isomittari
Chieftain
- Joined
- Apr 11, 2002
- Messages
- 66
Whiping with granary is roughly 2.5 more efficient than slow-building. Besides, you can live without new workers for a while, its not urgent. In fact, if you grew to lvl 4 and whipped, you would have those workers earlier than if you slow-build them.
If you want to elepult someone (Lincoln and Shaka to be exact), you need to hook up ivory soon. May be settle on ivory 2S of the stone. This way you grab all the resources in one go and won't have to bother with that horrible food-deprived region anymore. Remember that you need HBR as well.
I'm not sure about wheat+fish. May be just raze New York and rebuild 1SE? I don't like to raze though. Fish+deer+copper is a good place but will take time to set it up properly. I think its fish+deer => ivory => granary in Persepolis. In Ectabana granary => worker.
There is an alternative: finish that last settler in Persepolis and 2-pop whip another in Pasargadae. There are a lot of options now that you have several decent cities.
Don't build too many roads, think where you will need them for military units. Plan where you will whip them and plan the roads accordingly.
Delaying Myst/Sailing/IW is fine, those are some of the technologies the AI tends to research early.
Actually you can get Sailing and IW right now. With Sailing you will instantly have +2 trade routes in all your cities.
Okay, so the goal is to build Fish+Copper+Deer city first with Settler from Persepolis and then 2-whip another Settler for Ivory town in the south. My goal for the near future is to Elepult Lincoln and after that hopefully Shaka.
Anysense gives good advice. You didn't grasp my last post at all, it seems. Whip settlers/workers after you have a granary! A granary does NOTHING if you stagnate. Thus first whipping a granary and then slow-building a worker is a huge mistake (if they are your two next builds in a city, do it the other way around!). I also used to make the same mistake when climbing up in difficulty levels.
You don't really need to connect Ecbatana. Building cottages is way more important. Chopping out that worker is more important, so that you can grow. Stagnating at size 1-2 is bad, when you have many good tiles available. Aim to work strong tiles as fast as possible. Mining the copper in the west is moot. Food negative tiles (ones giving less than 2) are usually mediocre at best, gold being an exception, but also it's value diminished when the game moves further. A cottaged floodplain is a strong tile, so that's what you should be doing with that worker.
Yeah I made that exact mistake while I played the next turnset and just noticed your post... So I will play it again just to see how much difference this makes. Is it worthwhile to stack Workers to get cottages faster or should I just work them individually?
You definitely don't need those fogbusters in the jungle. Your cities will soon need some military police in them for, so I'd just pull some of them home. Just cover the stone area.
Don't the barbs start sending their archers (and eventually axemen) my way? It just seems that I would need some Warriors on forested hills to defend my empire from them.