I've played Civ 1/2/3/4/5 + all expansions fairly close to their release dates and I am very excited for the next version. I must be their right target audience since I enjoy every new version more then the prior version and rarely ever go back to play old ones.
(Except BE - I avoided it because of the Colonization remake / mod and it sounds like it was a good idea)
Just a couple of thoughts I have on the info so far:
AI - Please just expect bad AI out of the gates. Especially around warfare. Anything better is just gravy. The AI in Civ1-3 is still terrible. Civ 4 was still bad after BTS but saved by that wonderful BetterAI Patch from the community and Civ 5 was pretty much the same as Civ4 even with BNW.
I prefer X unit per tile over stacks but it needs some tweaks:
- OP Units like Artillery that make warfare easy
- Annoying congestion and the poor design around it (IIRC in Civ5 units on auto move that just got their path blocked re-calced a (terrible) new route and continue to move
- More clear Air Defence - "Who just hit my bomber?"
I am pleased that City States are making a return but hopefully the interactions are more deep and provide a more interesting benefit. The vanilla Civ5 gold for influence for +4 Culture per turn was a bit silly. I would love to see the benefits with City States improve overtime and are good enough that there is a heavy incentive for a Civ to protect their long time city states. Likewise conquering City States should provide a decent enough benefit to encourage conflict. It was a death sentence in Civ5 due to the diplomatic hit with came with little rewards!
I am on the fence on districts because of the lack of info so far. They need to provide diverse enough benefits so the design in your cities isn't completely determined ahead of time. My glass half empty view sees this being reduced to something like first build is always City Centre because of granary growth followed by the "do I have terrain X then build district Y." process.
Tall Vs Wide. I didn't enjoy the artificial limits on wide empires in prior games (Higher Culture per Policy, Happiness Hits, Crazy Corruption etc) but in Civ 5 I did enjoy the lower number of cities. Playing with 15+ cities in Civ 1-4 that all build pretty much he same buildings, same units, produce the same resources is boring and a chore. I hope the question to find a new city will be based on thoughts like - "Is it a good time to build a settler? Can I defend the city? Is there a good spot to build left? What resources do I need?". My sweet spot for cities per Civ IMO is around 4-8 and I liked the idea of puppet cities in Civ5 that you conquer.
Roads. I loved that Civ5 changed roads to be more strategic and just not paint the map in roads. I hated in Civ5 that it cost GPT and it was ALOT of GPT - especially in the early game! Limit them somehow but make them not so costly that you avoid building them for anything but the key city connections or until late game when GPT wasn't an issue.