Manifold
ModderProtectionAdvocate
- Joined
- Aug 27, 2007
- Messages
- 1,580
After the very good and easy mod able Civ4 I was very unhappy with Civ5 because except of the hex fields it is a great step back.
What I have seen so far from Civ6 the start could be and also must be better then Civ5.
I like some new stuff and graphics of Civ6 very much although they some are pretty ahistorical. The new system of districts sounds interesting to me. That trading becomes more important is also a good trend. The comeback of multi leader per Civ is to be welcomed.
But I also sure that some game designers which make the decisions have watched to much Pollock paintings or heard too much Indian drums during sleep. Otherwise I can´t explain to me how someone could get the idea that the Sumerians take donkeys into battle, the Scythian have settlements with Russian names, Saladin is famous for his construction projects, Genghis Khan is not one of the 20 most exciting leader in world history, a Civ could get the tech Book printing without the tech writing, Railways
....
Railways have been forgotten
RAILWAYS
Was not the name of the Game SID MEIER´S Civilization?
In my opinion so far,
Civ1 was the best part of course. The only goal was to conquer the world and if you were late the endgame was epochal.
Civ2 was a major step what the mod ability affected.
Civ3 was very nice with the exception of game graphics.
Civ4 was very near to Civ1 that means nearly perfect.
Civ5 could just be worse after but the hex fields are a good trend but that means that the AI also have to use it better then it did. Furthermore with this part a lot of simplifications appear like the Omission of transport ships and local happiness. That means less micromanaged and at the same time less depth of the game.
This trend now goes on. The next cancellation would be the worker/builder totally. This was already one aspect of the Civ3 opponent Call of Power, I did not like this in Call of Power. I loved my workers and my stolen too.
Civ6 seems to look good and has some interesting new game mechanics but otherwise if I think about playing a Civ game, I will not think about build some holiday resorts or apostles or even museums. I want to build Kheshigs, stealth bomber and UAV and RAILWAYS of course.
Ultimately most of the stuff I am missing will be sold in dlc and expansion. Because no one would buy an expansion or dlc about tourism and religion victory!
What I have seen so far from Civ6 the start could be and also must be better then Civ5.
I like some new stuff and graphics of Civ6 very much although they some are pretty ahistorical. The new system of districts sounds interesting to me. That trading becomes more important is also a good trend. The comeback of multi leader per Civ is to be welcomed.
But I also sure that some game designers which make the decisions have watched to much Pollock paintings or heard too much Indian drums during sleep. Otherwise I can´t explain to me how someone could get the idea that the Sumerians take donkeys into battle, the Scythian have settlements with Russian names, Saladin is famous for his construction projects, Genghis Khan is not one of the 20 most exciting leader in world history, a Civ could get the tech Book printing without the tech writing, Railways

Railways have been forgotten


In my opinion so far,
Civ1 was the best part of course. The only goal was to conquer the world and if you were late the endgame was epochal.
Civ2 was a major step what the mod ability affected.
Civ3 was very nice with the exception of game graphics.
Civ4 was very near to Civ1 that means nearly perfect.
Civ5 could just be worse after but the hex fields are a good trend but that means that the AI also have to use it better then it did. Furthermore with this part a lot of simplifications appear like the Omission of transport ships and local happiness. That means less micromanaged and at the same time less depth of the game.
This trend now goes on. The next cancellation would be the worker/builder totally. This was already one aspect of the Civ3 opponent Call of Power, I did not like this in Call of Power. I loved my workers and my stolen too.
Civ6 seems to look good and has some interesting new game mechanics but otherwise if I think about playing a Civ game, I will not think about build some holiday resorts or apostles or even museums. I want to build Kheshigs, stealth bomber and UAV and RAILWAYS of course.
Ultimately most of the stuff I am missing will be sold in dlc and expansion. Because no one would buy an expansion or dlc about tourism and religion victory!