Old West Mod CivFan Thread

I can only tell you from a player's point of view. Choose that action & a target tile - a certain range of tiles around the target are revealed. The spy unit in TAM has the proper settings, iirc.

You have Radar confused with the Recon Air mission. Radar just gives a unit a two tile line of sight instead of just one.
 
Planning something similar for a saddhu unit in the Bharata mod. Except with the ranged recon flag used for scouts/spies - forget what it's actually called .
I can only tell you from a player's point of view. Choose that action & a target tile - a certain range of tiles around the target are revealed. The spy unit in TAM has the proper settings, iirc.
You have Radar confused with the Recon Air mission. Radar just gives a unit a two tile line of sight instead of just one.You have Radar confused with the Recon Air mission. Radar just gives a unit a two tile line of sight instead of just one.
Like all of us my knowledge is limited. OTOH, in this case the confusion, if any, must lie elsewhere. Nowhere in my posts did I claim it was either Radar or Air Recon. I explicitly stated that I do not know the proper name of the flag in the editor. I also stated that I was describing what happens from the player's point of view. All of that is pretty straightforward and unambiguous.

Here’s a screenshot from TAM showing the range in action & the civilopedia entry. That’s what a player sees.
thumbnail


Knowing what the unit action is called in the editor, what flags to set in the editor, etc. is beyond what I posted.
 
Like all of us my knowledge is limited. OTOH, in this case the confusion, if any, must lie elsewhere. Nowhere in my posts did I claim it was either Radar or Air Recon. I explicitly stated that I do not know the proper name of the flag in the editor. I also stated that I was describing what happens from the player's point of view. All of that is pretty straightforward and unambiguous.

Here’s a screenshot from TAM showing the range in action & the civilopedia entry. That’s what a player sees.
thumbnail


Knowing what the unit action is called in the editor, what flags to set in the editor, etc. is beyond what I posted.

Dude, chill out. You don't need to explain yourself to me. I was just trying to help out.
 
Well whatever the settings are, the AI wouldn't know how to use it. But I guess it doesn't matter since the AI knows where everything is anyways. So it's a cool option that doesn't put AI at disadvantage.
And it doesn't throw game balance out of whack in TAM. It's possible to build them but mostly they are autoproduced by a wonder. The spies come late in the game and are easily killed. To be useful more than once they need to stick close to protecting troops or work from behind some kind of defenses. They actually function more like a forward observer than a true spy.
 
They actually function more like a forward observer than a true spy.

To fit the theme they could be Outriders.

Definition:
1.an attendant on horseback who rides out ahead of or beside a carriage, stagecoach, etc.
2.a cowboy who rides over a range, as to prevent cattle from straying
3.a trailblazer; forerunner

Or perhaps this special ability should be the reserve of Indian Scouts. Is it a myth that they could tell how many horsemen there are ahead just by putting an ear to the ground?
 
To fit the theme they could be Outriders.

Definition:
1.an attendant on horseback who rides out ahead of or beside a carriage, stagecoach, etc.
2.a cowboy who rides over a range, as to prevent cattle from straying
3.a trailblazer; forerunner

Or perhaps this special ability should be the reserve of Indian Scouts. Is it a myth that they could tell how many horsemen there are ahead just by putting an ear to the ground?

No doubt, if we can always use a wider assortment of units. I gave my cavalry a non-mounted Pawnee Scout, after reading that their scouts were almost always Pawnee. The mounted Indian Scout that Imperator recently built will be a good upgrade to that unit.

Similarly, an Outrider could be a defensive upgrade to a horseman.

I still prefer the idea of using 'recon' for a Dreamwalker or Spiritwalker.

Your question reminds me of a bit that Mel Brooks says he reluctantly left out of Blazing Saddles:

A group of Cowboys comes upon an Indian with his ear to the ground. As they approach, the Indian holds up his hand and says:
"Stagecoach with four horses" pause
"Six passengers" pause
"Two of the passengers are women" pause "with parasols..."
"Whoa!" says one of the Cowboys,"you can hear all that by puttin' your ear to the ground?"
"No," says the Indian, "ran over my head about ten minutes ago."
 
Don't know about the ear to the ground but there are some spooky skills out there. Still in use today. Know it sounds like an urban legend but my brother had some contact with the Shadow Wolves while doing communications work in the Aleutians associated with tier one and tier two operations. They're real, they're there, and they're spooky wicked bad.

You might want to consider a scout unit that is fast. A small group from a Pueblo tribe ran 375 miles in 6 days. Together, not in relay. The Tricentennial Run in 1980 - as a commemoration of the similar feat by messengers who signaled the start of the Pueblo Revolt in 1680.

"In 1876 Big Hawk Chief ran from the Pawnee Agency to the Wichitas, a distance of 120 miles, inside 24 hours. His claim to have run such a distance was not believed. The Wichita chief arranged to ride back with him, sending a relay horse to the 60-mile point so that he could change horses there. Before the 60-mile point, the Wichita chief's horse was forced to stop and rest, but Big Hawk went on. The Wichita chief eventually reached the Pawnee village before sunrise, less than 24 hours after their start, and found Big Hawk asleep. He had come in around midnight, covering the 120 miles across mountains, hills, and streams in about 20 hours."

Read Peter Nabokov's Indian Running for more. Some excerpts with many more examples.
 
Southern California Indians:

Diegueno (inland San Diego County)
Spoiler :
3b44744r.jpg
man.jpg

man.jpg


Chumash (Southern & central coasts)
Spoiler :
thumb_009.jpg
history3.jpg


Maidu (Northern Central Valley)
Spoiler :
220px-Maidu_Headmen_with_Treaty_Commissioners.png


Mojave Desert (low desert)
Spoiler :
320-mojave-indians-464.jpg
thumbnail.aspx
chem.JPG


iirc, there are already units available that could be renamed for these tribes.

Truth be known - during the era of your scenario a lot of these people would have
been forced into the Mission system & dressed like the villagers in The magnificent Seven.
 
Southern California Indians:
iirc, there are already units available that could be renamed for these tribes.

Truth be known - during the era of your scenario a lot of these people would have
been forced into the Mission system & dressed like the villagers in The magnificent Seven.

Good post. Let's take another approach, then: using your link, we can accurately place a resource: Mission where those missions actually stood. There are many good maps linked there that I've downloaded that can help with placing them.

Perhaps someone could get Kyriakos to make a spanish mission-resource for us....

The Mission resource could allow Mission Indians (worker type?), Franciscan Friars (the California Franciscans wore grey robes with wide-brimmed hats), and, perhaps a Mission Wine improvement!
 
Yes the mission Indians were mostly used for agricultural labor and construction of Mission buildings. So the worker slot makes sense.

I know I've seen Mission architecture here somewhere. Don't remember if it was cities, terrain buildings, or what.


EDIT: really quick search found only this. (3rd row, leftmost)
 
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