Old World Quick Questions and answers (and FAQ)

How do I access the Schemer's Adopt Child mission? I have never once seen that available.
 
Is there an Old World discord channel? I've found a few various links around the web, but they all result in "invite expired" when I try to open them.
 
Is there an Old World discord channel? I've found a few various links around the web, but they all result in "invite expired" when I try to open them.

There are links on our website and in the game itself (main screen) that should work. The OW website has this invite: https://discord.gg/BNVpEgJ - certainly let me know if that is broken!
 
Just confirming is this is intended. I thought imprisonment meant that the person couldn't act as a courtier (aka their stats do not affect your yields). But that is not the case when you imprison the queen, is that intentional? If that is the case, is there any good reason to use imprisonment on your queen?

upload_2021-9-9_22-42-56.png
 
Thanks!

Another one: I'm currently still figuring out how much I need of the various ressources. I usually have too much food and lack wood&stone, which I think is caused by me being almost exclusively a Civ4 player, where you can't really go wrong with a food focus. But that's ok and fun to figure out / find a better balance. Also, there is the option to buy/sell which remediates the problem to a sufficient extent.
The one ressource that puzzles me however is civics: I'm basically at the 2000 limit, and the occasional 400 for a new law or the 40 to assign a specialist are by far not enough to spend the amount I'm generating (without even trying). So I suspect there is something I'm missing, some other way of spending civics maybe?

Civics is actually the most useful production type, because it can be converted into almost everything else. When your stockpile is full (2000) the overflow get converted to science at a 1/10 rate, which isn't bad if suboptimal.
Beyond enacting laws, theologies, building wonders, appointing councillors and missions, civics can be spent to rush city production.
Some archetypes or laws can give you other ways to rush (using money, orders, training, etc), but you can always use civics to rush units, projects, specialists, anything a city can produce so long as it's at least "developing" in culture (the culture level prerequisite applies to all forms of rushing).

This ability to rush key productions, for example costly high tech military units or a key specialist, is extremely potent and often crucial for a clutch defence or a successful attack.

Just confirming is this is intended. I thought imprisonment meant that the person couldn't act as a courtier (aka their stats do not affect your yields). But that is not the case when you imprison the queen, is that intentional? If that is the case, is there any good reason to use imprisonment on your queen?

View attachment 608573

Even if she was also a Courtier, just being your leader spouse provides yields. My guess is that this is what you're seeing.

I don't really see a rationale for imprisoning your queen in most context. I'd usually divorce and remarry, but really these things are heavily dependent on the sequences of events and diplomatic context you find yourself in, can't really offer definitive advice or considerations here.

I have done so many times, and I cannot find the adopt child mission.
Sorry I don't have a schemer leader save available right now to provide contextualized screenshots.

To adopt a child, the most convenient way is to select the person you want to adopt from the character tab, using the unfiltered view (or you will only see your heirs and courtiers anyway):
upload_2021-9-10_14-30-1.png


Selecting the character you want to adopt there, the option will appear if they are eligible for adoption (I am not sure about the eligibility criteria right now, I'll be back when I've checked)
 
If I read the right thing (there are also bits related to adoption events generation when you don't have any heirs, not related to the schemer ability) and read it correctly, assuming you can adopt, ie your leader is adult, alive, etc:

to be eligible for adoption, a character must be :
- not dead
- not your spouse
- not yourself
- not a descendant (can't adopt your own grandchildren)
- younger than the adopter
- not a parent (a character with a child or more isn't eligible for adoption)

So typically, young nieces and nephews, younger courtiers, etc can be adopted.

How could you do that in a single turn? :o
Ok, so I'm answering about 2 weeks late, I have to apologize.

Story time !

So, this was during Early access, January 2021(by screenshot dates), and I was exploring One-City-Challenge gameplay at "The Great" difficulty, which I was still finding pretty tough (I even wrote a sort of guide for it which should still be around here somewhere, that was possibly my first post on this forum).
The game was different in those times. Tutoring wasn't a thing, sovereignty was a T2 tech, specialists had no scaling costs, etc.

One of the game mechanics I was exploring (reverse engineering through testing, I should have just peaked at the code) was territory expansion and the rules to make minor cities etc, which are a key source of victory points in OCC.

Grabbing tiles normally requires you to make urban improvements/tiles. Even with dedication it is usually too slow to get urban sprawl beyond the first tier of city site neighbouring your capital and only city - even with a "Builder" archetype leader which you tend to have and cherish in OCC.

You can also make rural specialists, but in OCC as I was playing it then, each citizen was more precious as a urban specialist that can be further upgraded. Buying tiles with colonies is strong but the price is scaling very quickly when you aim to make multiple minor cities.

Forts were made urban in a patch and as you can build forts anywhere pretty quickly (one worker turn, two on a hill), you could pepper the map with forts for a low stone and worker turn cost.
If you had good understanding on how territory expansion chains, you could use that to prepare a land grab, then buying a single tile or training a single specialists and engulf an incredible swath of land for the price of a tile.

Luckily, I still saved screenshots at that time so here is what the preparation could look like (T93 from the screenshot name):

tile-grab-rampage-t93-png.608600



and what the result was with a single additional tile grabbed by a completed gardener (T94 screenshot):

tile-grab-rampage-t94-png.608601


I think I counted the tiles at the time, and it was around a hundred. This was my first try just after discovering this, of course I got better at exploiting it while completing that game (while reporting the problem to the dev team ! honest ! :lol:).

For the sake of silly memories, here is a screenshot of the same game on T171, when I claimed victory. Please check the minimap : My single city was covering about one third of the world

wasset-ii-victory-png.608602



And that, dear civilization fanatics of the World of Old, is why forts are not urban tiles these days.

/story time.
 

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I cannot seem to marry myself since the patch, but I have the menu to marry the courtiers, which says I cannot marry them. Is this intended? @Dale / @Solver

What traits do you have?
 
@Dale

Hi I'm new to this game, but a veteran of Crusader Kings 3 game and some past Civ games.. Is it possible to merge/combine several diff. army units into one (and if so, how to split them again)? I want to conquer a settlement with unified army units strength but I cannot find the way to do this. Also, must say the tutorials and reading material is very confusing, and would have been much better to have a step by step tutorial to go over the basics, instead of dumping the player straight into the gaming.

Thanks!
 
@Dale

Hi I'm new to this game, but a veteran of Crusader Kings 3 game and some past Civ games.. Is it possible to merge/combine several diff. army units into one (and if so, how to split them again)? I want to conquer a settlement with unified army units strength but I cannot find the way to do this. Also, must say the tutorials and reading material is very confusing, and would have been much better to have a step by step tutorial to go over the basics, instead of dumping the player straight into the gaming.

Thanks!
There are no systems in the game to merge units into armies or stronger units.

A tutorial campaign is coming !
 
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