Forster
Prince
Yes, I've done a couple of times in the game I am playing now.
I cannot find out how to remove units from the QUEUE. In tutorial 2 you need to build a warrior and I click it 6 times when I realized I am building a queue. The X on the warriors does not work.
Please help
I don't think so but I would ask in the Old World Discord.I tried asking on the Steam forums, but haven't got a reply yet, so may as well try here.
Can I marry off my nephew heirs? Or is it only children/grandchildren?
My king can't have kids, he had an event where he can't be married or have kids but that's fine, he has nephews...
But they are 23 and 24 years old now and no event for them to get married yet. I thought there was a way I could do this manually but I don't see an option in either of their screens, or in screens for like houses, other nations, tribes, etc.
When it shows living relatives, they have no spouse. If I can't control their spouse I would still like them to get married so I can have more heirs lol. I'm getting worried...
I don't think so but I would ask in the Old World Discord.
The "Upgrade" ability is completely useless, as you have found out. You can only have 1 of each tier in the city, so if you want all you can get, you build all 3. And you don't need any special ability to build tier 1 building in one tile, tier 2 in another, and on yet another you place the last one. Even if you lack space, you can always build the tier 3 building on top of the tier 1 building, since the tier 3 building only requires the tier 2 building, so replacing the tier 1 with tier 3 works for everyone, even with normal rules.
Ok, thank you - might have failed in my case as I tried when the game already get unstable and started to behave weirdly.I think I've done it, just by clicking move onto that tile, and it consumed only 1 order, iirc.
Yes, but both units have to have available pips and no cooldowns.Is there a way for adjacent units to directly switch their positions without having one of them to move to a third tile first? My feeling tells me that it is probably not possible, but maybe I have just missed the trick (some shortcut?). And if is not possible, I assume it is intended and not an oversight - but why? Simulating the need for manouvering space?
Thank you - then in my case likely the enemy ZOC interfered.Yes, but both units have to have available pips and no cooldowns.
I also think (haven't tried) that you can't swap a unit out of enemy ZOC.