New update:
mohawkgames.com
Headline changes
Design
Programming
UI
Bug Fixes
Old World Update #106 - Mohawk Games
Headline changes
- Happiness and Maintenance display changes
- Family rebalancing
- Fixed terrain display issues for AMD Macs
Design
- Traders now get 2 culture per Specialist instead of per bullion Resource
- Patrons now get 4 culture per Bullion Resource instead of per specialist
- Champions Seat now gets +50% Training (up from 25%)
- Clerics now get +1 Happiness (down from +2)
- Citizens now give -5 family opinion (up from -1)
- Happiness and Discontent changes are now always positive, as is Maintenance.
- Happiness / Discontent level bar always increases the level when filling up and reduces it when emptying
- Cities now start at Discontent Level 1 (instead of halfway through Level 0, which has been removed)
- Agent yield percent now comes from unmodified city yields, excluding city percentage bonuses
- Schemer agent yield bonus is now 10% (down from 20%)
- Prevented events featuring characters under age 10 where this would not be appropriate
- Raiders get less easily distracted by targets that belong to nations other than the one they are supposed to be raiding
- Human players now start far away from each other in free for all games unless they are on the same team
- AI players always start between humans in games with 2 human teams
- Coastal tribes in Continent and Donut map scripts are no longer necessarily mounted
- All Sacred and Profane cult improvements are now urban
- Removed event triggering the ambition to become The Great
- Increased likelihood of autonomous rule follow-up events
- Foreign pagan religions now always appear in religion tab when the player owns a city with that religion
- Mirror and Balanced Resources added to Bay, Continent, and Donut maps. Balanced Resources added to Seaside. (MP only)
- Implemented Item traits – some traits are now classified as Items (Monkey Paw, Sword of the Gods etc)
- Conscripts now have Pierce instead of Cleave
- Renamed Ratings (Wisdom, Charisma etc) to Attributes.
- Barracks/Ranges now always give XP, even if the unit is on cooldown
- Added No Unit Gifting game option to MP
- New religious units appear on Monasteries, Temples, or Cathedrals instead of the city tile
Programming
- Performance optimizations
- Memory usage reductions
- Improvements to network relay server system and connectivity
- More robust algorithm for placing free city sites
- AI military improvements – better order conservation
- AI now avoids fortifying and unlimbering on marsh
- AI fort building adjustment
- AI somewhat more conservative with its units when not able to get complete kills
UI
- Updated Happiness icon
- Alt-hover gives damage preview against non-hostile units
- Added Accessibility option to disable main menu background scrolling
- Added Accessibility option to disable Fog Lightning
- Better handling of failing map script mods. Runtime or compilation failures should not result in main menu failures.
- Changed context menus to expand downwards by default instead of upwards
- Movement pips are now shown for allied tribe units
- Enabled mods and game version now shown in game parameters
- LAN matches no longer shown on main menu, only on the LAN games browser
- Event Browser redesign and improvements
- Always show all options in Play by Cloud username dropdown, with options that match input field sorted to the top (Steam only)
- Changed the in-event text for a mission triggered via a mission from ‘Mission Finished:’ to ‘Mission Result:
- Added icon to MP game browser linking to Discord
- Remote servers of a different version are now excluded from the list of them
- Games hosted by remote server update the game’s server password
- Clear selection hotkey also clears tech tree and other screens
- Allow hotkeys to function when research popup is up
- Color coding changes to city widget
- Added reminder for adopting state religion
- Removed positive + sign from many yields
- Allowed tab panel to stretch if minimap is minimized
Bug Fixes
- Fixed Mac AMD bug with missing terrain
- Fixed Mac AMD terrain holes
- Fixed player characters adopting a foreign family on marriage
- Fixed bug with character age sorting
- Fixed bug where uninitialized city screen could appear at start of turn
- Fixed potential lock on SP setup screen
- Fixed orders rate not updating UI after Schemer war declaration
- Fixed multiple goods gifts not showing in notifications
- Fixes cloud game failing to upload when illegal characters used in game name
- Fixed several tooltip scaling issues
- Fixed city screen and tech screen top offset for different scaling/resolutions
- Fixed bugs with Carthage scenarios 1 and 2 which could prevent goals from appearing
- Fixed bug with specialist border expansion preview when cycling away from a city
- Fixed ZOC overlay for mounted units
- Fixed polygamy bug
- Fixed issue with inconsistent ping heights
- Fixed Builder leader stacked workers getting prematurely bounced after finishing an improvement
- Fixed map editor errors
- Fixed issue where ruins particle effect played when selecting foreign units
- Removed duplicated technology entries from the Encyclopedia
- Critical hit preview option fixes
- Fixed Unique Unit city build and upgrade help for captured cities with Citadels but not Strong culture
- Fixed agent yield bug
- Fixed Religious Council ambition bug
- Fixed discontent from governor opinion
- Fixed doubled courtier prereq helptext
- Fixed some tab panel selection/hover issues
- Fixed some events immediately being invalid upon being triggered when the player has no city yet
- Fixed AI discontent value
- Fixed research tech button tooltip exception
- Removed misleading default green color from “Requires” text in event options
- Fixed tooltip consistency issues on tech tree status icons
- Fixed issue where clicks over non-link text would not trigger buttons
- Fixed free city site sometimes not being revealed
- Fixed scrollbar position not resetting cycling between decisions
- Fixed some button-text click interactions
- Fixed agent icon on city widget not appearing for teammate agents
- Fixed tribe alliance visibility issue
- Fixed host connection indicator in MP clients
- Fixed unit movement rings display for teammates with No Team Movement option enabled
- Fixed issue where tile widgets showed specialists on tiles without resources after entering/exiting a city with the Resource Improvements overlay toggled
- Fixed bug allowing leader to also be the heir
- Fixed rare Heroes of the Aegean scenario 1 bug granting victory on turn 2
- Fixed popups breaking the undo/redo queue
- Fixed ALT for tooltip not working when hovering over city links
- Fixed Barbarian Horde scenario not appearing in MP setup
- Fixed city money display bug
- Fixed Continent and Donut map script player start restrictions which sometimes were impossible to fulfill
- Fixed events not being deterministic
- Fixed icons sometimes not showing on loading screen tips
- Fixed replay data getting discarded for no reason – should help with cases where replay doesn’t work after loading a save
- Fixed the AI unlimbering when it’s better to heal
- Fixed AI declaring war on tribes for no reason
- Fixed out of date Aristocracy help text
- Fixed owned DLC always getting enabled when loading a save where it had been disabled
- Fixed text bug – different -> similar when opinion modifier is positive
- Fixed luxuries panel potentially going off screen at high HUD scale
- Fixed potential crash when razing a city – caused an issue in Heroes of the Aegean scenario 5.
- Text and event fixes