New update is out!
mohawkgames.com
Headline changes
Programming
Bug Fixes
Old World Update #110 - Mohawk Games
Headline changes
- New Options ‘Only Show Map Tacks for Worker’ and ‘Disable environmental sounds’
- Added support for changing players mid game when loading a multiplayer save
- Heroes of the Aegean scenario rebalancing
- Tribes and AI nations can now raze captured cities if the option for razing cities is enabled
- AI and performance improvements
- Heroes of the Aegean scenario 3 rebalanced. It is now easier particularly on lower difficulties
- Heroes of the Aegean scenario 5 rebalanced. Hard difficulty is now harder
- Tribes now raze captured cities, if the game option to allow cities to be razed is on. AI nations may also choose to raze captured cities.
- Traders now get +6 Money per Specialist (up from +5)
- Marshes no longer interrupt rivers
- Tribal units without sites now have a 10% chance of converting to a Raider each turn (instead of disappearing)
- Tribes you have not yet met will no longer raid
- Mourning trait now removed automatically after 4 turns
- Christian Clergy title has been changed from Bishop to Presbyter (to avoid conflict with the Cathedral specialist)
- Desert Mapscript player start position improvements
- Desert Mapscript: Adding tooltip warning about trade networks not always being possible
- Cognomen adjustments – reduced effect of improvements built, landmarks discovered and ruins explored on Cognomen progress
- Rural tiles completely surrounded by urban tiles no longer prevent a minor city from forming
- Can no longer capture an undefended 0HP city with a rout attack or rout after capturing a city.
- Dynasties now have their own starting tiles on premade maps. Particularly affects Ptolemy who now starts in Alexandria. Egypt starting tiles amended
- AI can have a leader from any available dynasty of that nation
- Raiders no longer take the long way around towards their target if the path is blocked. They try to power through whatever is blocking them instead
Programming
- Automated workers now favor improvement pings (map tacks)
- Improved unit placement algorithm
- Improved performance when switching scenarios
- Unit and improvement animation controller files now appear in the Reference folder to aid 3D asset modding.
- Performance optimization for when multiple tiles change ownership
- Optimized UI sprite repository loading to improve scenario loading times
- Improved algorithm for determining holes in urban areas that should not prevent minor cities from forming
- Adjusted AI city site priority for founding new cities
- Modio updated to 2023.6.1. This fixes some bugs, allows automatic downloading of subscribed mods and improves mod download speed
- Map script mods now allow Infos folder with preload-text, mapOption, mapOptionsMulti and mapOptionsSingle -add xml files
- Mods can now have their own xml files override the default xml
- Added “Only Show Map Tacks for Worker” UI option to only show improvement pings (map tacks) with an eligible unit selected
- Added “Disable environmental sounds” audio option which disables thunder, bird chirps, and a few more environmental sounds
- Added “Clear Players” button to network game host player join screen, to allow changing players mid game. Can right click to assign a nation to an AI
- Add Urban Worker action now shows border expansion preview and hovering over the action shows the other valid tiles it can be performed in
- Enabled uninstall button for map script mods
- Added ‘Downloading’ message for automatic modio subscription downloads
- Event Editor UI improvements
- Tooltips show improvement class instead of improvement where relevant (i.e. Palaces now say they must be adjacent to courthouse class, not courthouse)
- Steam Deck control improvements
- On monitors with 120+ Hz refresh rates, Frame Limit now defaults to Vsync 2
- Default to lower resolution matching aspect ratio on screens higher than 3840×2160
- Added + sign to yield predictions for Laws etc
- Changed default replay data toggle hotkey from Ctrl+X to Ctrl+Shift+X to make it harder to accidentally trigger
- Opinion level tooltips in event subject requirements now display the generic opinion tooltip
- Overflow now shown on all production tooltips where relevant
- Added Event Browser subject re-ordering tool
Bug Fixes
- Fixed improvement filters showing on opponents workers
- Fixed ship stacking in city center
- Fixed click being triggered on game startup
- Fixed some Steam Deck tooltip issues
- Fixed Steam Deck unit movement bug
- Fixed inaccurate and missing combat modifiers on tile tooltips
- Fixed issue with caravans not revealing tiles along their entire movement path
- Fixed missing cult improvement effects for Cult of the Mother and Cult of Mithras
- Fixed alliance victories not granting achievements
- Achievements and scenario progress is now properly updated even if the relevant player is offline when it occurs (fixes achievements for cloud games)
- Fixed leaders getting offered traits that make them ineligible to be leader (eloped, imprisoned etc)
- Fixed Council project not giving as much Training and Money as advertised and clearing Civics overflow
- Fixed check for internet connection
- Fixed wrong image being used for unique units in SP setup (affected mods)
- Fixed unit widget chevrons disappearing above level 5 (affected mods)
- Fixed tech cards sometimes scrolling past borders on SP setup info screen
- Fixed some issues relating to undo
- Possible fix for server games eventually disappearing
- Fixed being able to queue multiple unique projects (ie Found Religion)
- Fixed infertile characters becoming pregnant
- Fixed shrine links on religion pages in Encyclopedia
- Fixed text container sizing issues after UI hiding
- Fixed helptext for replay button with replay disabled
- Fixed some cases where city yield breakdown text for a different governor was incorrect
- Fixed raiders not turning into barbarians when they should
- Fixed crash from raider being converted to barbarian mid-movement
- Fixed timeline map fog of war after surrender undo
- Removed duplicate base yield amount from city yield help text breakdown
- Fixed pings not showing up in city tooltip
- Fix for Holy Site tooltip if trying to build in a holy city of the wrong religion
- Fixed map getting revealed on conquest defeat in single player
- Fixed city tooltip sometimes not updating after adding ping
- Fixed family data not being assigned to characters in your nation with foreign origins
- Handle possible exception from the platform API during DLC check on GoG build
- Prevented cities from being founded out of order in Learn to Play 4
- Fixed minor city site being removed when city is razed
- City Site improvement is added to city site after a city is razed
- Fixed resettling the site of a razed city not assigning the old name to the new city
- Fixed bug with inconsistent border fill after tile owner change
- Fixed AI city site evaluation
- Fixed dynasty drop down tooltip on World Map scenario screen
- Fixed missing dynasty drop down on Mediterranean scenario screen
- Fixed game UI checks for client input
- Fixed mission button context menu display
- Text and event fixes