Part IV
Add Power Consumption or Generation to Each Resource (list is Faustmouse)
Name |
Aircraft |
Algae |
Androids |
Antigrav Generators |
Antimatter |
Automobiles |
Bicycles |
Biofuels |
Bionic Suits |
Blender |
Candles |
Canned Food |
Cellphones |
Computers |
Cybernetic Chloroplasts |
Digitized Membranes |
Dishwasher |
Electroactive Polymers |
Electrolyte Cells |
Exoskeletons |
Helicopters |
Holographic Projectors |
Hovercrafts |
Hydrogen |
Jet Engine |
Kerosine |
Mechs |
Medical Tricoders |
Micro Generators |
Microwave Ovens |
NanoActuators |
Nanobots |
Nanogeneratosr |
Neuroimplants |
Oil Products |
Olive Oil |
Omega Acids |
Organic Computers |
Phonographs |
Plasma Generator |
Power Tools |
Radio |
Refridgerator |
Replicators |
Rocket Fuel |
Service Bots |
Shockwave Engines |
Tanks |
Televisions |
Theremin |
Typewriters |
Unmanned Aircraft |
Vacuum |
Washerdryer |
|
Part V
Add Base Power Consumption or Generation to Zones (my experimental values)
Name |Level I
|Level 2
|Level 3
Residential | x1 use =100 |200|300
Commercial| x2 use =200|400|800
Agricultural| x3 use=300|600|900
Scientific/Academic/Medical |x4 use =400|800|1600
Industrial|x5 use =500|1000|2000
A house (Level 1 Residential) uses 100.
A small business (Level 1 Commercial) uses 200.
A skyscraper (level 3 Residential) uses 300.
A farm (Level 1 agriculture) uses 300.
HydromancerX would be very good at this since he loves SimCity.
Part VI
Add Resource + Base Power Consumption or Generation.
Some Buildings may have special fuel requirements.
Make Bonuses for Power Source if we don't have it.
This is tied to Bonuses.
Name |
Nuclear |add 2000 power generation for plant, buildings that use nuclear consumes 50 power.
Solar| add 50 power generation to building.
Plama| consumes 50 power.
Natural Gas| Plant produces 1000 power, buildings that require natural gas -10 power.
Part VII
Storage.
We have the mother "Power Plants" and the child's" Capacitors".
The child's can generate power when their is a Blackout.
They activate when their is negative energy, and the first ones generate high air pollution (because of natural gas) or water pollution (dams), then the air pollution is removed once artificial photosynthetic resource Cybernetic Chloroplasts is discovered.
Name |
City Solar Capacitor | generates 25 power. Min Value = -50, Max Value =0
Flora Voltage | generates 100 power. MinValue =-200, Max Value =0
Medical buildings should have a MinValue of like - 400 or something. They have generators on site.
Electricity mod should have a Min operation range of - 500 to 1 million.