One City Attempt. Computer wins science without capital?

aeo1us

Chieftain
Joined
Aug 2, 2008
Messages
17
I was playing on Immortal last night and was attempting to win a one city challenge. Near the end of the game I made a wrong researching decision and Bizmark was one space part away from a science victory. I sent every unit I had to the other side of the world, without naval support mind you as I was land-locked. I successfully took Berlin after 2 turns and I quickly realized why- the entire continent was a nuclear war zone. However since you can't burn a capital to the ground I gave it to another nearby civ in a lucrative trade for myself. I withdrew all of my troops except for a couple to observe the area and went back home because I now had my own war to deal with on my own continent.

A few turns later I see the space component on a road near Berlin in Bizmark's territory, which of course was also nearest to Bizmark's new capital. A couple or so turns later he wins the space race. Why? I thought all space progress was destroyed when you lost your capital? Or at least your progress is suspended until you got your capital back. Bizmark's Apollo Project was in his capital so as far as I was concerned he had no way to continue building it. This was very frustrating.
 
No, once a piece is added to the ship it is there. You should have simply surrounded Berlin so he couldnt bring and NEW parts in to his capital. Once you made a new city the capital, he just brought the pieces there to add them to the ship.
 
That's a crappy game mechanic. Perhaps I should have posted this in bugs. :mad:
 
Put it in the rant thread, noone does anything with the bug section, least of all Firaxis, they have bigger cows to milk.
Maybe when the DLL get's released some mod will fix nonsense like this, but at this point I'm wondering if they're even going to release it or just give a massive eff you to the people that bought this game.
 
A new capital is born and parts are litterally teleported to the new capital. Best way to stop a spaceship is to block every entries to the capital or simply capture/destroy the parts that try to go into capital.
 
That's a crappy game mechanic. Perhaps I should have posted this in bugs. :mad:

It would be fun to have 40 turns worth of progress blown away by a blitzkrieg suicide attack on the capital? Just sounds like ragequit material to me.

If you want to reverse another civ's progress towards a victory condition, it should require a bit more effort than a last minute rush because you didn't act sooner.
 
It would be fun to have 40 turns worth of progress blown away by a blitzkrieg suicide attack on the capital? Just sounds like ragequit material to me.

If you want to reverse another civ's progress towards a victory condition, it should require a bit more effort than a last minute rush because you didn't act sooner.

I'm ok with this actually. It makes more sense then teleporters moving the space craft. If you dont want me to rush your space center, you should defend it. I mean, if someone wanted to knock out the US space program, taking out Kennedy and Johnson space centers would do a pretty good job of it.
 
How to prevent someone from winning the game with condition X:

Diplomatic - Buy or kill enough city states.
Cultural - Take that city if you know where the project is build. Or if you take action earlier put military pressure on them.
Science - Eliminate all enemy cities.
Domination - Don't die yourself. Take their capital.

It seems totally wrong that a spaceship is not destroyed when the capital is conquered, as conquering the capital most of the time does prevent a victory in the other cases (maybe not diplo).
 
How to prevent someone from winning the game with condition X:

Diplomatic - Buy or kill enough city states.
Cultural - Take that city if you know where the project is build. Or if you take action earlier put military pressure on them.
Science - Eliminate all enemy cities.
Domination - Don't die yourself. Take their capital.

It seems totally wrong that a spaceship is not destroyed when the capital is conquered, as conquering the capital most of the time does prevent a victory in the other cases (maybe not diplo).

All victories are dummy-proof. so making somethingl iek that would ruin the "dummy-proof magic" why else do you think being rich is the onyl way to get Diplo victory?
 
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