ONE fleet???

CaptainPatch

Lifelong gamer
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Sep 6, 2007
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Did I miss something? It's impossible to build secondary fleets -- which allows for going left while the main/initial fleet is going right? Multiple fleets would also allow for garrisons so enemy fleets don't sneak in through the backdoor while the main fleet is out on the frontier. It just doesn't seem to make any sense to force players to put all their eggs in one basket.
 
The previews were very clear that there was only going to be one fleet, Sid said that he was going for a more Star Trek feel than grand strategy feel.

That being said, if your planet is attacked your fleet will warp to defend it, you just might be stuck with local defense forces for a few turns until they arrive (so build up those megabots).
 
Everyone only get one fleet but that fleet can defend planets far away + you can also create defending megabots for a rather low price.
 
But but Star Trek has multiple fleets and they are often alone or in small numbers in the show?

Sounds like a bad excuse due to the limits for tablet games, whether real or imagined.
What limitations were imposed on XCOM for the sake of the mobile version? I don't think there were any.
 
Sid explicitly stated on one of the preview videos that it was a design decision to have one fleet. Given how light the game is, there were no technical limitations to more than one fleet.

Tablet games are far less technically limited than many on this forum seem to assume.
 
Sid explicitly stated on one of the preview videos that it was a design decision to have one fleet. Given how light the game is, there were no technical limitations to more than one fleet.

Given how far fleets can travel in the game, and how one fleet can perform multiple missions in a single turn, it makes sense. As is, your one fleet can zip around a lot on a single turn. Imagine multiple AI fleets all zipping between different planets in the same turn, it would be disorienting. With only one fleet, it is clear what planets you might need to protect based on where the AI fleet is. With multiple fleets, it would be a mess. Plus, it does add a strategic consideration of how far from your homeworld, do you dare venture if your homeworld might come under attack. Building planetary defenses in your homeworld becomes important. If you had multiple fleets, you could always just park one fleet to defend your homework while the other one expands your federation. There would never be any worry for your homeworld.
 
What limitations were imposed on XCOM for the sake of the mobile version? I don't think there were any.

No idea, but XCOM was developed for the PC and the tablet port came about long after it was finished.
 
I was worried about having only one fleet at first as well--until I realized I could simply build a cheap warp gate (or maybe it's a "warp node"--I forget) in every new system I took. With the warp node/gate thingie, you can travel around as much as you want without fatigue. You can essentially swing back and forth, all over your empire--it doesn't matter if you're close to a front or not at the end of a turn. It's actually a savvy design decision if you're constructing a quick tactical game.
 
Solves the whole 1UPT debate doesn't it? Just have one unit/fleet. :D

In all seriousness, this is a $15 game. (at launch) I wouldn't have expected anything grand.
 
I didn't know there was going to be only one fleet either too. The preview videos wasn't subbed so I never knew. And the forums never mentioned it so it caught me completely by surprise.
 
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