One Last Roll of the Dice

All was quiet on the eastern front, when suddenly, 2 mysterious forms
emerged from the foggy jungle in pursuit of a lone archer from Khmer.
I dispatched an illustrator to obtain images of these barbarians.
Like any true barbarian, they dispatched then ate my illustrator. (Turn 124).

The panic stricken Khmer, led the barb archer on a bee-line towards Paris.
Other barb, the warrior, swing south towards our iron.

I check our treasury and there's not nearly enough to promote a warrior
so I drop science to zero. The chariot gets whipped to completion since barb
warrior is about to plunder the iron. (125)

That wandering khmer archer? He's 180 degrees off course. Sury lives
on the northern coast. His people apparently got sick of living in frozed
tundra and are moving SW.

Our chariot riders flawlessly end the life of the plundering barb warrior on
at the entrance to our iron mine, saving the lives of countless miners. (126)

The marauding archer pillages our banana farm. Paris resumes building the
'mids. Chariot runs to Paris to assist with further barb control (127)

Mansu is quite rude and demands math. I fart in his general direction. (128)

I promote the chariot to combat and attack the barb archer on our hores at odds
of 4.18 to 3.00. The chariot fails to even dinge the archer and the horses get
pillaged. I upgade a warrior to ax. The library in orleans get whipped (129)

The axe kills the barb archer. Orleans starts an ax as there are 2 more barb warrior
incoming on the same path as the first two. I interrupt the library builds and
start some axes as Mansu has iron, is mad at us for not caving and the barbs are
sprouting. (130)

I flawlessly allow the iron mine to get pillaged. :eek:

Not much until 134 when I play whack a barb and whip the 'mids.

Our illustrators kept dying in barbarian raids and were not able to produce usable pictures (somehow, I can't figure out how to hit print screen at the right time). Our cartographer did a little better.

Oh, BTW, I picked MC for the new tech.

On the plus side, cottages are up and we have a road network to fight off the barbs.

Not a good set, but don't think I've done anything we can't bounce back from.
 
Thanks for the report, and bad luck on the Barbarians.

Good work on the exploration front ... at least we've got a better idea where the AIs are. I sure wasn't expecting to see Mehmed just to our north west! :eek: Seems like we're in the middle of 'the sandwich'! Perhaps more pressure to REX into the jungle.

I'm not sure why our unit pump / production city in Rheims has invested hammers in a Library and has Cottages, while the culture pressed Lyons isn't building a Library. I must have misunderstood Rheims' role. I'd suggest we get Lyons back on that Library build so we can endeavour to flip Kumbi Salah.

Civic switch next turn in light of the recently built Pyramids. :woohoo:
 
Yay for Pyramids :) Ok, couple of things.

1. Rheims was meant to be for production (P - sign). Do we leave the built cottages or replace them with farms? I'd say we have to replace them at some point, as the food is not enough for all the hills.

2. Orleans has just hired a scientist, but we should fire him for now.

3. Mansa is already running with techs, which is quite good, as I don't see him lasting until end. So let him feed us some techs :) How about we invest breakers towards Alphabet and trade it for Mathematics? That would allow us to backfill other techs from rest of the AI's.

4. My proposed dotmap, where two most north eastern spots are priority #1 for blocking.

11.jpg


5. Mansa popped some more iron :D

12.jpg
 
Hey barb city is pretty nice. Should we send a mini stack for a pree-Mansa tune up?

The P in the sign does indeed mean Production. Farms over cottages ;)

Will try to post a plan tonight or tomorrow. Play friday.
 
Ok so heres my plan.

Start to farm over ALL of the floodplains. These should not be cottaged as they are vital to feeding their respective cities.

Whip the Axe in Lyons and continue the Lib.

Fire the sci in Orleans to work extra food for now. Finsh Axe and start another?

Rheims will slowly build the axe whilst I build farms and the iron mine the barbs pillaged. Bloody barbs!

Overflow in Paris into a settler so we can get those blocking cities in ASAP.

I like the idea of part teching Alpha and trading so I'll do this.

Mehmed has a resourse trade we can make so I'm going to for the diplo + eventually.

Everyone dislikes Mansa the most! Horray!

Fist blocker to be settled will be Marble city. then maybe cow near mehmed? or the Banana one by the Barbs. I want to take and keep the Barb city at some point.....

Refound kumbi saleh 1S for a great naval production site!

In short start the REX again.
 
In short start the REX again.
yes

1st blocker - mable
2nd - Mehmed's cows
3rd - eastern banana

Leaving it to your discretion on the techs.

Note to self :hammer: - pay attention to plans for cities and don't panic when barbs attack

If its a GE save for...?
HS? or bulb something?
 
I think GE would bulb Metal Casting, which would be a good choise. But I doubt we get it with 1% chances :) Settling Great Prophet is fine by me.

And yes, that barb city should be kept. I'd settle marble and eastern banana sites next.
 
Oh yer is it worth revolting to Rep yet? Should we wait till we're ready to run sci in Oleans and Lyons?

Definatly Marble next. Not sure between the other two obvious sites. Probably the Sugar city.

I'll try to get 2 settlers out my set.
 
Naturally we don't need Rep until the happy cap or when we start to run any specialists.
 
Fair point about Representation not required right now, but it need not be that far away. Is Police State worth a turn of anarchy?

I'm a bit inclined to save the Great Engineer that we're not going to get for The Parthenon (rush build in Lyons to chew into Mali's borders! ... also, those Great Artist points going in a city that won't contaminate our chances for Great Scientists / Engineers). I'm good to settle the Great Prophet if we're not going to slingshot Theology.

Settler out of Orleans, even though it's below its caps ... we have to get Settlers from somewhere. I'll propose Paris builds an Aqueduct and then The Hanging Gardens.

After Lyons gets its Library, I'd suggest a Settler there, much as per Orleans ... well below caps, but (again) Paris for The Hanging Gardens (?) and Rheims to continue on units / Barracks.
 
Not sure about sinking any hammers towards any wonders till we have our really low power back up and we have blocked Sury out of OUR jungle. Maybe we should see whats avalible in about 30 turns?

Also don't see the turn of anarchy for PS being worth it. If only we were SPI!
 
Not sure about sinking any hammers towards any wonders till we have our really low power back up and we have blocked Sury out of OUR jungle. Maybe we should see whats avalible in about 30 turns?

Also don't see the turn of anarchy for PS being worth it.

agree

I'm good to settle the Great Prophet if we're not going to slingshot Theology.

me too
 
The Hanging Gardens

I'm much less concerned about The Hanging Gardens than The Pyramids (and The Great Library :shifty:), but I'd still like to keep it in the mix for consideration. It's handy for a non-Expansionist leader, and a nice source of Great Engineer points. Obviously Industrious leader and access to Stone make it a cheap build. o.t.o.h. it seems we've got a good chance at having a monopoly on Mathematics, so it's 'deferrable'.

Civics

Police State ... we do need units, and +25%:hammers: to unit builds out of Rheims seems like a pretty decent trade off for a turn of anarchy and 1:gold: per turn in civic upkeep. Refer;
grandad1982 said:
...till we have our really low power back up...

Tours, Marseilles, Chartres ...

It look as though Mehmed parked a city on the Gems :rolleyes:. I agree with you that we should also grab Cow-Rice to our north west soon in addition to Marble-Bananas blocker in the north east.

Mansa the Stinker

Just a quick 'future' point on Mansa's unpopularity: I understand if we take him as a vassal, his unpopularity will drag down our own popularity in addition to the standard; "We are worried about our rivals being vassals to your empire" modifier. Just thought I'd mention it.
 
Police state is not worth of 2 turns of anarchy...

Hanging Gardens is fine by me, as long as we get the block sites before that.
 
That's odd, I only have one turn of anarchy for the civic switch (?).

Ok so heres my plan.

Whip the Axe in Lyons and continue the Lib.

... Orleans to work extra food for now. Finsh Axe and start another? ...

Rheims will slowly build the axe whilst I build farms and the iron mine the barbs pillaged.

So three of our four cities are building Axes, including a whip. Wouldn't you want +25%:hammers: for this? In terms of anarchy, even if only Rheims and Orleans continued to produce units, wouldn't we make up for the lost production through anarchy in 9 turns if in Police State ... not even including the multiplier we'd get from the whip in Lyons, which would make this an even more effective approach?
 
That's odd, I only have one turn of anarchy for the civic switch (?).



So three of our four cities are building Axes, including a whip. Wouldn't you want +25%:hammers: for this? In terms of anarchy, even if only Rheims and Orleans continued to produce units, wouldn't we make up for the lost production through anarchy in 9 turns if in Police State ... not even including the multiplier we'd get from the whip in Lyons, which would make this an even more effective approach?

Yeah, I had a brainfart :crazyeye: I was thinking policy state = 1 anarchy and then to rep = 1 anarchy. But as we would revolt to rep in any case, we can naturally minus the other anarchy :)

Anyway, it really depends on how many units we plan to build in the near future. I'm thinking we want to grow our cities, produce settlers and run specialists to get our research going even when slider goes down due to new cities. Do we really need more than ~2 units per city for now?

Anyway, I haven't done exact calculations (not my style :)), so if running police state for minor time really adds some value, go ahead and do it. But I'd hate to lose some city spot by one turn :D
 
Well, we have a Great Prophet in six turns ... if we fire off a Golden Age we get (a.) enough time to re-build the Horse Pasture for extra hammers and make a start on the Iron Mine, (b.) swap into Police State without cost, (c.) then pump out units and Settlers with extra +1:hammers: on tiles already producing a :hammers: meaning much faster production of these units at this important stage, and then (d.) swap into Representation again without cost before the Golden Age finishes.

Just muddying the waters. ;)
 
Usually I tend to save 1GP golden age for later, but your suggestion might really work to our advantage. GA would save two turns of anarchy, let us get block cities faster and hopefully get us a clear edge to land the Hanging Gardens later. We should try to get as much cities as possible, to get the maximum advantage for HG.
 
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