grandad1982
Deity
- Joined
- Dec 4, 2007
- Messages
- 2,552
PFT
Only some minor tweaks to cities. It's all looking lovely
1
IBT, Wang invites us to DoW on Spain. I seriously think about it but decide its a bad idea!
GG makes Med3.
2
We KO the Mongles! Sadly I forgot the screen
I know we never discussed this but Rheims starts the Pentagon.
I make a trade with Wang for gold.
3
Just some general play going on here....
4
Bio is in.
I switch to Arty and set the slider to sci 0%
Paris is lossing food due to health so I start a Public Transport system.
My first smoke of the set here. I realised I hadn't sstarted to Drill the Oil! I start this.
5
....and another one bites the dust.....
The Otterman Empire is no more.
6
We get this event and get the max reward.
Some beakers in DR is nice but not that important.
By far the most exiting thing is we switch to US and an era ends
However I go on a spending spree that was quite enjoyable 
7
Spending money......
8
The AP vote comes up and I vote for us.
9
Rather unsuprisingly we win the AP vote.
I DoW Sury the rude way by just sending the gunships in Old school style
I think I may have set sci to 20% this turn.
10
Some final tweaks like trying to sign new cities etc.
Info
Demo
Glance
Victory
So in this set my main aims were to carry on building production, including using workers to rail road mines etc as priority. I have started a rail way route from Paris towards our Otterman lands and the rally point there. All t he production centres need linking before our commerce cities IMO.
I started a few barrack (and brought some) in our commerce cities as we're going to buy troops there. I doubt all commerce cities need these they could build gold or sci instead.
I don't really understad why I upped sci to 20%. I guess I was trying to stay at around 1000 gold a turn to cover spending whilst still helping Arty along. To help our tech I put lots of specs as sci specs. I I miss REP
A bit.
There is a settler pod on route to the P?spot for a production/lumber city. Buy a couple of workers before any buildings! DO NOT CHOP
Check some of myfood counts in terms of farms to WS before you act on these. Also our new city specs.
After Arty run to tanks (Elec > Ind)?
Need to chec our troop arragments. I think both Med3 are in the same stack. My bad.
I guess we hit Izzy when we have a few more destroyers and transports. Upgrade old boats.
Ummmm.
The Roster
grandad1982
Cam H - up now
Admiral Kutzov - on deck
Meiz
The save is here.
Only some minor tweaks to cities. It's all looking lovely

1
IBT, Wang invites us to DoW on Spain. I seriously think about it but decide its a bad idea!
GG makes Med3.
2
We KO the Mongles! Sadly I forgot the screen

I know we never discussed this but Rheims starts the Pentagon.
I make a trade with Wang for gold.
Spoiler :

3
Just some general play going on here....
4
Bio is in.
Spoiler :

I switch to Arty and set the slider to sci 0%
Paris is lossing food due to health so I start a Public Transport system.
My first smoke of the set here. I realised I hadn't sstarted to Drill the Oil! I start this.
5
....and another one bites the dust.....
Spoiler :

The Otterman Empire is no more.
6
We get this event and get the max reward.
Spoiler :

Some beakers in DR is nice but not that important.
By far the most exiting thing is we switch to US and an era ends


Spoiler :

7
Spending money......
8
The AP vote comes up and I vote for us.
9
Rather unsuprisingly we win the AP vote.
I DoW Sury the rude way by just sending the gunships in Old school style

I think I may have set sci to 20% this turn.
10
Some final tweaks like trying to sign new cities etc.
Info
Demo
Spoiler :

Glance
Spoiler :

Victory
Spoiler :

So in this set my main aims were to carry on building production, including using workers to rail road mines etc as priority. I have started a rail way route from Paris towards our Otterman lands and the rally point there. All t he production centres need linking before our commerce cities IMO.
I started a few barrack (and brought some) in our commerce cities as we're going to buy troops there. I doubt all commerce cities need these they could build gold or sci instead.
I don't really understad why I upped sci to 20%. I guess I was trying to stay at around 1000 gold a turn to cover spending whilst still helping Arty along. To help our tech I put lots of specs as sci specs. I I miss REP

A bit.
There is a settler pod on route to the P?spot for a production/lumber city. Buy a couple of workers before any buildings! DO NOT CHOP
Check some of myfood counts in terms of farms to WS before you act on these. Also our new city specs.
After Arty run to tanks (Elec > Ind)?
Need to chec our troop arragments. I think both Med3 are in the same stack. My bad.
I guess we hit Izzy when we have a few more destroyers and transports. Upgrade old boats.
Ummmm.
The Roster
grandad1982
Cam H - up now
Admiral Kutzov - on deck
Meiz
The save is here.