My argument was related to both your statement and his, so I worked it in sequence. The reason you put down a strawman is that you missed that, and that's not entirely unreasonable, but it's still a strawman to first quote me, then say that "just because it's a defensive war doesn't mean you're not a warmonger when taking actions in excess of defending". The implication of that answer is that I made an argument that a defensive war should block the warmonger penalties.
I never made that case, but you said that while quoting me. How is that not a strawman? Even if you felt I didn't make an argument because you missed what I said, that doesn't mean it's reasonable to infer an argument from me in order to refute it
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An antagonized nation probably should take reduced penalties, but not have no penalties. That said, the penalties have to be sane or it doesn't matter.
BTW: I don't recall saying it was "objectively broken". I said it was broken, not that it was broken beyond dispute or that I couldn't possibly be wrong about that one or something. I have given reasons I believe that, and should I wake up tomorrow to discover nations in the world behaving like Civ AI or that this is actually the PvP meta too or something I could change my mind. Let's not pretend I said something I didn't though.
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This one *is* objectively false though. When taking 2 cities has identical practical in-game consequences as taking 20 cities (the result is close enough to that), you have no reason to consider the diplomatic consequences of taking or attempting to take 20 cities if you're taken 2 cities. So long as the penalty is identical or so close that it's difficult to measure the difference, the difference is trivial by definition.
If you take cities in any circumstance, you're a warmonger. Very quickly, you're a worldwide hated warmonger. So rather than evaluating the marginal value vs marginal risk of additional conquest on the world diplomatic stage (less trivial), you are instead evaluating whether you want to take cities at all (more trivial). Given the AI's general inability to actually do anything with warmonger hate, you get a 2nd hit of trivialization, but that's only partially relevant in this thread.
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Yes it is, but if we're talking about disproportionate responses, the reaction to it is egregious and doesn't fit history or any plausible model of gameplay agents attempting to win the game. It doesn't even fit the leader personalities very well. It also doesn't effectively differentiate between what Napoleon did and what Mansa Musa did, a point that somehow got lost in your response but is crucial to the entire OP complaint about this broken mechanic in the first place.
Remember, your response wasn't to worldwide hatred over taking numerous cities or wiping someone out in a defensive war. You response was that it's appropriate for multiple 3rd party nations to get upset over a single city. You straight up told OP "yeah, being denounced by multiple nations for taking a single city in a defensive war after being peaceful all game isn't a problem".
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The only UI element I mentioned was the "moderate" implication by the game, which is relevant because it can mislead you into believing that what you're doing in the game won't incur what the OP is complaining about. And, reasonably speaking, taking one city in a defensive war is something that should generally be perceived mildly in principle, unless the nation doing it is already extremely powerful.
But you stated otherwise, that this really should be treated on the order of major offensive conquest, when you said the outcome described in the OP wasn't a problem.