anansethespider
Warlord
- Joined
- Oct 27, 2016
- Messages
- 288
I'm creating this thread to keep a list of the challenges I've attempted in modding Civ VI that have NOT been successful, in the hopes that someone more experienced than I can offer insight. It will be updated regularly as old issues are resolved and new ones present themselves.
CURRENT LIST
1. Displaying Trade Route Origins - On the Civilopedia page for various districts it displays the trade route yields when a city containing that district is either the destination of a domestic or international route. However, it does NOT display the trade route yields when the district is the ORIGIN of a trade route. In vanilla this doesn't matter because that number is always zero - but I've changed it in my mod, and the changed numbers still don't display. I've looked through the lua and it seems Origin effects should be displaying same as the others. So I don't understand the problem here at all.
2. Adding Boosts to New Civics - For some reason, though the code in both instances seems to be much the same, it IS POSSIBLE to add new boosts to technologies but IS NOT POSSIBLE to add new boosts to Civics. Though they show up in game, when the conditions for the boost are triggered it causes a crash.
CURRENT LIST
1. Displaying Trade Route Origins - On the Civilopedia page for various districts it displays the trade route yields when a city containing that district is either the destination of a domestic or international route. However, it does NOT display the trade route yields when the district is the ORIGIN of a trade route. In vanilla this doesn't matter because that number is always zero - but I've changed it in my mod, and the changed numbers still don't display. I've looked through the lua and it seems Origin effects should be displaying same as the others. So I don't understand the problem here at all.
2. Adding Boosts to New Civics - For some reason, though the code in both instances seems to be much the same, it IS POSSIBLE to add new boosts to technologies but IS NOT POSSIBLE to add new boosts to Civics. Though they show up in game, when the conditions for the boost are triggered it causes a crash.
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