The overview first.
South:
North:
This was the first turnset when I get to understand what it means to be surrounded by Aggressive*2 ( from trait and from starting option ) AI.
My global plan is simple aim for Cultural or Space, while staying far away in techs and upgrading defenses as soon as possible. Also, keep everyone around ( GK, Ragnar, Joao, Boudica ) Cautious with me by giving away whatever they ask for ( sometimes gifting by myself ) just to make them fight each other rather than fight me.
It almost worked, I am friendly with Ragnar ( who, without my spreading religion to him is Confu also ) by gifting few techs and getting into a phony war with Hammurabi ( far away for me ), Boudica and Joao started to fight each other and Alex, though I refused (by rule) to become Jewish, stayed at Cautious and OB with me.
The one guy I wasnt been able to contain was Genghis. I gifted him six techs, accepting to pay tribute etc, and he still attacked on turn 126, warring until 139. Although I had no causalities in cities, I lost two units and a worker, and some villages/pastures have to be restored.
Being at war with two AIs GK and phony Hammurabi I managed to raise 6 protective archers, two spears and a dog soldier to defend the main target, Poverty Point. The war lasted until GK cat was there lowering my defenses. When I decided to suicide my dog soldier on it, and terminate it with an archer, I got peace on the next turn.
What proved its major importance was roads, high production, walls & Chitchen Itza and Protective archers. Otherwise I was dead against swords and keshiks. He will be back, Im sure, but 1 turn from Feudalism and longbows I fear his keshiks less.
I had to disband several troops old time warriors, one dog soldier and three non-barrack archers, to get to 0 upkeep as soon as the war was over.
Anyway, here are my paths:
TECH : (Theology with Great Prophet) -> Alphabet -> (Archery and Sailing for Meditation and Polytheism from Joao ) -> Math -> Monarchy -> Currency -> Feudalism (1 turn left)
CITIES :
Cahokia went on defense for all path, followed by growth and money path: Pyramides ( go for Representation )-> Archer -> Spear -> Archer -> Spear -> Aqueduct -> Archer -> Archer->Conf. Temple->Granary->Market->Library
Poverty Point wonder path for culture pressure: Settler->Chitchen Itza->Apostolic Palace
Mound City: Library->Walls->Archer->Aqueduct
Chaco Valley: Worker->Walls->Archer->Spear->Granary->Archer->Courthouse->Mausoleum of Massalos (long shot, plenty turns to go)
Mesa Verde: Walls->Barracks->Worker->Courthouse->Granary
Snaketown: Walls->Workboat->Archer->Archer->Market
GREAT PEOPLE:
Great Prophet used to bulb Theology and found Christianity in Mound City
Great Spy sleep for a GA
Great Spy sleep for a GA
One Great Scientist almost finished in Mound City Academy in Cahokia probably
FOREIGN DEALS:
Friendly with Ragnar (gifted away 6 techs, Monarchy for 30 gold

, went to war with Hammurabi for him)
Cautious with Boudica, Joao, Alex and Genghis too many gifts to be mentioned

Annoyed with Hammurabi who cares, he is weak and too far.
Plans : upgrade every archer to longbow, get castles, get Divine Right for Islam, and spread religions in our cities. Problem for cultural victory, we need three more cities to get three different cathedrals. Probably will get them through culture pressure from Genghis and Joao.