pawelo
Emperor
“A lamb in the horde of wolves”
A small tribe has emerged on a river shore, inside the jungle. A peace loving folk, wanting nothing but a decent life in this fertile landscape. What will become of them? Will they survive in a hostile neighborhood ?
Map Script: Pangaea
Climate: Moderate
Sea Level: Medium
Resources: Standard
Game Speed: Normal
Civilization: Native Americans
Leader: Sitting Bull (Philo, Protective)
World Size: Standard
Opponents: 6 AI, Home selection
Difficulty: Prince
Victory Types: all enabled
Options: Aggressive AI
Versions: BtS 3.03 ( having waited too much for 3.13 )
Variants:
1) We are peaceful:
- we cannot declare war on an AI
- we have to settle for peace as soon as possible, checking every turn during war and accepting peace without conditions
- we seek to get peace by every mean, giving away tech and gold if necessary
- we cannot sign defensive pact, get vassalized / vassalise ourselves
- we must prove our peaceful nature by refusing to pay for any military upkeep. However, attacked by more than one neighbor, we may temporarly pay for our troops. Still, as soon as this war is over, we have to disband all extra units, letting them go back to their homes and civil life.
By war, I mean the whole war, not just if one civ settles for peace and the other still fights. I imagine we settle for peace with the weakest of two and fight with the other one, while disbanding our troops...
Changed on 27/09, 7h40 PM GMT ( thanx nbcman ):
- we can, and are encouraged, to go for Pacifism. To defend our cities, we accept to pay 2 defensive units in each when running Pacifism
end of changed rules
- we cannot run spy missions, use great spies for offensive, run the slider above 0% - we enjoy our intimacy and want the other AI to enjoy theirs
- if we get a Great Spy, we can use his wisdom to enlighten us for many years ( start a GA - translation )
- we can build spies and use them for defensive means - we don't want AI peeking in our houses
- we cannot be the first civilization to get Iron Working, Rifling, Military Tradition and Industrialism – if we are about to discover one, we have to check before if someone has it already
- should we get a Great General, we can only use him to be a Military Instructor to teach us how to defend ourselves
- we cannot do piratery (no privateers), by the way we don't even see the point of doing so - we want everyone happy, us and everyone around us
2) We have our OWN beliefs and don’t want to share them:
- if we want a state religion, we have to found one – we cannot spread it among the AI, ask AI to convert etc. – otherwise, paganism/no state religion. We can never run Free Religion because we are proud of our beliefs.
- we cannot built religious buildings of AI religions that may have accidently spread to us
3) We value our people
- therefore we will NEVER use the whip
- we will never give away one of our cities to the enemy, even for peace settlement
- should one of our cities fall to the enemy, we can stay in war until the turn of getting our city back
- we value our people more than the nature surrounding us - CHOPPING trees is allowed in this game to allow cottaging (money means good life for our folk), farming (food for people) and other quality of life enhancing improvements. We are also encouraged to chop defenders whenever AI declares war on us - we have to defend our homes at all costs
4) Our people value the life we live and are ready to defend it when necessary – we can draft defensive troops in war, only for defense purposes.
----------------------------------
Our Hero:

Here is the start:

-----------------------------------
This is an open challenge game. Everyone is welcome to try it. I can’t make it a succession as I already know the map and the AI. I’ll still play a shadow game on my side.
All you gamers out there, do you think you can face six aggressive Prince AI with different religions than yours, knowingly trailing the power graph?
We will see…
I don’t know how challenging will it be to you, it seems pretty challenging to me
I’m also very interested about different ways to deal with such a hostile environment situation.
Please use spoiler tags to report your games.
Best luck everyone!

A small tribe has emerged on a river shore, inside the jungle. A peace loving folk, wanting nothing but a decent life in this fertile landscape. What will become of them? Will they survive in a hostile neighborhood ?
Map Script: Pangaea
Climate: Moderate
Sea Level: Medium
Resources: Standard
Game Speed: Normal
Civilization: Native Americans
Leader: Sitting Bull (Philo, Protective)
World Size: Standard
Opponents: 6 AI, Home selection
Difficulty: Prince
Victory Types: all enabled
Options: Aggressive AI
Versions: BtS 3.03 ( having waited too much for 3.13 )
Variants:
1) We are peaceful:
- we cannot declare war on an AI
- we have to settle for peace as soon as possible, checking every turn during war and accepting peace without conditions
- we seek to get peace by every mean, giving away tech and gold if necessary
- we cannot sign defensive pact, get vassalized / vassalise ourselves
- we must prove our peaceful nature by refusing to pay for any military upkeep. However, attacked by more than one neighbor, we may temporarly pay for our troops. Still, as soon as this war is over, we have to disband all extra units, letting them go back to their homes and civil life.
By war, I mean the whole war, not just if one civ settles for peace and the other still fights. I imagine we settle for peace with the weakest of two and fight with the other one, while disbanding our troops...

Changed on 27/09, 7h40 PM GMT ( thanx nbcman ):
- we can, and are encouraged, to go for Pacifism. To defend our cities, we accept to pay 2 defensive units in each when running Pacifism
end of changed rules
- we cannot run spy missions, use great spies for offensive, run the slider above 0% - we enjoy our intimacy and want the other AI to enjoy theirs
- if we get a Great Spy, we can use his wisdom to enlighten us for many years ( start a GA - translation )
- we can build spies and use them for defensive means - we don't want AI peeking in our houses
- we cannot be the first civilization to get Iron Working, Rifling, Military Tradition and Industrialism – if we are about to discover one, we have to check before if someone has it already
- should we get a Great General, we can only use him to be a Military Instructor to teach us how to defend ourselves
- we cannot do piratery (no privateers), by the way we don't even see the point of doing so - we want everyone happy, us and everyone around us
2) We have our OWN beliefs and don’t want to share them:
- if we want a state religion, we have to found one – we cannot spread it among the AI, ask AI to convert etc. – otherwise, paganism/no state religion. We can never run Free Religion because we are proud of our beliefs.
- we cannot built religious buildings of AI religions that may have accidently spread to us
3) We value our people
- therefore we will NEVER use the whip
- we will never give away one of our cities to the enemy, even for peace settlement
- should one of our cities fall to the enemy, we can stay in war until the turn of getting our city back
- we value our people more than the nature surrounding us - CHOPPING trees is allowed in this game to allow cottaging (money means good life for our folk), farming (food for people) and other quality of life enhancing improvements. We are also encouraged to chop defenders whenever AI declares war on us - we have to defend our homes at all costs
4) Our people value the life we live and are ready to defend it when necessary – we can draft defensive troops in war, only for defense purposes.
----------------------------------
Our Hero:

Here is the start:

-----------------------------------
This is an open challenge game. Everyone is welcome to try it. I can’t make it a succession as I already know the map and the AI. I’ll still play a shadow game on my side.
All you gamers out there, do you think you can face six aggressive Prince AI with different religions than yours, knowingly trailing the power graph?
We will see…

I don’t know how challenging will it be to you, it seems pretty challenging to me

Please use spoiler tags to report your games.
Best luck everyone!
