Ok domination victory on turn 379.
Started in place building warrior and researching mysticism sending both units out to explore. Standard I think.
Research went something like
Mysticism, Farming, Calendar, Exploration, Crafting, Mining, Bronze working, Education (Bulbed KoE), Writing,Warfare, Animal Husbandary, Trade….
Next made warhorses a priority.
Builds went something like,
Warrior Warrior, Elder Counsel, Worker, Warrior, Warrior, Warrior, Settler.
I had three early wonders, my first wonder was catacomb Libralus which I build while I was waiting for other cities to build libaries, then Great Library and Form of the Titan.
I consider Form of the Titan, and Ride of the Nine Kings to be the two key wonders for Sandy.
First Settler want in nice valley and second on cost next to horses. After that I relied mainly on captured cities.
Exploring I found a nice valley with lots of flood plains where my first settler went. My warrior found a couple of huts for some cash, And a Dungeon just next to Joans which I kept exploring (loosing a settler and a warrior in the process) until eventually getting a sage. Didn’t want any accident so immediately bulbed KofE.
I was careful not to remove the barrow just NE of the city as it proved a good source of EP which after all is what Sandy is all about. I consider him an action player, just make sure he is getting action somewhere. For the first couple of hundred turns I just played with the barbarians.
The new beta has the barbarians acting all different, they kept ignoring me and attacking Cardith so I had to channel them onto a plain tile so I could attack them. Athough Orthus hasn’t changed much, repeated attacked my mountain city across a river until he finally killed himself.
Picked up two barbarian cities before finally declaring on Cardith around turn 218. The army was mainly horse based. With the 85% withdrawl horses are much more likely to survive to 26Ep, which is what fighting is all about. And when I built RotNK in my second city it became even more clear-cut. Although one of my Axmen was turned into a hero by a random event, which was cool especially as I did not build Rathus until right towards the end. For some reason Poisons never seems worth while researching.
Cardith was straghforward and gave me access to four more barbarian cities and Archeron. The dragon was easy with Spirit. Found a long string of barbarin cities to the SE as well all of which kept me busy. Split Joans with Capica. Found a large L shaped island that everyone had ignored. If the AI can’t understand the boat promotion system then make it simpler is my opinion. Rather good AI than a cool promotion system (climbs down).
I eventual run out of barbarians and declared on Faeryl around turn 300, for some reason I don’t understand Thome immediately declared on me. This had me a little concerned until I realised he did not have the troops to back up his actions. Faeryl and then Thome soon capitulated to me. For most of the game I had been behind Capica/Basuim, but this put me in the lead.
I had decided that Order was the best choice for religion. Playing Sider with most of my GP being merchants in the capital I really have to go with God King the whole game, which means massive city maintenance, so I wanted the option of building basillica, However Capica beat me too it (Grrr), guess can’t do everything. But I still went with order. Which meant that Capica was really friendly for the whole game.
I used scorch effectively to increase area by building on the top and bottom ice.
When up to around 45% it was Sandy/Faeryl/Thome vs Capica/Basman/Charadon vs Gyr/Rhoanna/Keelyn with Falmar on his own. Gyr with Falmar declared on Capica.. I accepted Capica’s invitation. Was impressed when Falmar used maelstrom on me. A few turns later Gyr capitulated to Capica and the next turn Falmar capitulated to me. Game over.
Edit:
Here is an early image, I'll post a save once I work out how to do it.
http://img99.imageshack.us/img99/9687/secondcity.jpg
Orthus butting head against wall.
http://i601.photobucket.com/albums/tt100/Tharrg/brickwall.jpg
Turn 379
http://i601.photobucket.com/albums/tt100/Tharrg/Sandywin.jpg
300 turns and no one has colonized island
http://i601.photobucket.com/albums/tt100/Tharrg/IslandTurn300.jpg