Opinion of Game Strategy?

BTW, if through some combination of a great starting spot, perfect play, and miracle you can take over one or two civs and get most of your science from them, that's great

actually no - at least 1/3 usually close to 50% of your scicne will come close to allways from NC cap - if u do things right ...

getting beyond these 4-6 own cities for some ai cap is viable on every difficulty lvl

On deity all u have to do is ally 2 M CS or so and maybe upgarde 3 archers all their path - like that taking few deity cities is no problem at all ..
just need make sure they got some unique lux or happynes will become a problem soon ..
 
I think we'd all like to see a game where they're at 1300bpt by turn 165.

Don't have a screen of that atm, sorry, will try to remember to get one next time I do it.

The OP wants elite win times, I gave a metric for elite win times, and suggested that the problem lies between turns 100ish and 180ish. I don't consider myself among the elite, but I do gets some those of 250 turn wins that people seem to think are special. In my experience, it is the stage after initial expansion leading to up to plastics that is the critical part for very fast wins. Unfortunately, there is no cookie cutter path.

Also, with regards to tommynt; if you watch his videos, you will see plenty of rather large facepalm style mistakes, yet he still pulls down very impressive win times. You can go check the GoTM and HoF threads to find his verified win times under pretty strict rules. As he said, difficulty and civ are not important. You can pull down super fast SV's with Shaka, on any difficulty with moderately decent dirt, and even faster win times with an OP civ on great dirt.
 
I think you would have been much, much better off moving your settler one more tile & founding a city on the hill that's touching two mountain tiles. (one on either side) All 3 currently visible resources would still be in range of the city, you'd still be settling on top of a hill, your city will have access to plenty of food-oriented tiles, and your capital would be able to house both the NC and an Observatory, which is *fantastic*. The only downside that I can see is that you would delay founding your capital by one more turn, which does kinda suck. (Especially considering that you probably want to get a pantheon ASAP for Desert Folklore.) But the benefits far outweigh the penalties, IMO.

Ok I understand, however I feel it's worth pointing out that I did in fact lose desert folklore despite getting free faith from city state and early shrine.
 
Apart from the city placement, does anyone else have feedback on those screenshots? My micro or exploration or anything? I'm really seeking to improve in every way I can.
 
Ok:
as other proly have said either diamonds or next to mountain d have been better placement - in a continent game proly the mountain spot

i think u needed a 2nd scout to also scout either side of your map/continent - u really need scout all landmass to find all city states/barb camp quests and possible trading parteners asap

USUALLY u can make peace 10t after stealing - I allways try to steal a 2nd worker just the turn when making peace - avoid early war ...

not sure on 2nd settler u build - had like 300 gold allready - with some trading or so or pilliging a eneemy caravan (if still in war) u could buy the settler.
- should really avoid building more as 1 settler selt it stalls growth and other buildings too much

in this situation 2 city NC d have been best and settle 3rd city right after NC

manually select tiles city uses .. u aint working the improved wines ... this is really default when playing deity

and obviously u needed a 2nd worker - 1 worker per city is really total minimum - 2 per city d be better - as said maybe try steal another or just build it ..
 
Ok:
as other proly have said either diamonds or next to mountain d have been better placement - in a continent game proly the mountain spot

i think u needed a 2nd scout to also scout either side of your map/continent - u really need scout all landmass to find all city states/barb camp quests and possible trading parteners asap

USUALLY u can make peace 10t after stealing - I allways try to steal a 2nd worker just the turn when making peace - avoid early war ...

not sure on 2nd settler u build - had like 300 gold allready - with some trading or so or pilliging a eneemy caravan (if still in war) u could buy the settler.
- should really avoid building more as 1 settler selt it stalls growth and other buildings too much

in this situation 2 city NC d have been best and settle 3rd city right after NC

manually select tiles city uses .. u aint working the improved wines ... this is really default when playing deity

and obviously u needed a 2nd worker - 1 worker per city is really total minimum - 2 per city d be better - as said maybe try steal another or just build it ..

Ok I get everything you said except the bit about the wines, if you look at the screenshots I was manually selecting my tiles, but why the wine tiles? I thought food tiles always take priority.
 
Ok I get everything you said except the bit about the wines, if you look at the screenshots I was manually selecting my tiles, but why the wine tiles? I thought food tiles always take priority.

You have 14.4 food and 5 hammers. switching to the wine will give you 13ish food and 6 hammers. You lose 7% food and gain 20% hammers, you will probably grow in the same number of turns, but will finish the library 2 turns earlier and gain 3gpt as a bonus. It might even be worth switching to the diamonds since it will prolly shave 4 turns off the library. Working some hammers to get the library and granary out sooner is often a good idea, then go back to all food for the other junk
 
Apart from the city placement, does anyone else have feedback on those screenshots? My micro or exploration or anything? I'm really seeking to improve in every way I can.

I think the first mistake was not settling next to the mountain.

I think the second unfortunate event was the forward settle. You might have anticipated that and put warriors archers there to block it.

All in all, I feel like you didn't 'play the map' on what I call a danger close opening. Your available land was south and along the coast. The t46 screen shot shows this clearly. No use researching Philo at 20 turns, trying too hard for NC early.
 
Set your self the goal of plastics and 1300bpt by turn 165, and your finish times will then be dictated by how fast you can produce the parts rather than how fast to tech.

These are absolutely ridiculous goals for an emperor/immortal player. Let's try not to give OP an inferiority complex.
 
These are absolutely ridiculous goals for an emperor/immortal player. Let's try not to give OP an inferiority complex.

OP wanted 250 wins. This is the kind of goal you set for that. Not my fault the OP has high goals, should I just say it is OK to have 600bpt at T160 like a typical 300ish turn win?
 
Well seeing as how the only game mentioned in the thread that actually hit your target (Tommy's Assyria game) finished on turn 190, I just think the goals are too aggressive to be realistic. Turn 250 isn't THAT hardcore compared to sub-200.
 
I'm not getting the issue here. If the OP wanted simple sub 300 turn victories, then I would give a different metric. winning is winning, and any turn time under 300 is fine in my book since you will win on Deity with a sub 300. If you can consistently win under 300 turns, then you can up your game and win in under 250 if you chose.

I don't think I have ever won (EDIT: win an SV) in less than 250 turns with less than 1100bpt on T160ish, but I suppose it is possible. It's not like I take a picture every time I do some something cool in the game and post it to the forums. Heck, I don't even make an effort to get below 280ish because I get lazy about 1/2 way through, I am not one of those players who strives constantly for shortest turns to victory, sometimes though I get all OCD and get some stupidly fast victory. Nothing to brag about - it just means I play too much lol.
 
I am also confused about your benchmarks, joshua. I've never had 600bpt by turn 160 and have plenty of pre-300 SVs. I'm happy with 300 by turn 160, and usually have less.
 
Ok I get everything you said except the bit about the wines, if you look at the screenshots I was manually selecting my tiles, but why the wine tiles? I thought food tiles always take priority.

I havent seen tiles locked ..

also it should be obvious that a tile giving overal 5 something is better as one givng 2 something .. in MOST situations ..

If u check my gameplay/video u ll see that i dont care too much for early grow, also my times to univ really arent that great often - the early game is just a preparation for the midgame after CS and when tradition is finished - THEN does the huge grow start and it gets all about managing happynes ..

u gain nothing from a size 10 cap without any infrastructure - rather go prod at size 6 and get workers and key buildings out ..
 
I havent seen tiles locked ..

also it should be obvious that a tile giving overal 5 something is better as one givng 2 something .. in MOST situations ..

If u check my gameplay/video u ll see that i dont care too much for early grow, also my times to univ really arent that great often - the early game is just a preparation for the midgame after CS and when tradition is finished - THEN does the huge grow start and it gets all about managing happynes ..

u gain nothing from a size 10 cap without any infrastructure - rather go prod at size 6 and get workers and key buildings out ..

This is why the picture for medieval era shows a peasant gathering wheat below a castle on a hill.
 
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