I think the most obvious problem with tradition Iroquois is that the policy tree doesn't cover for any of Iroquois' weaknesses, but you are FORGOING obvious synergies in Progress.
Iroquois is going to be played fairly wide, as long as you can manage to get enough forest. Your Longhouse is an early, cheap building with easy culture, solid food and production bonuses.
Tradition can be made to work for wide play because it offers 2 things that wide could really want: Good, early science and culture on early buildings
Iroquois get +1
and +1
from forest/jungle tiles, and their herbalist has +1
. The additional +2
to monuments can help you early, and the +1
on councils and herbalists certainly isn't bad, Iroquois already have slightly more culture generation than other civs at that point, and they are making fast, early city connections with no gold upkeep. The +2
on buildings from tradition isn't as good, and likely isn't as fast to get up on each city as the +3
on
city connections, and Progress' scaler gives even more
than Tradition anyways, thanks to its opener and scaler.
What might convince someone to try wide Tradition is the bonus to %
growth, but Iroquois is ambivalent on that. They get more
/
from forest/jungle/plantation than other civs so, while they aren't growing at a fantastic pace, they are doing just fine for growth.
The main deficiency that Iroquois has is
Science, the thing that Progress is best at. Progress covers for Iroquois' biggest weakness, while also synergizing with their biggest strengths (fast, cheap, early
city connections and high
production)