Orbis-friendly map scripts

Well, I guess you want it for other mapscripts than Erebus and Creation?
 
isn't Erebus = Creation? imho the very best mapscript right now is PerfectWorld 2, but Erebus Continent is very good as well. the amount of detail and realism is close, they're just different as one simulates a whole planet while the other simulates a continent. sadly, Perfectworld 2 doesn't behave well with toroidal maps: if most of the land ends up in the northern/southern section of the map, you get virtually no good land, plus I really miss Erebus Continent's excellent portrayal of a "pole" where the ice/snow clumps in the middle of the map and the climate gets slightly hotter as you move to the sides, resulting in a snow->tundra transition - I hate to see a stripe of ice blocking naval passage as in a toroidal maps it kinda takes away the meaning, which is being able to explore north/south and not just east/west. well, if you ever got some time to spare to add these features from Erebus Continent to Perfectworld 2, I'd be the happiest guy ever - and you'd have just created the best mapscript ever ;) ( problem is, of course, that I don't play Orbis: would a mapscript with Orbis-related additional features work nicely with regular FFH or FF or FF+ ? )
 
Hmm... I wonder. Maybe it will skip the things it doesn't find like the FEATURE_KELP or maybe it'll crash :lol:

Anyway, I'm not really a mapscripter. From what I've seen, it's totally different doing mapscripts than creating python spells :lol:
 
You know, I just started a game with the vanilla 'Pangaea' mapscript and I ended up with kelp and haunted lands on the map...
 
I think this is because these vanilla mapscripts use a built-in feature placement code that look into the FeatureInfos.xml file, thus seeing the Haunted Lands and all. The scripts I modified use a custom feature placement code :)
(it still works perfectly with vanilla Civ because it places all the vanilla features... however, it doesn't place new features added by mods)
 
sure, but Flavourmod takes care of that, doesn'it? ;) Erebus Continent is wonderful, I just love having different continents that need astronomy to reach/trade with :D
 
Unfortunately, no, FlavourMod doesn't take care of that. I don't know why but in Orbis, which has FlavourMod on by default, the Malakim never start in desert in PW...
 
I hope Jean Elcard reads this, I'm sure he'll get that sorted out. perfectworld 2 IS one of the mapscripts that ship with flavourmod 2 after all :D

btw, I'm pretty sure Civ4 gets rid of bad terrain and features in starting locations by default, it's not just perfectworld. perfectworld does seem to use a slightly different method though, where it also takes into account the amount of space you can expand into, instead of just yield output, when evaluating starting spots.
 
Perfect World improves starting locations for each civ. It replaces desert with plains or grasslands automatically, so while FlavourMod will place them in desert, PW will remove it. :lol:

Oh, I wasn't aware of that. Perfect World makes really does make perfect worlds, though -- they seem so detailed and natural.

Erebus and Creation (they're the same, aren't they?) make really weird worlds that seem more like rooms in a house than anything else, with super chokepoints (doors).

ErebusContinents makes very nice... well, continents, with a pleasant, natural design.

MountainCoast does what I thought Erebus (and I guess Creation, too) would do -- make scaled-down landscapes.

--

Does it have any other options on by default? Raging Barbarians³ and Greater Wildlands, perhaps? :o

I was asking about Orbis, not FlavourMod. >.<
I should have spoken typed more clearly.
 
Erebus and Creation (they're the same, aren't they?) make really weird worlds that seem more like rooms in a house than anything else, with super chokepoints (doors).
I'm not sure if they're the same. I did a quick WinMerge check and they seem to have many many lines in common. Anyway, it's the point of them, making "stereotypical fantasy maps". Give or take. I like using them for the chokepoints mainly. And the nice neverending plains, grassland and all. I despite tremendously mapscripts with a lousy desert tile seemingly placed at random.

I was asking about Orbis, not FlavourMod. >.<
I should have spoken typed more clearly.
Hm, I don't think so :)
 
I've tried to get these functions going in Erebus Continent, but I got the impression that all capitals ended up with a ridiculous amount or resources around them...
 
It's funny, I just begun a game with ErebusContinent and I had the same thought. I got, what... two pigs, two teas, two flax, one marble, two mushrooms, one incense... Basically, no clear plot. This is really ridiculous. I think the script is trying to give everyone a fair start and thus adds things to the starting plots. I know it's great for everyone to start fair but I enjoy not starting fairly. More challenging, more interesting...
 
that's probably Flavourmod's doing. starting from a few versions back, it features a function that evaluates starting spots and adds resources to the worst ones to bring them up to par. I really like that function cuz I think starting spots should be pretty even in order to enjoy a balanced and interesting game ( I'm actually concerned about the AI, humans can overcome this way more easily ) , maybe even because I'm the one who suggested this function in the first place :D

I have to admit though, that it probably does not take into account a factor that ErebusContinent and Perfectworld2 both evaluate, which is the amount of free territory nearby in which to expand. Jean Elcard would definitely be able to tell us more about this and the other issues that popped up in this thread likely. someone should PM him to make sure he actually reads this thread :p
 
You might check out Sto's "Full of Resources". It has a terrific front-end with all the options you could possibly want.
 
Soooo many choices. Somebody make the best one so I don't have to think. I want PerfectWorld2 map but without the incredible resource bonanza where every square has a resource and with Flavourmods starting square thing where the lizards start in jungle, malakim in desert, etc. Somebody make it happen and you will be my new hero :)
 
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