Milaga
Prince
- Joined
- Jan 19, 2008
- Messages
- 470
Here are some ideas I've been piecing together about adding a little more flavor, balancing civ strengths and adding alternatives to weaknesses. I deliberately tried adding more stuff since, after all, these are mostly ideas. I gave some though to balancing but I haven't played nearly enough Planetfall to be able to tell how it will play in an actual game.
Lord's Believers
Lord's Believers
- Civilization Trait: Fundamentalist
- Bases store 10% of
after growth
- Bases have +50% defense against
- Bases store 10% of
- UB: Believer Headquarters (Headquarters)
- +1
- -1 Planet Attitude
- +1
- UU: Shaper (Former)
- Cost: 45
(instead of 60)
- +20% work rate
- -50% upkeep for damaged units
- cannot be captured
- Cost: 45
- Charismatic
- Strong
- Civilization Trait: Corporate
- +1
- +100%
yield
- +20% maintenance
- +1
- UB: Corporate Headquarters (Headquarters)
- +10% energy
- UU: Industry Scout (Scout Patrol)
- Better results from unity pods
- Efficient
- Industrious
- Civilization Trait: Ecologist
- Bases have +2 Planet Attitude
- UB: Gaian Roots (Headquarters)
- +10% to production of Colony Pod and Sea Colony Pod
- UU: Planeteer (Invitro)
- Cost: 70
(instead of 60)
- +50% attack in Xenofungus
- +50% attack in Hybrid Forest
- +25% defense in Xenofungus
- +25% defense in Hybrid Forest
- Cost: 70
- UU: Crafter (Former)
- -20% work rate
- UU: Aquacrafter (Aquaformer)
- -20% work rate
- Efficient
- Defensive
- Civilization Trait: Despotism
- +10%
- +20% defense against
- -10%
- +10%
- UB: Hive Headquarters (Headquarters)
- -50% war
- -50% war
- UU: Sentinal (Chopper)
- Unit starts with +1 free special ability slot
- Disciplined
- Prepared
- Civilization Trait: Humanitarian
- -10% maintenance in all bases
- +20% war
- +10% non-military production
- UB: U.N. Headquarters (Headquarters)
- +10% secret project production
- -10% military production
- UU: Peacekeeper (Infantry)
- +10% base defense
- Garrisoned base 20% less likely to revolt
- This unit cannot be upgraded and is never obsolete
- Charismatic
- Defensive
- Civilization Trait: Survivalist
- Garrisoned units have +15% PSI defense
- Garrisoned units provide +1
- UB: Base Headquarters (Headquarters)
- +50% defense
- UU: Scout Rover (Rover)
- +10% chance to withdraw from combat
- This unit does not count for maintenance purposes
- Disciplined
- Strong
- Civilization Trait: Scientist
- +10%
- -20%
- +10%
- UB: University Headquarters (Headquarters)
- +1
- +10%
- +20%
- +1
- UU: Science Team (Probe Team)
- Double movement in Flat Arid
- Double movement in Flat Moist
- Double movement in Flat Rainy
- Industrious
- Prepared