Orion's Inquisition Mod

Can we have the 3.17 version first, so we can try it out before being forced to upgrade? :)

All the great mods are still 3.17 (obviously), so I'd love to try out your new mod whilst still in 3.17.
 
Can we have the 3.17 version first, so we can try it out before being forced to upgrade? :)

All the great mods are still 3.17 (obviously), so I'd love to try out your new mod whilst still in 3.17.

I have been working all day on one stubborn problem left in one python function. Once I resolve it, I will post the 3.17 version before proceededing to 3.19.

Orion Veteran :cool:
 
Great! You're a star, Orion!
 
Version 2.01B for BTS 3.17 is now released!

1. Decentralized the Inquisitor. There is an Inquisitor now for each religion.

2. Changed the Temple:

+ 1 :) Happiness if the temple religion is your :religion: state religion
+ 1 :gold: Gold: Income from supporters of the religious faith

3. Changed the Monastery:

+ 1 :health: Health: Studies have shown Meditation can help to alleviate stress and promote health and well-being.

4. The Holy Office is still the required building to produce Inquisitors (No Change).

5. Migrated more python code into the Inquisition.py file. :)

6. Fixed multiple python errors (Too many to list). Whew! Lots of work tracking down the bugs. The bugs should all be squished (fixed) now. :hammer:

Enjoy!

Orion Veteran :cool:
 
You rock, Orion! :) Surely though, I would have thought though that such a large change would at least be 2.1 :)
 
You rock, Orion! :) Surely though, I would have thought though that such a large change would at least be 2.1 :)

You are probably right. But after working on it all day and into the wee hours of the morning, I really didn't think about the version much. I just wanted to get it out to those who were waiting.

Respectfully,

Orion Veteran :cool:
 
In CvGameUtils:
isnt it supposed to look like this?.

Actually Like this. The change does not affect game play, as the "USE_CAN_TRAIN_CALLBACK" is not enabled.

Spoiler :

Code:
def canTrain(self,argsList):
	pCity = argsList[0]
	eUnit = argsList[1]
	bContinue = argsList[2]
	bTestVisible = argsList[3]
	[B]return False[/B]


Orion Veteran :cool:
 
The next version will be for 3.19, right? Will that version include BAT/BUG and the Shinto religion, or are you still sitting on those for a rainy day?
 
The next version will be for 3.19, right? Will that version include BAT/BUG and the Shinto religion, or are you still sitting on those for a rainy day?

I will convert this mod to 3.19, once I'm ready to upgrade. I am currently migrating a multitude of mods , including the Shinto Religion, from Orion's Challenge into a working version of RevDCM for BTS 3.17. It still has a couple minor bugs to be worked out, but otherwise it works, with what I have so far.

RevDCM is a stripped down version of WoC and it includes the Bug mod. I will wait for BTS 3.19 to settle down before I post any working modules for RevDCM. It might be a while before that day arrives.

Respectfully,

Orion Veteran :cool:
 
strategyonly,

Try this file:


You also need to check the text file, I see in the photo you left one reference out.

Orion Veteran :cool:

DANG!! It works, thx a million:goodjob:, it took me awhile to figure out to get it to only one religion per civ and not get rid of a holy city, but i think i got it.:crazyeye:

Now the question is, (cause i dont want to mess it up:blush:), i need to add like 10 more religions. Can you give me an example, PLS.:wallbash: Lets say Norse.

btw, you can delete those attachments, cause i know you can only have so many attachments on CFC.
 
DANG!! It works, thx a million:goodjob:, it took me awhile to figure out to get it to only one religion per civ and not get rid of a holy city, but i think i got it.:crazyeye:

Now the question is, (cause i dont want to mess it up:blush:), i need to add like 10 more religions. Can you give me an example, PLS.:wallbash: Lets say Norse.

btw, you can delete those attachments, cause i know you can only have so many attachments on CFC.

1. Now that your mod works, I'll delete the attachment files after a few days.

2. New Religion: Adding a religion is not an easy task, as there is much to add to the game.

-- 4 Buildings: Monastery, Temple, Cathederal, and Shrine.

-- 2 Units: Missionary and Inquisitor

-- All of the art files associated with the above

-- Sound Files and a Movie file.

-- Tons of XML and specific Python code changes.

I have one religion I have been working on for weeks that I finally got to work last night. It is the Shinto religion. Problem is: I've tweaked it in WoC format for RevDCM (BTS 3.17). The Shinto Mod does exist in straight BTS format, but it does not have everything you need to make it work with the inquisition mod. What I'm trying to say is: adding a new religion is no small task. You have to take your time to do it right. In the future, I hope my new WoC version of the Shinto Mod will set the standard for creating a new religion. The WoC version can't be release yet, until I make the conversion to BTS 3.19 and after it is fully tested.

Respectfully,

Orion Veteran :cool:
 
So, until RevDCM is compatible with 3.19, there will be no 3.19 version? That's fair enough.

Did you also mean that this was the last 3.17 update or will you still be tweaking it until the above is true?
 
Did you also mean that this was the last 3.17 update or will you still be tweaking it until the above is true?

Until I make the jump to 3.19, I will continue to make tweaks to this mod. I already found one minor bug in the CvGameUtils file in line 225 in the cannotConstruct function.

That bad line is:

Code:
if Inquisition.InqProhibitedCivics(iPlayer):

Please change to this:

Code:
if Inquisition.hasProhibitedCivic(iPlayer):

Repectfully,

Orion Veteran :cool:
 
NO NO, i mean only what do i have to do to YOUR python, sorry, i already have all the XML stuff done., sorry.:blush:

I have to add, Shinto, Norse, Cannibalism, Hellenism, Zoroastrianism, RA, VooDoo, Tengriism, and Levant. Like i said all the missionaries/temples/cathedral/shrine/movies etc are all there already, i just didnt want to mess the PYTHON up again is all.:crazyeye:
 
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