I will turn my attention back to finishing my RevDCM version, which adds the inquisition mod and a new religion (Shinto) in WoC format.
Yeah it is looking promising OrionVet. I am in the middle of building a woc_installer that will fix the audio issue and will hopefully have that released by this time next week. After that I will turn attention onto woc and python.
To demonstrate the woc python concept, probably not in the next release of RevDCM, but in the one after that, I will "float" the revolutions inquisitions code inside RevDCM and make it WoC modular, which will give you and may be others, a model of how it can be done. Once the woc_installer is double clicked, it will install all the audio and python for the entirety of modules in the modules folder, and also hopefully a simple system for letting the python go dormant as the xml already does, when the module is removed. It is also highly possible to generate an interface for the module as an options tab, based entirely upon xml definitions of a modules ini states, and so the interface would update according to what modules have been installed.....but that will have to wait a little while....
Cheers.
self.doHolyCitySeekAndDestroy( pUnit, pCity )
So, Orion, you're trying to limit the entirety of your mod to the Inquisition.py file (or as much of it as you can)? I'd still love to know how I could properly merge your mod and El Triturador's Stone Age mod (the two I play if I'm not playing RoM).
Traceback (most recent call last):
File "CvGameInterface", line 185, in AI_unitUpdate
File "CvGameUtils", line 309, in AI_unitUpdate
File "Inquisition", line 752, in doInquisitorCore_AI
NameError: global name 'self' is not defined
ERR: Python function AI_unitUpdate failed, module CvGameInterface
Traceback (most recent call last):
File "CvEventInterface", line 30, in onEvent
File "BugEventManager", line 298, in handleEvent
File "BugEventManager", line 303, in _dispatchEvent
File "BugEventManager", line 315, in _handleDefaultEvent
File "CvEventManager", line 485, in onBeginPlayerTurn
File "Inquisition", line 868, in doFreeTempleAllCities
File "Inquisition", line 878, in doFreeTempleinCity
ArgumentError: Python argument types in
CyGlobalContext.getInfoTypeForString(CyGlobalContext, int)
did not match C++ signature:
getInfoTypeForString(class CyGlobalContext {lvalue}, char const *)
ERR: Python function onEvent failed, module CvEventInterface
I believe you still have an "Inqi" in 201A, line 749. This might be why you don't get the python error below, since the 'self' error is in line 752 and is based on a true return from line 749.
I don't mean to be a PITA, but I run into these errors during AutoAI games, where I put the game on cruise control for 500 turns. I just got this one below, which I haven't seen before either.
Well, I just don't understand. I still have the self.-error. Is is because I run my games on AutoAI?
Can you guys PLEASE help me out here, i have tried now over 18 times to get this to work correctly, and more than a week.
I think i had it then i tried the inqusitor and it deleted both the holy city and the non-religious icon??
Can you'll see what the heck i have wrong, i need everything else that is there, PLEASE!!
There might be more wrong, that why i am sending all i can for now.
Oooh, excellent! I'm happy enough not to have to build a holy office, but perhaps it's necessary to ensure some level of balance. The Malleus Mallificareum has a very short lifespan - by the time I have got around to building it, it's nearly obsolete!
What I would not like to see is the Intolerant civic from RoM2 making an appearance. I like my Organised Religious/Theocratic inquisitors, thank you very much If you're adding RevDCM to the mod (unless I misunderstand you), are you also adding in BUG options?
Finally, I tried using Winmerge and it kept spitting up machine code (or close to it), so I didn't understand anything that was going on. I was able to self-merge most of the two mods (Inquisition 2.01A & Stone Age 2.32), but I haven't a clue about the Python files
OK here is what happened now with the new inquis file you made:
I get an error each and everytime a city is to be built, the inquis does nothing now?
see attached pics?
I need help, now not later,thx No offense.
Gee! In a bit of a rush are we? I have to go to work right now, but I promise to look at it tonight.
Repectfully,
Orion Veteran
Orion, are you going to incorporate 3.19 into your new version of the mod?