strategyonly
C2C Supreme Commander
Respectfully,
Orion Veteran![]()
OK i tried, but i know i got it completely wrong this time

Plus i added all the logs also.
HELP
Respectfully,
Orion Veteran![]()
AIAutoPlay.AIAutoPlay(self)
ChangePlayer.ChangePlayer(self)
Tester.Tester(self)
InquisitionEvents.InquisitionEvents(self)
CvGreatPersonModEventManager.CvGreatPersonModEventManager(self)
self.m_iNetMessage_Inquisitor = 0
config = CvConfigParser.CvConfigParser("Next War Advanced.ini")
OK this is the best i could do, sorry
HELP!!!
Ehi, Orion. Nice work. Any chance to have just a LIMITED RELIGION mod? (Without Inquisitor, Building and all the rest) just the Limited religion Feature. Which file i need to edit? Is easy? please let me know. Thx.
Damn I really Dunno why when I merged your mod to mine INQUISITION FEATURE WORKS but LIMITED RELIGION and FOREIGN INQUISITION doesn't WORKS!
Which file do I need to edit? Some .INI file? I have a strange LIMITED RELIGION bug:
I can't found a Second Religion, BUT if I discover 1 religion tech, the 2nd civilization that discover that tech DON'T FOUND NOTHING.![]()
def CTFRinit():
global bReligiousTechInitDone
if not bReligiousTechInitDone:
data = {
"TECH_MEDITATION": 2,
"TECH_POLYTHEISM": 2,
"TECH_MONOTHEISM": 3,
"TECH_CODE_OF_LAWS": 5,
"TECH_THEOLOGY": 5,
"TECH_PHILOSOPHY": 7,
"TECH_DIVINE_RIGHT": 7
}
for szTech, iMax in data.iteritems():
iTech = gc.getInfoTypeForString(szTech)
if iTech != -1:
RELIGIOUS_TECH_MAX_RELIGIONS[iTech] = iMax
bReligiousTechInitDone = True
It no bug, but intentional. Notice the following function:
3. You must have researched Theology, have a state religion and have produced a Holy Office building in at least one city
OK! Now seems to work!Thx another little question:
Wich line to delete for remove the Holy Office condition so inquisitor can remove foreign religions?
And just another thing: wich file to edit\delete for remove the POPUP at start when game starts?
Thx a lot for replies Orion.
<PrereqBuilding>BUILDING_TAOIST_HOLY_OFFICE</PrereqBuilding>
<PrereqBuilding>NONE</PrereqBuilding>
# Inquisition.DisplayOCCStatus(iPlayer)
File "CvEventInferface", line 23, in OnEvent
File "CvEventManager", line 192, in HandelEvent
File "CvEventManager", line 709, in OnTechAcquired
Hi Orion. I tried this Basic Limited Religion Mod which is based (as yours I think) on Bmarz.
http://forums.civfanatics.com/showthread.php?t=293743
I use the Options in _Civ4Config
; Set to 1 for no python exception popups
HidePythonExceptions = 0
I had the following errors...
Result = Other Civs doesn't found anything if you discover religion technologies.
Since this mod has the "same origin" as yours, do you know where errors are? It's easy to fix?
I'm talking to you cause I know you're the BEST ONE in this feature...
This can be modified and reuploaded as a Good MOD COMPONENT for each games.
My offer still stands. If you would like an option to disable Inquisitions, I can create an XML option and write the python code in Orion's Inquisition Mod.
I looked at the Basic Limited Religions Mod and it has code that is far different than what is in the Orion's Inquisition Mod. So the "origin" is not the same.
the origin IS the same. We started together down this path a long time ago Orion, trying to fix the inquisition and limited religion mod. Or have you forgotten?
I created the basic limited religion mod comp so people could ADD that feature only into their own mods. I use it in my own Next War mod, so far it works great. (at least I thought it did, lol)
Your code has evolved, into a great religion mod, and the work and effort you put in is admirable.![]()
Your code is far from where we started, but remember, we started at the same place.
This is a good idea for your mod...
By the way, I'm interested just in a Limited Religion mod. Since I see your Inquisition mod is the only Limited Religion working I tried on my mod.
Trying to copy just the LR code from your Inquisition mod is too difficult for me.
Is that so hard for you create just a Limited Religion Mod with the same code you use in your Inquisition 2.5 mod? You need just to "cut" and "paste" cause you already wrote it...![]()
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Modders and Players will use that Limited Religion Mod as the only LR working Mod Component...![]()
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Here is a stripped down version of Orion's Inquisition Mod that only has limited religions. All python remains in modular format. Tests were successful.
Yes, forgive me. We did start at the same place. However, now there are a few functions that are different in our respective mods. I think we should both compare those differences and perhaps agree to a standard.
Respectfully,
Orion Veteran![]()