Orions Mod Collection

Unhappiness Icon on city square - In civ4, if you had an unhappy citizen, you would see a red face appear on the city square on the main map. This was your alert for unhappy citizens. In your mod, the "Great General" icon shows up. Not sure if this was intentional.

I have not been able to reproduce the "Great General" icon problem on the main map for a city plot. The attached image shows the unhappy red face, as it is supposed to be for a city with unhappy citizens.
 

Attachments

  • UnhappyFace.jpg
    UnhappyFace.jpg
    102.6 KB · Views: 126
Hmm...I hope I dont have a bad download. Here is the save game for you to check out.
I will keep this save and continue the game saving under a different name.

Will let ya know if I find anything else.
 

Attachments

Hmm...I hope I dont have a bad download. Here is the save game for you to check out.
I will keep this save and continue the game saving under a different name.

Will let ya know if I find anything else.

I checked out your download save file and I saw 2 cities of size 33 and 28 that had unhappy citizens, with the red unhappy face. So, I don't believe your save file is corrupt. Can you post a picture of what you see?
 
How do you take screenshots again?

With my current saves, I can only show the unhealhiness in my cities. With a new game, I should be able to show both.

Another thing I noticed; Since I was not interested in an all out war with my neighbors, I was using my Ninja Assassins to generate Great General points. I didn't notice this early on, but as the game progressed, I saw my ninja's combat percentages drop off. It got to a point that even against a plain old "Archer Str 3"with no promotions on a plains tile, I only had a 42% chance of victory. When I looked at the combat odds was my total strength of 7 vs his total strength of 6.
(Wish I had a screenshot for you. Will get this with the next game). Now, he had no promotions or defensive bonus on a plains tile. He should have been Str 3. My ninja has the kamikaze promotion which gives 100% strength, but dies after combat. So, the combat odds should have been str 14 str vs str 3 in my favor. Just something you might want to check out.

With all of the above, I will get screenshots and post saves with the next game I play.

In the meantime, wish me luck in getting through the incoming blizzard. I love in the Northeast and my area is expecting 2 to 3 FEET of snow!
 
Figured out the screenshots.

In the first 3, I show a commando unit by itself; one where it will attack a longbowman, and then one attacking a catapult on a hill. The commando units has +100% str from the Kamikaze promotion and +100% Hills attack.

With the longbow, his combat odds are on his base strength only yet the longbow's strength is doubled against him (str 30 vs str 12.6)

Against the catapult, get gets neither the bonus from kamikaze or Hills attack. Yet, the catapults strength is not doubled. It's still 30 vs 5.

I posted the main map view of one of my cities. On the outside, it has the red unhappy face. Yet, in the city view, I have no extra unhappy people, just -5 unhealthiness.

The save game is attached as well on the turn where these shots were taken.
Hope this helps you search.
 

Attachments

  • City Arlink City View.JPG
    City Arlink City View.JPG
    178.2 KB · Views: 175
  • City Arlink Main Map.JPG
    City Arlink Main Map.JPG
    225.3 KB · Views: 103
  • Commando Unit.JPG
    Commando Unit.JPG
    211.8 KB · Views: 126
  • Commando vs Longbow.JPG
    Commando vs Longbow.JPG
    208.7 KB · Views: 152
  • Commando vs Catapult.JPG
    Commando vs Catapult.JPG
    209.4 KB · Views: 112
  • Jennvare Orion 3.CivBeyondSwordSave
    Jennvare Orion 3.CivBeyondSwordSave
    567.7 KB · Views: 147
Figured out the screenshots.
I posted the main map view of one of my cities. On the outside, it has the red unhappy face. Yet, in the city view, I have no extra unhappy people, just -5 unhealthiness.

OK. I understand the problem now. You have a city, named Florin, that shows a red unhappy face, when it should be displaying the green unhealthy face. This is a legitimate problem that I was able to duplicate. It must have something to do with the references to the TGA file. Its a minor issue, but definitely needs to be fixed. I'm on it.
 
Will these help you with the Great General and Unhappy Icons?
I got again with my game.
 

Attachments

  • Jennvare Orion 3.CivBeyondSwordSave
    Jennvare Orion 3.CivBeyondSwordSave
    589.3 KB · Views: 130
  • City Barthel City View.JPG
    City Barthel City View.JPG
    179.9 KB · Views: 111
  • City Barthel Main Map.JPG
    City Barthel Main Map.JPG
    240.4 KB · Views: 117
Will these help you with the Great General and Unhappy Icons? I got again with my game.

I have released OGI3 Interim update 1:

What does it do?

1. Fixes the unhealthy face icon problem
2. Fixes the unhappy face icon problem
3. Fixes the Great General icon conflict
4. Added <iAIWeight>50 to the Mystery Wonders

Instructions:

1. See first page to download the attachment.
2. Replace 4 files with those that are in the zip file.
 
OGI 3.0 download zip file has been updated to include interim update 1 and more.

1. Fixes the unhealthy face icon problem.
2. Fixes the unhappy face icon problem.
3. Fixes the Great General icon conflict.
4. Added <iAIWeight>50 to the Mystery Wonders and updated the flavors.
5. Fixes rare BUG 4.4 ZeroDivisionError with the function onTechSelected in the autologEventManager.py file.
 
Orion,

Couple of other bugs I found:

1) Red Cross National Wonder - No Medic promotion granted to units built in the city.

2) Airfield / Airport - No exp granted to the P51 Mustangs..not sure about any other aircraft.

3) Making an Air Army - The instructor, after choosing 3 planes, only merges two of them. However, all promotions for all 3 units are combined. The strengths do not combine. The merged units still acts like a normal plan unit complete with name.

4) Power - When building the Three Gorges Dam wonder or any Hydro Plant, the power icon does not show up on the City square on the map. Not sure if this means power is not applied or the icon is simply not showing up.

5) The Hindu Mandiir - It says I can only build this with the Heridtary Rule civic, yet I can build the others from other religions. Is this intended?

6) Future Granary I & II - They do not appear as buildable options in my cities. Your description indicates that they need to be built.

7) Commandos, Ninjas, Early Assassin - They do not seem to get the benefits of the promotions they start with. They can move two squares only. They get no benefit from roads and railroads. Their Kamikaze promotion does not give them any added strength either.

I have attached my last save game to this. This is one turn before cultural victory. Will start a new game at a higher difficulty and see what else i can find.

This mod is great and performance is great. My old machine handled this well. Will attempt a huge map and see what happens. Keep up the good work!
 

Attachments

Orion,

Couple of other bugs I found:

1) Red Cross National Wonder - No Medic promotion granted to units built in the city.

The Health care mod limited medical promotions to only Health Care units, which makes them very important. This was intentional.

2) Airfield / Airport - No exp granted to the P51 Mustangs..not sure about any other aircraft.

Experience is only provided to new aircraft built in a city with an Airfield or an Airport.

3) Making an Air Army - The instructor, after choosing 3 planes, only merges two of them. However, all promotions for all 3 units are combined. The strengths do not combine. The merged units still acts like a normal plan unit complete with name.

Combining air units works differently than all other combined units. In your example: All 3 planes selected must be the same (3 F4s, 3 F15s, etc). The code promotes one aircraft to an Air Force, triples its strength (via promotion) and deletes the other two. The difference was due to an SDK limitation for air units, which I was unable to fix.

4) Power - When building the Three Gorges Dam wonder or any Hydro Plant, the power icon does not show up on the City square on the map. Not sure if this means power is not applied or the icon is simply not showing up.

I saw the power icon when I went to the city payne. I will have to do more research on this one.

5) The Hindu Mandiir - It says I can only build this with the Heridtary Rule civic, yet I can build the others from other religions. Is this intended?

I haven't put any restrictions on the religeous buildings, as I did with Missionaries. Perhaps this is the next logical step for limited religions.

6) Future Granary I & II - They do not appear as buildable options in my cities. Your description indicates that they need to be built.

The Future Granary is provided "free" for every city with discovery of Genetic Agronomy. The building is automatically upgraded as you research each level of Genetic Agronomy.

7) Commandos, Ninjas, Early Assassin - They do not seem to get the benefits of the promotions they start with. They can move two squares only. They get no benefit from roads and railroads. Their Kamikaze promotion does not give them any added strength either.

These units have flat movement costs but do not treat all terrain as flat. Are you sure about the no benefit from roads and railroads? The Kamikaze promotion only works if the unit is the attacker.

I have attached my last save game to this. This is one turn before cultural victory. Will start a new game at a higher difficulty and see what else i can find.
This mod is great and performance is great. My old machine handled this well. Will attempt a huge map and see what happens. Keep up the good work!

I will check out the file and get back to you.
 
I hope I am not the only one playing your mod. Have you gotten any other feedback? I found your posting in the Modpacks forum as well. Should I post any additional feedback there or keep it here?
 
I hope I am not the only one playing your mod. Have you gotten any other feedback? I found your posting in the Modpacks forum as well. Should I post any additional feedback there or keep it here?

1. Yes, but your postings have been the most constructive so far.

2. Either or is OK with me.
 
I like your mod so far. I got a problem on my end, errors on the screen also I don't have a small icon showing for the bonus on the screen you see the bonus banana but no icon in front of it in the small box on the left. Now I install my game, civilization then its 2 patches then warlords and its patches then beyond and its 5 patches if this has any thing to do with why i,am getting these errors on the screen.
 
I like your mod so far. I got a problem on my end, errors on the screen also I don't have a small icon showing for the bonus on the screen you see the bonus banana but no icon in front of it in the small box on the left. Now I install my game, civilization then its 2 patches then warlords and its patches then beyond and its 5 patches if this has any thing to do with why i,am getting these errors on the screen.

1. Under the BUG mod menu options, try turning logging off.
2. The resource icon appearance problem is likely a quick setting somewhere. ...looking for it.
 
For your attachment, I found where 3 of the 4 files go.

Where does the "init" file go? I couldn't find an equivalent in the XML folders.
 
Orion,

Found something else.

In the save game attached below, The Greek in this game are about to finish the Ancient Mysteries in 1 turn in one of their cities. I continued the game for a few turns after this point, but the Greeks never gained a new trait. If they did get a new trait, it did not display on either the scoreboard (when you mouseover their name) or in the diplomacy screen.

Can you verify that they in fact did gain a new trait? I cannot tell at all.
 

Attachments

Orion,

Found something else.

In the save game attached below, The Greek in this game are about to finish the Ancient Mysteries in 1 turn in one of their cities. I continued the game for a few turns after this point, but the Greeks never gained a new trait. If they did get a new trait, it did not display on either the scoreboard (when you mouseover their name) or in the diplomacy screen.

Can you verify that they in fact did gain a new trait? I cannot tell at all.

In fact, Alexander did not get his new trait! The reason has to do with a failure of a Python call for "getActivePlayer". :crazyeye:

I removed that line and the function worked: Alexander got his trait. But now the function needs more work to improve speed. It should be fairly easy. I will make the python code enhancements and submit an OGI patch, which will include all files needed to update the main download for OGI 3.0.

This was a serious logic error, as the code failed to run for AI players. The patch will fix it. I'm very busy for the rest of today. So it might be a day or two before I turn out the patch file.

Thanks for your meticulous testing of the game.
 
Back
Top Bottom