Hey Orion,
Just curious on what your progress is. I'm hoping you've been able to find this bug and not have to start all over again.
Either way, I hope you don't give up on it. Hope ya pull all this together soon and to your satisfaction.
Good Luck!
I have much to report. Over the holidays I was able to run the mod on an extremely powerful core i7 laptop, with 8 cores and 16 GB of RAM. The historian and I found numerous bugs. It was a laundry list. We also made a lot of enhancements and tweaks. The computer was so powerful, it found bugs in some of my older mods that I had long thought were bullet proof! It was a very humbling experience.
Fixes were made to the following mods: Mine Warfare, Terraforming, Combined Forces, Wonder Events, Agriculture, Great Person mod, the Diplomat, Immigration, Siege Tower Mod, The Water Well, Water Animals, The Volcano Mod, Tech by Conquest, Pirate events, Trait Events, and Standard Functions.
Because of remaining python issues, Tech by Conquest will be migrated over to the SDK. Additionally, there were several SDK changes that had to be made to resolve a few minor issues. Lastly, countless XML changes were made to improve game play and fix some obvious problems. There were just too many XML changes to list.
One cool enhancement was made to the Agriculture mod. You will be able to plant Apples, Bananas, Lemmons, Olives, Oranges and a Vineyard, which is in addition to what we have now: Corn Wheat and Rice. I'm also going to allow breeding of farm animals: Pigs, Sheep and cattle. These changes will definitely change the dynamic of the game, as will many other changes that will go unmentioned for now.
With most of the fixes in place, we wanted to push the game and the mod to it's limits. So, we ran task manager to monitor RAM usage while playing a game on a huge map. The game required over 4.2 GB of RAM just to run the mod in the late game. Wow! Based upon that fact alone, I recommend a Windows 7 Pro PC 64 bit system, with a minimum of 6GB RAM, utilizing an X86 load for Civ 4. That means I need to buy a new PC, as it is near obsolete having an old dual core, with only 4 GB of RAM. Yet my work on the mod will continue. I have two big issues to resolve. First, the migration of Tech by conquest to the SDK. Second, track down and fix what appears to be an intermittent bug. Little did I know that bug fixing would still be going on after nearly 3 months.
Bottom line is: OGI has come far since before the holidays and I am going to take my time and fix the remaining issues so that I am confident it will be ready for release.