Orthanc
Shipwright
Link's model is done and setup for moving like a normal human being, potentially I could make a kid Link unit from this, but one thing at a time for now! Still got the boat to make, not to mention a heck of alot of brain busting to make the animations work.
aaglo will understand this (at least, he's our best bet, this stuff makes me brain hurts
):
//Animation Declarations (Link)
//Body
#declare brx= 0;
#declare bry= 20;
#declare brz= -20;
//Right Arm
#declare rurrx= 20;
#declare rurry= 40;
#declare rurrz= 0;
#declare rlarx= 0;
//Right Hand
#declare rhrx= 0;
#declare rhry= 0;
#declare rhrz= 0;
//Left Arm
#declare lurrx= 20;
#declare lurry= 40;
#declare lurrz= 0;
#declare llarx= 110;
//Left Hand
#declare lhrx= 0;
#declare lhry= 0;
#declare lhrz= 90;
//Right Leg
#declare rulrx= 30;
#declare rulry= 30;
#declare rulrz= 0;
#declare rllrz= -10;
//Right Foot
#declare rfrx= 0;
#declare rfry= 10;
#declare rfrz= -50;
//Left Leg
#declare lulrx= 0;
#declare lulry= -20;
#declare lulrz= 40;
#declare lllrz= -40;
//Left Foot
#declare lfrx= 0;
#declare lfry= -10;
#declare lfrz= -60;
//Head
#declare hrx= 0;
#declare hry= 20;
#declare hrz= 20;
//Eyes
#declare brrx1= 10;
#declare brrx2= -10;
#declare pty= .1;
#declare ptz= .3;
//Hat
#declare htt= 0;
//Kilt
#declare ktx= 7;
#declare kty= ktx/3;
THAT, is what made Link take up this position (well, apart from one z-axis rotation of the whole model by -15 degrees):
aaglo will understand this (at least, he's our best bet, this stuff makes me brain hurts

//Animation Declarations (Link)
//Body
#declare brx= 0;
#declare bry= 20;
#declare brz= -20;
//Right Arm
#declare rurrx= 20;
#declare rurry= 40;
#declare rurrz= 0;
#declare rlarx= 0;
//Right Hand
#declare rhrx= 0;
#declare rhry= 0;
#declare rhrz= 0;
//Left Arm
#declare lurrx= 20;
#declare lurry= 40;
#declare lurrz= 0;
#declare llarx= 110;
//Left Hand
#declare lhrx= 0;
#declare lhry= 0;
#declare lhrz= 90;
//Right Leg
#declare rulrx= 30;
#declare rulry= 30;
#declare rulrz= 0;
#declare rllrz= -10;
//Right Foot
#declare rfrx= 0;
#declare rfry= 10;
#declare rfrz= -50;
//Left Leg
#declare lulrx= 0;
#declare lulry= -20;
#declare lulrz= 40;
#declare lllrz= -40;
//Left Foot
#declare lfrx= 0;
#declare lfry= -10;
#declare lfrz= -60;
//Head
#declare hrx= 0;
#declare hry= 20;
#declare hrz= 20;
//Eyes
#declare brrx1= 10;
#declare brrx2= -10;
#declare pty= .1;
#declare ptz= .3;
//Hat
#declare htt= 0;
//Kilt
#declare ktx= 7;
#declare kty= ktx/3;
THAT, is what made Link take up this position (well, apart from one z-axis rotation of the whole model by -15 degrees):
