Orthanc's Creation Thread

Link's model is done and setup for moving like a normal human being, potentially I could make a kid Link unit from this, but one thing at a time for now! Still got the boat to make, not to mention a heck of alot of brain busting to make the animations work.

aaglo will understand this (at least, he's our best bet, this stuff makes me brain hurts:crazyeye: ):
//Animation Declarations (Link)
//Body
#declare brx= 0;
#declare bry= 20;
#declare brz= -20;
//Right Arm
#declare rurrx= 20;
#declare rurry= 40;
#declare rurrz= 0;
#declare rlarx= 0;
//Right Hand
#declare rhrx= 0;
#declare rhry= 0;
#declare rhrz= 0;
//Left Arm
#declare lurrx= 20;
#declare lurry= 40;
#declare lurrz= 0;
#declare llarx= 110;
//Left Hand
#declare lhrx= 0;
#declare lhry= 0;
#declare lhrz= 90;
//Right Leg
#declare rulrx= 30;
#declare rulry= 30;
#declare rulrz= 0;
#declare rllrz= -10;
//Right Foot
#declare rfrx= 0;
#declare rfry= 10;
#declare rfrz= -50;
//Left Leg
#declare lulrx= 0;
#declare lulry= -20;
#declare lulrz= 40;
#declare lllrz= -40;
//Left Foot
#declare lfrx= 0;
#declare lfry= -10;
#declare lfrz= -60;
//Head
#declare hrx= 0;
#declare hry= 20;
#declare hrz= 20;
//Eyes
#declare brrx1= 10;
#declare brrx2= -10;
#declare pty= .1;
#declare ptz= .3;
//Hat
#declare htt= 0;
//Kilt
#declare ktx= 7;
#declare kty= ktx/3;

THAT, is what made Link take up this position (well, apart from one z-axis rotation of the whole model by -15 degrees):
p2qj2.jpg
 
Wow... that was a lot of... Not English.
 
I get what most of them are, but not these:
#declare rlarx= 0;
#declare llarx= 110;
#declare rllrz= -10;
#declare lllrz= -40;

I mean, are those also rotation values? Why there are four of them in some bodyparts? Is this a 4-dimensional unit or what ;) :p

Well, if you showed the whole unit description, this site would propably implode. :lol:
 
Contest on what? which of dem orks is banned first? Or which can whip dem gobbos in ricidu... riduci... sillier tasks? Or throw dem futher?

No, I ain't playin' on dis ballpark :)
Because it would be off-topic.

@Orthanc,
Love the hair on this ... whatever it is :)
 
aaglo said:
I get what most of them are, but not these:
#declare rlarx= 0;
#declare llarx= 110;
#declare rllrz= -10;
#declare lllrz= -40;

Ah, those are the lower limb rotations, ie: rlarx= Right Lower Arm Rotate X (actually, that should be Y), there's only one axis of rotation for them, since they can really only rotate one way. I'm sure orks have tried bending their lower arms on more than one axis...:D

I must admit, the kilt is a little longer here than it is in-game, but that's because I had to move it (more like fluff it) so his legs wouldn't go through it in this pose.
 
That is true, and the hand's do twist accordingly:D
 
Boat progress!
p3re9.jpg


I have to say, I'm glad right now I'm not me when I'm trying to make the head for this thing:crazyeye: That's going to be an adventure...
 
I can always scale Link to fit, the stern is a little thicker than it should be, I'm on it.

@Stormrage: Yeah it definately qualifies as a 'chibi' boat:lol:

EDIT: Some minor adjustments, and I put Link in for comparison. Link might be too big still :lol: He should also know better than to stand up in a boat this tiny...
p4xz2.jpg
 
:thanx:
See this is why this place is what it is, people bring that kind goodness in with them.
 
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