Quarterblue
Chieftain
- Joined
- Jan 31, 2010
- Messages
- 19
Well, I think there is a problem with Orthus, because he doesn't fulfill its role. He's meant to wreak havoc and everyone must fear him. But at the moment he's just being hunted down for his axe. In a game, when Orthus appears near your civ, it's a gift, not a curse. So here is my suggestion:
1.Orthus can have an ability called "Orthus' Warcry", which summons a barbarian Axeman with City Raider and Orcish. However, it takes 7 turns to cast, and Orthus can't cast this spell within the borders of a civilization.
2.Orthus may be given the Fear promotion to help him scatter the SoDs sent to hunt him down.
3.In order not to make him outdated, he may get +1
every 50 turns or so. This will make him harder and harder to kill.
4.If Orthus crosses your borders, you get the following event:
Orthus, the mighty and terrifying orcish warlord, has been spotted near <City>! What will you do?
-Just let him come, we'll take care of him.
Nothing happens
-Give him a ransom so he won't bother us.
-50 :gold, all
and
lost in <City>. Orthus is sent 20 tiles away.
-Send special emissaries to insult and threaten him.
+1 temporary
in <City>, Orthus gains the Enraged promotion.
-Send a proficient unit to challenge him in a duel.
Reqs a military unit in <City> and Aggressive trait. 30% Orthus dies, 70% a unit in <City> is lost.
-He's welcome among us!
Reqs Barbarian Trait. +1 temporary
in City.
-He's a good warrior, everyone cheer him!
Reqs Barbarian Trait. +1 permanent
in every City. Each unit has 2% chance of becoming a Barbarian.
-Offer him to join our forces, we are better than these barbarians.
Reqs Barbarian Trait. You gain Orthus and declare war to the Barbarians
-Maybe he will sell us his axe?
Reqs Barbarian Trait. 70% -100
and Orthus Axe in <City>, 30% Nothing.
-I will challenge him. The winner will control the loser's horde.
Reqs Barbarian trait. 50% You get Orthus and nothing happens (you win the duel), 50% You get Orthus and you lose your traits. Instead you become Aggressive, Barbarian and Raiders (those are Orthus' traits).
1.Orthus can have an ability called "Orthus' Warcry", which summons a barbarian Axeman with City Raider and Orcish. However, it takes 7 turns to cast, and Orthus can't cast this spell within the borders of a civilization.
2.Orthus may be given the Fear promotion to help him scatter the SoDs sent to hunt him down.
3.In order not to make him outdated, he may get +1

4.If Orthus crosses your borders, you get the following event:
Orthus, the mighty and terrifying orcish warlord, has been spotted near <City>! What will you do?
-Just let him come, we'll take care of him.
Nothing happens
-Give him a ransom so he won't bother us.
-50 :gold, all


-Send special emissaries to insult and threaten him.
+1 temporary

-Send a proficient unit to challenge him in a duel.
Reqs a military unit in <City> and Aggressive trait. 30% Orthus dies, 70% a unit in <City> is lost.
-He's welcome among us!
Reqs Barbarian Trait. +1 temporary

-He's a good warrior, everyone cheer him!
Reqs Barbarian Trait. +1 permanent

-Offer him to join our forces, we are better than these barbarians.
Reqs Barbarian Trait. You gain Orthus and declare war to the Barbarians
-Maybe he will sell us his axe?
Reqs Barbarian Trait. 70% -100

-I will challenge him. The winner will control the loser's horde.
Reqs Barbarian trait. 50% You get Orthus and nothing happens (you win the duel), 50% You get Orthus and you lose your traits. Instead you become Aggressive, Barbarian and Raiders (those are Orthus' traits).