OSG 15b - Profound Psilons

Turn 0:

Sign a NAP with the bears.

I also set Tyr to reserves since I love having a fat reserves account to play with.

I also go ahead and design a new ship:

It's Blake's Bizzaro Special time!
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The main problem is, Ion Stream is HUGE! It's 472 space, thats well over half the remaining space after essential armor and stuff. With just Ion Stream and Sticky Glue Gun I could only fit on a single Heavy Blast Cannon. That's not enough firepower to matter. Taking off the HBC and the comps, I could fit on an Inertial Stabalizer or a Repulsar Beam. Since the design is unarmed and likely to be relatively unattractive to enemy ships, I decided to go with the RB.

By going with an unarmed design it's more justifiable having only a single Stick 5.0 with a fleet.

Final Turn 0 stuff:
I dumped reserves into various planets and made sure factories were being upgraded everywhere.

Turn 1:
The Rocks are coming to Toranor, all I do is make sure that there will be a Sticky 5.0 waiting... it'll take them 5 turns anyway.

I get 80 pop moving towards Endoria, from planets 3 turns distant. I don't know yet if I can take the orbit, but with Adv.Cloning pop is dirt cheap.

Turn 2:
Bears call to whine.

I get 42 more pop moving towards Endoria. Also, time to send in all available ships. As luck would have it, their fleet has mostly left orbit and most of their incoming fleets are 3 or more turns away.

Turn 3:
Pirates in Hyboria. Do we care? Do we have trade? I don't think so!

Turn 4:

Time for Battle of the rocks!

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The rock ship designs are quite bad, and there's a super handy cluster of asteroids to hide behind!

Despite successfully getting the hercular barrages to go through the asteroids, attrition on our Bombers is still awful. However other than losing most of our bombers our fleet comes through mostly unscathed, and the Rock fleet is annihilated.

122 Psilons land and attack the 70 Rocks. We survive with 89 pislons, so it was actually overkill. But only slightly so.

Goodies: BC VI and VII, Adv.Eco.Restore, Doom Virus, Merculite Missiles, Imp.Terra 60.

While we missed the main goodie, the boost to our comp and ecology tech is certainly welcome.

At Endoria, our new maxed Rich, I can immediately throw up a Shield 10 and 10 bases. Sweeet. However I go with 5 bases this turn and get some eco slider in.

Turn 5:

Fusion Rifle comes in, and three is NO WAY I'm not making Sssla our next target. Sure sure we have a peace treaty, but it's PSILON STEAMROLL TIME! Next tech = Auto Blaster.

I immediately get 80+50+50 = 180 pop moving towards Sssla, at range 3.

At Endoria, 21 more bases, then it can work on finishing off it's economy.

Turn 6:

Some battles against the rocks, lose some ships, but really they are no real threat to us. Other than that Hercular missiles really would help.

Send 50 more pop on it's way to Sssla, 230 now. with our huge gropo advantage that should nearly max the world.

I sign an Alliance with the bears *laugh*.

Turn 7:

Star Gates come in -> Ion Drives.

Our massive Psilon swarm are now 1 turn out from Sssla.

The Sssla are feeling peaceful towards us.

I call up, and warmly offer a Non Aggression Pact. The Sssla accept. It is the dawn of a new era of peace and prosperity.

Turn 8:
The Lizards appear to be suprisingly suprised about the massive invasion fleet which has turned up at their home world. There are plenty of asteroids to hide behind and the 69 bases are only firing merculites, AND the planet only has shield 7 meaning the Stinger's will rip it a new one.

Still, 69 bases do some damage, and we lose a significant percentage of our fleet. But hell, the Lizard Homeworld is now wide open!

Our 230 Psilons attack the 180 Lizards.

172 Psilons survive, only 20 short of optimal!

Tech haul!
ZOMG Hand Lasers! Range 6... BC IX, Complete Eco Resto... come on goddamn it!... Battle Suits! Gah! Jammer V. Fricken. No Soil.

Sssla is a nice haul anyway, with 1200 reserves pumped into it it can instantly max it's terraforming and pop, plus build 6 bases.

I'm still bummed about no soil enriched. The Gorilla's have Advanced Soil Enrichment now, but someone (*glare*) glassed SoL so we can't haul it from them. But nevermind I still have 2 turns to stick the next player with the chore of upgrading all planets with Advanced Soil Enrichment. And I now have a massively deep population well to take more Lizard planets. I get about 50 population moving to Herculis, with the plan to dump a load more next turn from Sssla. Also altough I was supposed to be building a Stargate at Endoria, I decide to convert it into 8 Bombers.

Turn 9:
Improved Terra +50 comes in. Thank the gods that I got +60 just in time! Woulda sucked to had to do two upgrade cycles. next up: Advanced Soil Enrichment *grumbles*

The Pirates continue to have a field day, I care so much :lol:.

I finalize the invasion of Herculis, with 80 pop from Sssla, so 130 should turn up.

Turn 10:
I notice something rather odd at the battle of Herculis, I had my bomber stack wait behind a couple of asteroid belts, within 1 turn range of the planet. Now here's the weird thing, the planet had an attack level of 10.

My ship moves forward and waits.
Planet fires at ship.
Ship waits, missiles fly through the asteroids and hit the ship.
Planets fires again.
Ship waits again, missiles fly through hte asteroids and hit the ship.
Ship now flies up to the planet and bombs it, TWICE.

How on earth did the ship manage to save up two volleys of bombs?!!!!! Was it because the planet had such a high attack level allowing it to fire twice in one turn???? I don't quite get this...

Anyway the Gropo battle on Herculis was nothing spectacular, 91 Psilons survived..... and the tech haul!...
Soil Enrichment. ECM VII, ADVANCED SOIL ENRICHMENT!!!!!, Improved Ind 4, Cloning. Bio-terminator!
Next tech = Terra 80.

High Council Vote:

It is us, vs the Rocks. And hey, thanks to my whimsical alliance the bears should vote for us...

Lizards vote Rocks. (7)
Humans vote Rocks (4)
Birds vote Brains (1)
Bears vote Brains (3)
Rocks vote Rocks (10)
I vote Brains (18)

With only 22/43 votes, we are far from winning. Maybe if we got Advanced Soil Enrichment in the raid on Sssla it might have just been doable...

We also lose contact with the humans.


As of this turn the Lizards are now cleaned out of tech. Only the Rocks still have tech which we don't.
We are #1 in Computers, by a significant margin - I mean OTHER than against the Lizards who we just fleeced the tech from.
Anyway that means less spy problems and our bases should have wicked too-hit.

Summary:

finalmapyo1.jpg


My objective was basically to establish a forward base for launching gropo invasions. Sssla has 210 population and Herculis should have about 130 or 150, I can't quite remember what it was. You should now be able to expand exponentially, launching one-turn invasions of nearby worlds and instantly bringing them up to speed and using them to launch the next invasion.

My other objective was of course to acquire Advanced Soil Enrichment and that was a success. Note that I have micro'd every world to complete Gaia and also max out population. As such you should only need to end turn. For now an existing Gaia world we took from the Lizards earlier is holding the research burden. Not that research matters anymore. All the tech we need is in Rock hands.

Finally, although it would have been nice to pick up Herculars first, our ship designs are seriously outdated. We can basically now design ships with twice the firepower along with being faster and tougher, and I have taken the liberity of comitting a couple of designs.

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The new Megabolt design is an amazing upgrade over the old one - asides from having twice as many guns, it also has all sorts of init advantages and it has all the other component upgrades. The new bomber has more bombs, of a higher generation bomb, and has +3 more init (I neglected the shield 7 to fit on the missiles and an extra bomb). You will have to assign the new ships to production queues as the Gaiafication completes.

I fully expect that the game wont return to me, it should be possible to sweep across the galaxy taking a world or two every turn, there's only about 25 worlds left to take/glass. If the game does return to me, it'll certainly be all over except for the mop-up.

Happy Hunting.
 

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Really nice work, Blake.

I am seriously impressed by the nice game you two guys managed (with a bit of a screwup by me here and there.;)). Will play in some seconds..
 
Please finish the game without me, I don´t want to hold up the game, but the new MOO install on my CPU can´t load it, but Orion itself runs fine.:(
 
Try starting a game, and saving it to all six slots before pasting in the saved game. I know that you have to at least have an existing save in the slot you are going to overwrite, but I'd make all six to be safe.
 
It seems to work now, my old MOO didn´t work, but I got a new one from Sirian´s link and that one works like a charm, so without further addo, I play my turn.
 
This turn was a breeze. The game is won indeed.

Turn 1

I begin to build some new beam 5.1 and bomb 5.1 ship, time to bring this baby home.

Turn 2

I attack Mobas

Turn 3

With small losses, the bases at Mobas are destroyed, CPU Tech pops, Hyperspace Communications next.

Turn 4

Primodus is captured, Mobas needs some more colonists to crack. The new Beam 5.1 and Bomb 5.1 design begin to pour in.

Turn 5

Iranha is targetted as it is the nearest rock world. Mobas is taken and the Humans worry about our expansion.

Turn 6

Tritanium Armor comes in. IT2 next. Kronos is glassed. The Sakkras are actually happy with my moves as I am killing the rocks, too. Duh.

Turn 7

Cryslon is next, Iranha and Cryslon both get transports enroute. Gienah is next.

Turn 8

Gienah, Iranha are taken. If we aren´t stopped soon we take over the galaxy. Thanks GNN.

Fusions beams, Cloaking Device, Ion Rifle and hercular Missiles are found in Iranha. Zyro Shield next in Force Field research.

And guess what the Lizards dial our number and are happy we smash the rocks, whilst we slaughter millions of their own.
The bears break the alliance and all others dial us up to congratulate on our sucess against the Rocks or warn us.

We could double the amount of bombs on our Bomb design. But I don´t wanna scrap front ships, the next one may do this if he wants to.


Turn 9

The rock fleet chase us off from the system north of Cryslon, whilst Cryslon itself is taken with 1:6 odds. This game is over.
Captured techs: Ion Drives and Disruptors, Tachyon Beams, RCVI and BC VIII

And TADA: Terraforming +10.

We could update our factories, but it is not really necessary by now.

Turn 10

Sol is glassed, as it got no factories and I defend our new colonies in Silicoid space. A stack of 113 large sakkra ships glass their old colony Gienah, a shame.:(
The rocks offer peace, I accept, it can be broken anytime any way.



Summary:

If someone feels like it we can double our weapons on new designs coupled with tri-armor and cloaks for our bombers. We are running over the Rocks and Lizards in any case, only the 113 Large Sakkra Blast Ships needs to be beat, not that it can´t attack colonies with bases by now.
 

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For some reason, the save is from 2558. We seem to keep drifting away from the 10 years per turn formula.

I go ahead and scrap the two oldest ship designs. Only one of the bombers were left, and none of the beamers. I use the slots to design the final generation of Psilon warships:

newdesigns.jpg


I put both a cloaking device and the Ion stream on the bombers. The ion stream can do lots of damage to large stacks of missile bases, as it knocks 20%+ from each one in the stack. I could have put more bombs on, but I thought the stream would be more useful (and it can target stacks of ships too).

2558) I look at the map and the date, and decide that extermination will be faster than waiting for the next vote. I reorganize the empire a bit. First I split the RELOCs so that the northern planets are sending ships to Obaca, to use against the Bears and Apes. The rest remain to Escalon, as a good southern gathering point. The ships currently built up at Escalon are sent towards Escalon, the last Sakkra world with any bases. I set all planets to building the new designs, unless they are still maxxing or Artifacts.

2559) Send this turn's Escalon fleet to Kronos, the last Sakkra world. Some of the new designs are included already.

2560) Escalon and Kronos are destroyed, the Lizards are extinct.
Obaca now has 6 Bombers and 5 Beams, so I sent them to lightly defended Kakata to start on the Bears.

2561) Kakata glassed. Auto-blaster comes in, next is Pulsons.

2562) Altair glassed, Birds extinct.

2563) Ursa and Berel are glassed. The Rock missile bases are not pushovers with their Herculars. GNN reports that Pirates are reeking havoc in Hyboria.

2564) Esper and Neptunis are glassed. Our fleet is destroyed at Rigel, damn Herculars :mad: We did destroy over half their bases in the process though.
We capture Guradas, the Bear UR planet for a fuel depot, and earn the NPG.

2565) Exis, Selia, Aurora, and Hyboria are glassed. Bears extinct. I've been leaving one beam ship (usually a beam 5.1) at each glassed planet to kill any colony ships that might show up. Even if someone sends a large fleet, our beamer can still take out any colony ships.

2566) Arietis and Zhardan are glassed. GNN reports that the Pirate problem is solved (I glassed Hyboria last turn--they must have starved or shomething). I realize that we don't need any new ships, nor would they be able to get to front in time. I set everyone not maxxing to tech, producing almost 25K per year.

2567) Collassa and Xudax are glassed. I capture Argus from the Humans, as I need one last fuel depot, we get Fusion drives. The Rocks are saved from extinction by having most of their fleet at Rigel, and while I took out all the bases, they had enough firepower in their fleet (Hercular missiles again) to take out my attacking force (not that I had sent in a large force).

There are now only 2 Human worlds and 1 Silicoid world left.

2568)

victory.jpg


Congrats to Archduke and Blake, it was a well fought game. I think I like the all = tech restriction, it makes the game much more competitive. It's also why it took us until 2568 to secure victory. Good game!
 
Nods, it was a blast. I am really looking forward to more OSG.

It seems the other team had an early diplomatic victory, which must have been very lucky with two erratic leaders nearby.:)
 
Woohoo! Victory!

We certainly had some impressive near-runaway AI's, given our variant. It's rare to see AI's get all of terraforming, soil enrichment and robotic controls - I'd be less surprised to see an AI get none, than all. The Lizard economy was one of the best I've ever seen, they got all levels of RC early, they got Terra +40 early, they got Soil and Adv.Soil promptly, they also had a huge lead in general computers. If not for their total neglect of weaponology they could have been a serious threat to our existence - only their spores presented a threat.

The Rocks I felt made an even more impressive performance, I've rarely seen them zoom up the planetology tree so quickly, plus they had solid RC & terraforming levels, and their weapon tech was definitely good! It was most fortunate that they were our friends during the critical phases of the game.

The humans, although feeble, did help keep us more than honest with their obscene shield tech. It's always annoying having a foe with ships which are immune to what are otherwise optimal designs.

Truly the bizzarest part of this game was the near-total lack of engines. Trading for nuclear engines was definitely one of the best calls of the game.
 
Congrats on the win guys! Looks like you had a bit more of a rocky time of it than we did. We managed a diplo win relatively early through luck, then kept playing to upgrade it to a conquest win (not quite done yet, waiting on dathon, but the game should be over in 5 turns.) Overall I thought it was a pretty good variant, and one we might try again sometime.

So what's next on the plate? :)
 
As an aside, I just finished a similar game; Psilons on Large Impossible with the all = tech restriction. It was a similar experience to this game, I had no engines until W6. The Klackons gave me serious trouble, they and the Humans dominated (the Meks were killed by the Sakkra very early--turned out their homeworlds were only 3 or 4 parsecs apart!). I had a low number of planets, but 3 of them were Terrans, so I had a good population base.

The first time I tried to challenge the Klacks, my fusion bombers were ineffective against their planets. Oddly, they had all missile weapons. They were on Herculars, and had no beams at all--nothing past lasers. Once I pulled off an invasion and secured PSX from them, my planets were pretty safe (they had two stacks of 32K with stingers wandering around).

I took a conquest victory in 2575, though it was basically over when I got Sub-Space Teleporters for my Huge ADC ships. (Pulse phasors, Particle Beams, Neutronium bombs, Ion Streams, HEF). I took Orion for fun near the end. It was also satisfying to take out over 20K small Klackon stinger ships in one shot with a stack equipped with Ionic pulsar. I'm glad that I didn't add the only Large Hulls rule, as using small Fusion bombers got me several planets (and tech) from the Humans, while my Huge ARS and ADC ships held the line for me.

A suggestion for anyone wanting to try this variant--especially with a race other than the Psilons:
All equal tech allotments, but you can open up one tech initially, then add one more field every time a tech comes in--this can speed up getting the initial propulsion, planetology, and construction techs to speed expansion and avoid getting stuck with a small starting empire. Otherwise, I don't know that the Mrrshan stand much of a chance with this one, unless they draw an extremely lucky start.
 
Good game guys :thumbsup:

I was struck by the proliferation of biological weapons in your galaxy. Just about every one of your enemies came at you with them at one time or another. You can also really see the, um, erratic nature of erratic leaders comparing our games. Our Lizards and Bears left us alone for quite awhile, content to warmonger with everybody else.

I also tried my own personal version of this, on a Huge Impossible map :eek:. I had a BLAST! Check out the thumbnail. This picture was taken about 2/3 of the way through the game, when I finally managed enough tech to go on offense. I just took the three southern-most planets from the Bulrathi, and would proceed to take all of their holdings in the SE and NW. The center remained spudsville for the entire game. After that I eliminated the backwards Mrrshan, and then the Meklars, then stopped when it was clear I had won. I would have needed to glass some Klackon worlds to get a conquest victory, which was eminently doable, but that would have required a fleet re-design, and I didn't get around to it. The game went well into future-tech territory, and it was actually a lot of fun playing with some of the late-tree toys when everybody else had them as well.

So, as Zed asked, what's next? :) I'll start a thread at RB.

dathon
 

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