Meanwhile in the universe of Us getting Pwned.
Human have Planetary Shield X and Shield VII :boggle:
THe Sakkra's have added RCV to their arsenal of economic techs. Thank god they aren't trading tech with the humans! Their shields are still the suck.
I'm pretty sure I could take down the bears with stingers.
Turn 1:
The Sakkras call and say "To quote a famous Sakkra author, 'Cry Havoc, and let slip the dogs of war!'". Unfortunately it is not in fact poetry night, and we are now at war with the Lizards.
I take another look at Sakkra tech, I note that their Gropo is better than ours, but it wont be once we have Personal Absorption Shield and Armored Exoskeleton. Otherwise their shields are crappy and their weapons are nearly as crappy, but not quite. I fear however that with their rocking economic techs what they lack in quality they'll make up for in quantity...
I note that the humans will trade Repuslar beam for Planetary X shield. However I pass on this trade since our shields are already good enough. I will however keep a look out for the humans getting a more attractive tech...
I call up the Rocks and they are willing to offer... Ion Rifle, for... Industrial 5, or other potentially more dangerous techs. I figure the deal wont go anywhere so I hold off on it, but we might want to make that trade before our next gropo engagement.
Considering that humans are flying around with shields which our current designs can't hurt, I'm sorely tempted to design a ship which CAN hurt human ships.
In fact I go ahead and do that. Designing a beast of pure Heavy Blasters and Stingers. Designed to put holes in things which are resistant to being holed.
ECM IV -> RC IV
Humans attack at the poor:
Our Ions are NOT a good match for the shield 5 design, and it was only the humans lack of armor and computer which enabled our 5 Ion's to beat the attack off, losing only 2 ions. I'm definitely making a ship with more punch, wont mass produce them, just get a few as insurance against human attacks. The Humans CAN design much worse, if they want to.
biotoxin comes in -> Radiated.
I found th colony on Kataka and deliver some pop from Obacca.
I notice that Altair is going to get glassed, soon. We might be able to ninja that once it becomes a spud... (doing the glassing ourselves would seem to be unwise).
Speaking of human ships, the humans declare war on us.. citing insufferable acts of terrorism. Listen budd we don't have any Weapons of Mass Destruction. They are flying canned tuna factories!
I notice a Dead Ultra Rich sitting vacant! We can ninja that! I scrounge together a fleet we can ill afford to NOT have sitting around on defensive duty, but hey, ultra rich up for the taking... I can only hope we can get on it when the Rocks aren't.
The Bears call up to decalre war on us. Citing interference, possibly alien mind control. Whatever the latest irrational kooky craze is.
On my second to last turn, the Birds call up and declare war! I'm a popular guy!
Final Turn:
Bulrathi's turn up at Kataka with 2 Huges. Staring down the barrels of 28 Heavy Fusion Beams backed by lvl5 Attack, I have my ships retreat! Our WMD's can handle bears huges no problem, but oopsies, no WMD's at Kataka!
So we lose Kataka... Too bad. But a poor world was not to be anyway.
I feel we do though have a shot at getting Toranor the Dead Ultra Rich!
Here's the deal:
On the right side are our military assets.
But incoming is a big ass stack of Lizards. Now that's one of their warp-1 specials, so what I suggest doing is just hanging in orbit (retreat but waypoint back) and settle the world once it's gone away. It'll take a good 10 turns to get back and by then we should have some bases up.
Also the ships which retreated from Kataka have been directed to Toranor.
Okay here's the deal on tactics:
WMD's are still the best ship against bears, the bears have poor shields and wicked firepower. You want to pin down bear ships and blow them up with scatters. Bears are the only ones with nuclear engines, everyone else is still being all retro.
The Sting's are mostly to deal with the low-damage high-defense human specials, the humans have large stacks of the defense 5 design, and they could potentially design things which are completely immune to WMD's and nearly immune to Ions. Stings also have autorepair making them not bad for eating missiles.
Cross a Human ship with a Bear ship and you get a Rock ship. Rocks have Megabolt in addition to Fusion Beams and nearly as much shielding as humans. As soon as we get our radiated worlds colonized we should sign a NAP with the rocks. We also need to keep an eye out for them allying with one of our enemies (anyone else...).
The Lizards military tech is basically bad, but they do have a fearsomely strong economy... according to status they have the strongest fleet, but it's likely in real power the rocks and probably bears are actually stronger because the Sakkra military tech just sucks. But still, sheer numbers can achieve a lot.
In happy news we'll soon have a total of +30 extra Gropo over what we have now. That'll enable us to bring the beatdown to pretty much any race, even going toe to toe with the bears, we should be about +5 up on them. The best bang for buck however will be found on the lizard worlds, with their high level of Robotic Controls we'll only have to take a couple of worlds to get nearly all their tech, once we have Advanced Soil Enrichment it's all over. We'll have ~ +15 gropo over them so it wont be too hard. Do try and make that Ion Rifle trade with the rocks if/when it shows up again. That'll give us +25 over the lizards
.
Another note, I have one world on Reserves, that world is Paranar the size 90 Minimal. I neglected to feed Xengara the last couple of turns, probably do that also I suggest immediately getting the defenses up on Xengara, it's big enough now that with reserves it'll get a shield and a base up in 2-3 turns and that'll help a lot. It may be the only chance the world has against a shield 7 human attack, or a bear attack, or a lizard SoD attack.
Once(/if?) Toranor is founded it'll want to be babysat with reserve pumpage and a stream of pop from X, in the hope of standing it up before an unbeatable SoD turns up, start building defenses at I dunno, about 30 population w/ factories, being Ultra Rich that's the same as a maxed size 90 world. Whether we can get Toranor up is pretty iffy, if the AI turns up with a fleet containing 100+ Heavy Guns, then nothing will save the world, that much firepower does 1000 damage a volley once it gets in range, erasing our entire fleet in just a few rounds, if such a fleet turns up just retreat. But we might get lucky and get some bases up (especially since our enemies are mostly moving at warp 1 still). It'll only take a few turns to get like 30 bases up on an ultra rich w/ reserves so it's definitely worth a shot and that UR will help a lot more than any other potential world.
One other thing I might reccomend is designing a repulsar beam ship and sending one to each of our lizard frontline worlds. Having a full complement of 5 designs is not a bad idea since it makes it easy to block death ships. I probably should have made the Sting a repulsar ship but oh well. Once we have real engines we'll want to scrap pretty much everything (besides shield tech rapidly obsoleting them) so I don't think making a few of a new design is a big deal. If a repulsar ship is the difference between getting Toranor up or not then it's well worth it.
(Corr! This took long enough considering the instructions I received were basically "End turn and wait for tech to come in", but I wasn't about to do that with the opportunity to gain new worlds
).
Mostly, Good Luck! With some of that we can get Toranor up, and even without luck the tech on the horizon should enable us to bust out.