I ran through 9 years quickly.
First off, I set Mentar to get a shield, along with another defense ship, and set Obaca to produce some reserves to feed to Rha.
2412) Obaca got hit by the quake event. Set to rebuild and repop. Reserves sent to Rha, it can get 2 more bases this year for a total of 4. We will also have 2 large hulls to defend.
2413) Battle is joined. It's the Sakkra:
vs. the Psilons:
(and 4 bases)
There's not a whole lot to tell about this battle. The bases sent every one of their volleys into the spore ships, while I used the large hulls to take out the colony ships (two rounds of missiles and some beams did the job). Once the colony ships were out of the way, the larges helped whittle down the spore ships with their remaining missiles, and beam weapons. None of the spore ships survived to reach orbit.
After the battle, we meet the Silicoids:
2413) Another defense ship is produced at Mentar, bound for Rha. I decide to stop building them, given that the Sakkra's slow, unshielded spore ships do not pose a threat to a planet with sufficient bases.
2415) ARS arrives, next is RW60%. After that comes Zortrium armor. All of our planets are now shielded.
2416) Rha maxes factories. I set it mostly to tech, but keep building bases every 2 years to bolster defense (Sakkras have a couple of Huge hulls wandering around).
2417) News flash: Sakkra get a donation. Spies report that the Bulrathi have Radiated bases now! Good thing I sent both the large hulls from Obaca down to Kulthos, not that they could beat a Bear Huge.
2418) Bears take Xengara from the Humans, cutting off contact with our only sane neighbors.
2419) Mass drivers. Next up is Neutron blaster (AM bombs, Stingers, and Hard beams after that).
2420) Inferno bases. Enhanced Eco next. GNN reports that the Silicoids now have 12 systems (they may have taken one from the Alkari).
We have 2 techs in %s, comps and FF. Propulsion is almost full. Once those three come in, we might consider building an offensively oriented ship. We don't have the firepower yet to try to take a planet and defend it vs. Huge hulls, but we could build ships capable of hitting either the Bears or the Sakkra while their fleets are away, and burn down a few of their worlds. The Bears still only have 3 bases at Kakata (Poor), and they just took Xengara (Artifacts) from the Humans. They used spores there, and it will take them awhile to get that planet stood back up.
We have no intel on the Sakkra planets, but we are at war with them. We could probably at least hit Ajax, since it's fairly new. We can load a ship up with fusion bombs to go after enemy planets, and our scatter pack ships can do some damage to bases where they don't have PS5 yet.
A couple of thoughts on ship design: Don't use ARS. Our large hulls only have 100 hits, and 15 regen per turn is not worth the cost and space. Maybe when Zortrium armor comes in, but not now. Also don't use the Energy pulsars that are about to come in. They would be great against small hulls, but the smallest ships we are seeing are the Sakkra spore ships, which are too slow to pose a threat to missile bases, and have no other weapons to be a threat when we attack their systems. Be cautious about Mass Drivers. They can do more damage vs. shielded ships than Ion cannons, but at this level of tech, we can probably fit 4 Ion cannons into the same space as on Mass driver. Plus, we haven't seen many ships with really strong shields yet (and for those, a Heavy Ion is still smaller than a MD).
It's a bummer that we have so much chaff in the Planetology field. If we could get to Radiated bases, we can add two planets to our empire, and the UR would be a real boost (25 base + 40 terraforming would give us a 65 UR, and after Rad bases comes Atm. Terraforming, which will raise it's pop more). Klystron is not as juicy of a planet, but we need to try to defend it if only to keep the Silicoids and Bears out of range of the UR.
The other issue is the upcoming vote in 2425. It looks like the Silicoids and Sakkra are 1 and 2 in pop, and I'm a bit worried about the Silicoids winning the vote. The Sakkra are at war with everyone, while the Rocks are allied with the Bears (who also have large pop base). The Bears are guaranteed to vote for the Rocks, and the Humans and Alkari might vote for them because of their war with the Lizards. Hopefully, the Sakkra + Us = > 1/3 of the votes, otherwise we could get unlucky.
A couple of ideas to prevent this: a) Goad the Bears to declare on the Rocks, putting them at war with both candidates, hopefully to abstain. b) Get some bombers together and burn down Kakata and Xengara to reduce the Bulrathi vote--not as attractive (tough to pull off in 5 years, and it would put us into a 2-front war). c) At the very least, don't burn down any Sakkra worlds until after the vote.
Still no word from I3rian, so it's back to Blake, then Archduke.