Inherited Turn: Reduce spending on bases in favour of technology; with planetary shields coming up in the not-too-distant future, we don't generally need more than a couple bases for most purposes. Not really convinced that our SpV 1.1 design was really needed -- means we'll just have two designs tied up for the same role, and the improvement is marginal -- but whatever. I guess we can scrap in smaller increments anyway. Redesign the dead colony ship to include Reserve Fuel Tanks; LR colships are always preferable to regular range ones! Start building a LR Dead colship at Mentar and redirect some of our LR DEF 1.0s to Ajax, the dead planet. They are as much there for armed exploration as for defense and we ought to hopefully get some new explorable planets soon.
Early turns: RC III comes in and we start factory construction. Sakkra colony at Mobas has a radiation accident. We construct a LR Dead colship and send it toward Ajax. Before it gets there, the Sakkra make a play for Ajax. Good thing I redirected two of our LR DEF 1.0 ships there; one arrives in time for the fight. Our 3 larges take on 1 Sakkra large (16 heavy lasers), 8 Sakka mediums (1 heavy blast cannon each) and the Sakkra colony ship (with a Toxic base.) We are victorious, losing one of our LR DEF 1.0 ships.
Late turns: Steady as she goes, building factories. Our colship is due at Ajax by 2400. I start working on another couple larges to send to defend Ajax. In 2399, though, we get a surprise -- we are in the election! Our colonization of Tauri and the radiation accident at Mobas may have been contributing factors to knocking the Sakkra out of second place pop-wise... possibly also the fact that the Sakkra are at war with just about everyone, if there are ground wars involved there. The Bulrathi, who are in first place pop-wise, are also at war with everyone, and this leads to votes being cast against them and in our favour. Enemy-of-my-enemy diplo kicks in and we receive votes from everyone other than the Bulrathi. This gives us enough votes to win the election, without our even having had to play any diplo tricks of our own!
Note also, that Dathon called it. Good eye for the possibility Dathon!
No way we can pass the Bulrathi in population, but judging by the bar graphs it looks like the Lizards might be lacking early terraforming, so we have a remote chance of coming up in the next election. Very remote, but it's there
From having been on the losing side of early alliance behaviour in a couple recent OSGs, it's nice to be on the other side of the fence, with no cheese involved. Things just happened to work out exactly right for a 2399 vote win, much to my surprise. Even though Dathon brought it up, I hadn't really thought that the pop split between the Sakkra and us would be quite that close, given that they had more planets able to grow pop than us. Nor had I expected that the Bulrathi had done quite that much to tick everyone else off. I have two saves:
SAVE3 - 2399 - vote win!
SAVE4 - 2400 - declined the vote win. Settled Ajax and sent pop from Rha. Made contact with the Silicoids and negotiated a minimal trade agreement.
My suggestion is to call this a vote win, and keep playing from the 2400 save as long as the other team is still playing.
Roster:
Zed <-- Just played
Dathon <-- UP NOW
StuporMan <-- On Deck
ignatius