This will be a quickie report
2420:
*Reserves to Phyco to help with the shield.
*Xudax set to terraform in 2 turns; it's at half pop for its terraformed value.
*Decide against invading the lizards. They have quite the fleet headed for Phantos, and it's not a good gamble IMO. I'd rather concentrate on taking and holding Endoria.
*Increase base spending at Vox to max. The Darlok's have a lot of those speed-2 Hyper X boats moving to Quayal, and as we have no ships defending the planet, I think it's justified.
*Tech spending looks good, leave it alone.
IBT:
*Try to scout the Human world of Yarrow; they have a speed 3 medium there. Fast little bugger.
*1 Knight and 1 lancer appear at Endoria; they retreat.
2421:
*Good thing I increased spending at Vox! Darlok fleet incoming in 2 turns. With reserves, shield will be completed next turn. Phyco's should compete next turn without pumping.
*30 (max) troops scheduled from Xudax to Endoria
IBT:
*Endoria manages to put up a base just as those 44 lancers arrive, making a total of 50. Fortunately, they mainly target the NPG's, and we destroy the entire force losing only 30 some NPG's.
2422:
*As predicted, Phyco and Vox complete their shields. Vox is now completely protected from the current Darlok designs.
*Rhilus finishes terraforming.
IBT:
*Darloks arrive at Vox. Trade one of our scouts for all 4 Hyper-X boats of theirs plus a medium gatling.
*Klackons arrive at Phyco. Kill both Horeseman, 3 of the Knights, and 4 of the Lancers without losing a ship.
*Battle suits come in
That negates the need to send troops from Phyco, as ours now have an advantage. Choices are Zortium or IIT6. Tough call, as we haven't upgraded industrial in awhile. In the end, though, I decide Zortium would be more useful.
*Scout arives at Neptunus, the Red near that nebula NW of Kholdan. Size 28 Toxic Rich, also can't see the planetary info screen. WTH?
2423:
*Ack! I pulled a Zed and forgot to keep my scanner in Darlok space
Oh well, they've got another fleet incoming at Vox, so we'll inflict some damage that way. I can build another base by the time they arrive, so I do so to increase their losses.
*Jinga set to terraform in 2 turns.
*Plant a spy in the Darlok empire
*Neutron Blasters get 10% from construction to hurry them along.
IBT: Nothing of interest
2424:
*Fierias back up and running. I think we have enough ships for now, esp. with ship maintenance at 8.8%. I'll let the next leader decide how/where he wants to press the attack. Fierias set to research, with some clicks to reserve to rebuild it.
*Bugs aren't going to be attacking Phyco again any time soon, so I send the Hyper X's there to Endoria to help with the fleet that's retreating to there.
*Vox set to build 1 more base, max factories, and provide some research.
IBT:
*Darlok's attack Vox, this time I trade all 3 remaining scout 1's for 11/13 of their missile boats. They have a new large with gatlings and heavy lasers.
*Election: Humans vs Darloks.
Humans: 9 to themselves
Darloks: 6 to themselves
Klackons: 3 to Humans
Sakkras: 4 to Darloks
Alkari: 2 to Darloks
Us: 5, abstain as per rules.
2425:
*Vox maxed, set to research.
*Jinga finishes terraforming.
IBT: Nada
2426:
*Darloks have another new large at Vox. Scanner dispatched to investigate.
IBT:
*Battle at Endoria. They bring 6 Knights, 47 lancers. They lose it all, but due to a mishandling on my part we lose 5 missile boats. Also lost some NPG fighters.
*Mark IV comes in. I take RC IV over Mark V. Hmm, maybe should have taken IIT6? Thoughts?
*Incedius founded.
*Invasion Endoria: we lost 42 killing their 45 (bad break). Pillage controlled Dead and Scatter Packs
*Alkari (finally) declare war
2427:
*Well, those new Darlok Cobra's are heading for Vox. Don't know why, but I have a bad premonition, esp since they know spores. Vox set to build some more bases.
*Endoria set to shield, pumped with reserve.
*7 sent from Jinga to Incedius. The core worlds are just too far away.
IBT: Nothing of interest
2428:
IBT:
*Those Darlok Cobra's have 5-shot Hyper X racks, Class IV shields (!), speed 2, 150 HP. Trade a scout for 1 of them.
*Sakkras spies destroy 5 factories at Rhilus.
2429:
*Endoria builds shields, 2 bases next turn.
*Vox set back to research.
*Phyco will max next turn.
IBT: Nada
2430:
*As I'm in a hurry, I do nothing
The Save File
2420:
*Reserves to Phyco to help with the shield.
*Xudax set to terraform in 2 turns; it's at half pop for its terraformed value.
*Decide against invading the lizards. They have quite the fleet headed for Phantos, and it's not a good gamble IMO. I'd rather concentrate on taking and holding Endoria.
*Increase base spending at Vox to max. The Darlok's have a lot of those speed-2 Hyper X boats moving to Quayal, and as we have no ships defending the planet, I think it's justified.
*Tech spending looks good, leave it alone.
IBT:
*Try to scout the Human world of Yarrow; they have a speed 3 medium there. Fast little bugger.
*1 Knight and 1 lancer appear at Endoria; they retreat.
2421:
*Good thing I increased spending at Vox! Darlok fleet incoming in 2 turns. With reserves, shield will be completed next turn. Phyco's should compete next turn without pumping.
*30 (max) troops scheduled from Xudax to Endoria
IBT:
*Endoria manages to put up a base just as those 44 lancers arrive, making a total of 50. Fortunately, they mainly target the NPG's, and we destroy the entire force losing only 30 some NPG's.
2422:
*As predicted, Phyco and Vox complete their shields. Vox is now completely protected from the current Darlok designs.
*Rhilus finishes terraforming.
IBT:
*Darloks arrive at Vox. Trade one of our scouts for all 4 Hyper-X boats of theirs plus a medium gatling.
*Klackons arrive at Phyco. Kill both Horeseman, 3 of the Knights, and 4 of the Lancers without losing a ship.
*Battle suits come in

*Scout arives at Neptunus, the Red near that nebula NW of Kholdan. Size 28 Toxic Rich, also can't see the planetary info screen. WTH?


2423:
*Ack! I pulled a Zed and forgot to keep my scanner in Darlok space

*Jinga set to terraform in 2 turns.
*Plant a spy in the Darlok empire
*Neutron Blasters get 10% from construction to hurry them along.

IBT: Nothing of interest
2424:
*Fierias back up and running. I think we have enough ships for now, esp. with ship maintenance at 8.8%. I'll let the next leader decide how/where he wants to press the attack. Fierias set to research, with some clicks to reserve to rebuild it.
*Bugs aren't going to be attacking Phyco again any time soon, so I send the Hyper X's there to Endoria to help with the fleet that's retreating to there.
*Vox set to build 1 more base, max factories, and provide some research.
IBT:
*Darlok's attack Vox, this time I trade all 3 remaining scout 1's for 11/13 of their missile boats. They have a new large with gatlings and heavy lasers.
*Election: Humans vs Darloks.
Humans: 9 to themselves
Darloks: 6 to themselves
Klackons: 3 to Humans
Sakkras: 4 to Darloks
Alkari: 2 to Darloks
Us: 5, abstain as per rules.
2425:
*Vox maxed, set to research.
*Jinga finishes terraforming.
IBT: Nada
2426:
*Darloks have another new large at Vox. Scanner dispatched to investigate.
IBT:
*Battle at Endoria. They bring 6 Knights, 47 lancers. They lose it all, but due to a mishandling on my part we lose 5 missile boats. Also lost some NPG fighters.
*Mark IV comes in. I take RC IV over Mark V. Hmm, maybe should have taken IIT6? Thoughts?
*Incedius founded.
*Invasion Endoria: we lost 42 killing their 45 (bad break). Pillage controlled Dead and Scatter Packs

*Alkari (finally) declare war
2427:
*Well, those new Darlok Cobra's are heading for Vox. Don't know why, but I have a bad premonition, esp since they know spores. Vox set to build some more bases.
*Endoria set to shield, pumped with reserve.
*7 sent from Jinga to Incedius. The core worlds are just too far away.
IBT: Nothing of interest
2428:

IBT:
*Those Darlok Cobra's have 5-shot Hyper X racks, Class IV shields (!), speed 2, 150 HP. Trade a scout for 1 of them.
*Sakkras spies destroy 5 factories at Rhilus.
2429:
*Endoria builds shields, 2 bases next turn.
*Vox set back to research.
*Phyco will max next turn.
IBT: Nada
2430:
*As I'm in a hurry, I do nothing

The Save File