OT: Spore

My sister bought Spore, and yes... the different stages are more or less boring after the first playthrough, and are sometimes a bit shallow (some more, some less).
The Creature Creator is very nice... and you can spend a lot of time fidling around with it (it sucks even more, that you can't really use this creatures in the creature-phase... at least i didn't saw the possibility).
The last phase (space) looks most promising but is also annyoing because of bad decisions... micro-management where none should be, stupid forced-quests over and over... and such...
So i highly advice waiting a bit more until you see what new content EA will offer (you know, like the Addon every half year), and maybe then you should buy some compilation when the gameplay got better...

Fallout 3 looks mostly stupid (trining from toilets, nuclear-launcher, nuclear powered cars wich go of in chain reactions when shoot at, and so on and so on)...
What i heard about the AI, the animations and the voice-acting wasn't very promising.. But yeah... everyone should play what he likes to play...
 
It's got brilliant design, and an awesome manifestation of user-complicated content.

My biggest complaint (and i dont see the simplicity as a downside) is that past the cell stage, every componant doesnt have a function outside of 'aesthetics'.

Every single componant COSTS - but not every single one yields a mechanical boon.

I actually first thought of you people (hence my return) when i was playing it. Because i deseprately wanted to run it through the "awesome-grinder" that you all possess.

If every single 'part' meant something - it'd be grand.



***

Now, for the design of houses - or the space ship - this is less important. That's almost 100% asthetic, and that's fine. But then the vehicles during the civ stage should (for their 'working' componants) have different effects, variables and values according to cost and purpose.

I dont mind that the civ stage is a choice between military, economy, and religion - once you get that everything can do everything - just through a different and 'paper-rock-scissors' type style, it's not as annoying - but componant choice for vehicles and (meaningful) componant choices would still be prefered. Also perhaps something that had an effect on the overall cost of the unit (making some cheaper but less effective for spam-tactics)


Given the above - if every choice 'between' given 'parts' had meaning in the mechanical nature - it'd be a fantastic game. As it is - it's just a good game with brilliant design.


I think the easiest way to work this - would be to make variables additive. 1(pair) of strike hands, and 1(pair) of strike weapon would give you a net of strike 2. Yes - it'd be possible to get values of 10 this way - but so what? Health values could easily do the same.

That or give each weapon it's own timer. So that multiples would increase strike rates. (Highest to lowest attack order, if different).


Just thoughts that wont actually get implemented. But would drasitcally improve the game.

-Qes

PS. Cell stage is the best. And simplest. Go figure.
 
This proves that the only games worth buying are the ones with a huge modding comunity. Only Fans are able to finish a product. Companies don't.
 
totally agreed with gelvan. companies don't care if the game is actually complete and bug-free, they're gonna get their money anyway.
 
This proves that the only games worth buying are the ones with a huge modding comunity. Only Fans are able to finish a product. Companies don't.
Agreed. Civ4 is a very good example for that case with all it's community patches and mods.

Imho worst are those companies that put more money into copy protection and anti-piracy than into the actual game.
 
Both Civ IV and TES: Oblivion are games I would not be playing if it were not for the modding community. Some games are just fine as is, but some require that extra push in the "right" direction. I'm expecting Fallout 3 to be the same.
 
Well, what I said is not completely true. There always have been games, that were complete since the time from 1980 till now. There was Ultima Underworld. There was Dungeon Master and Chaos Strikes Back. There was Master of Magic, Master of Orion II, and so on. But there are not many of these games nowadays. With the Selling of good Companies to EA, most of the games are now produced with time tables in mind, and without any vision.
Civ4 on the other hand, HAD a vision. It is written in the Manual on the last few pages, they really THOUGHT about that game before they published it. And they made it moddable from the beginning, because they knew, that not EVERYTHING could be done. Galciv1 was like that, they refined it, after it was on the market, not just patched, but they added things, and made it possible to add them by yourself. For free... Companies that give money to the anti-piracy-pirates instead of thinking about the game they produce, can't give a game a soul. Even Civ4 Vanilla is better than 90% of that crap which comes out. Often it's a problem with the graphics. They first want to make it 3D with sparkles, later they run out of money and time. Who would pay 20 bucks for Moo2 if it came out for windows Vista, without ANY changes? I surely would. Because that game focus is on playability and not graphic engine. I play Dungeon Master from time to time, because it's just such a great game (www.dungeon-master.com), also there are plenty of mods today. We don't need super graphics and we don't need Copy Protetion - what we need are good, finished and mostly bug free, and of course modable Games, and we will gladly pay for them.
 
Woah, there are mods for Dungeon Master? I loved that game so much, great concept, but after playing through it a couple times it sure got repetitive. Even just new and different maps would be great.
 
Actually, it turns out once again that I confused Dungeon Keeper with Dungeon <something else>. Thanks anyway, though. :-p
 
No official plans at least (there were once, when there was still Bullfrog i think,with plannings on taking it overground and such)... but if you liked Dungeon Keeper you might as well look into Evil Genius (nice style wich is centered around '60's' James Bond stuff and such).

I loved to play Dungeon Master, not Dungeon Master II though...
Masters of Orion II is still brilliant... even while it sometimes crashes under WinXP.
... Good ol' times ... today you have to wait at least two weeks to know if a game have major flaws or not (because gaming magazines today only point that out, if they wasn't paid in any way)....
 
Fallout 3 looks mostly stupid (trining from toilets, nuclear-launcher, nuclear powered cars wich go of in chain reactions when shoot at, and so on and so on)...[/QUOTE]

That sounds great. I am a fallout fan til the first Game, i like the style, the world and the concept. :goodjob:
 
[to_xp]Gekko;7243704 said:
ah, I really miss the times when gaming magazines would call bad games bad and be a worthwhile reading :(

There was one Magazine I used to subscribe to (like 2 years ago), I think it was called "Play." Only gaming magazine I ever subscribed to because its review for Prince of Persia lauded it as being a great game (which it was) and then tore into it HARD for the camera controls (which were horrible). The fact they were willing to be so double sided about a game that quite deserved it was refreshing. I found that most of the reviews they had did a decent job of that. Rather than the entire review claiming everything about the game was GREAT or ATROCIOUS, they would give a decent assessment of everything individually.
 
I bought spore for my sister and i can only confirm what other people said, it's quite boring after the first time you play it but it has lot of potential, considering that user-content is integrated into the game and the well known EA policy toward expansions.

I would personally wait when the price of spore drops or at least when 1 or 2 expansions are published before buying it, it's a raw product which needs to be refined....

If you have a son/daughter or brother/sister in the 8-15 years it's a really nice gift ;)
 
If you decide to buy it, buy it then download a hacked version that doesn't have the SecuROM DRM installed.

It installs to ring 0, stops you from using cd/dvd burners, does not remove itself when you uninstall spore and you will need to use a 3rd party app to remove it, and fiddles with your registry.

Basically you give EA your money, and they treat you like a criminal, while their 'protections' do not stop actual criminals from providing free/clean software anyway!

Well now I know why everyone hates those security features. I was going to install Spore on my dad's computer because it won't run on mine but he uses his DVD burner a lot. Now I know why people say this security function actually encourages pirating.

Good, lord!
 
I read some of the posts in the Fallout 3 forums and they seemed to be overwhelmingly negative. That makes me sad, because 1 and 2 were such brilliant games :nuke:.
 
Well, I like Spore. I think it's fun though a bit short. And the end game is a mess. I've never even been able to play around with terraforming any new worlds because I keep getting into stupid wars and getting killed over and over again. But up until then it is quite fun. I played on easy first got to the space age and quit and started over on the normal difficulty and I didn't notice any difference. Seemed a bit odd. I'll be playing it some more when I get time, but FFH sucks up quite a bit of time, especially now that I'm experimenting with playing on epic speed instead of normal.
 
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