- Joined
- May 5, 2005
- Messages
- 8,884
JPetroski, it´s great, that your work on that ambitious project is continuing.
This is not so bad. Ammunition is expensive, too. A term, that covers ammunition and fuel could be supply.
I think the best way to do it will be to have it only be fuel for attack runs meaning every time you hit 'k' to shoot ammo, you'll lose money/fuel. It is a bit abstract but actually probably preferable to my original method because it won't take nearly as much planning or forethought on the players behalf - just a quick look at their treasury to see if they can afford to attack with a particular unit or not.
This is not so bad. Ammunition is expensive, too. A term, that covers ammunition and fuel could be supply.