Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=252, y=68, z=1>
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=270, y=64, z=0>
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=268, y=62, z=0>
Unit<type="Early Radar", owner=2, damage=0, moveSpent=4, x=261, y=55, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=56, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=58, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=59, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=60, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=251, y=63, z=1>
units in ractingUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=260, y=62, z=1>
units in otherNearbyUnitsTable
Unit<type="Medium Guns", owner=2, damage=4, moveSpent=1, x=65236, y=65236, z=65236>
Unit<type="B-17F", owner=1, damage=21, moveSpent=20, x=65336, y=65336, z=65336>
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=260, y=68, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=259, y=63, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=64, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=256, y=66, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=65, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=261, y=61, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=62, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=257, y=63, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=64, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=65, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=254, y=66, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=66, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=267, y=67, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=63, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=259, y=59, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=60, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=63, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=253, y=65, z=1>
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=263, y=73, z=0>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=264, y=72, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=269, y=67, z=0>
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=269, y=65, z=0>
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=267, y=63, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=58, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=60, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=62, z=1>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=252, y=68, z=1>
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=270, y=64, z=0>
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=268, y=62, z=0>
Unit<type="Early Radar", owner=2, damage=0, moveSpent=4, x=261, y=55, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=56, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=58, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=59, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=60, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=251, y=63, z=1>
The reacting unit is a , UnitType<id=66, name="B-17F", prereq="Strategic Bombers I", domain=1, attack=0, defense=6, hitpoints=20, firepower=2>, nil, nil, nil, nil, nil, nil
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Medium Guns", owner=2, damage=0, moveSpent=0, x=258, y=66, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Medium Guns", owner=2, damage=0, moveSpent=0, x=258, y=66, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Medium Guns", owner=2, damage=0, moveSpent=0, x=258, y=66, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Fw190A5", owner=2, damage=2, moveSpent=29, x=258, y=66, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=64, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=64, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=64, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=256, y=66, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=256, y=66, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=256, y=66, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=260, y=68, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=260, y=68, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=260, y=68, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=259, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=259, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=259, y=63, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=62, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
true
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=62, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into reactingUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=62, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=257, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=257, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=257, y=63, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=64, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=64, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=64, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=65, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=65, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=65, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=254, y=66, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=254, y=66, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=254, y=66, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=66, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=66, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=66, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=260, y=62, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=260, y=62, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=260, y=62, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=60, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=60, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=60, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=63, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=253, y=65, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=253, y=65, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=253, y=65, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=65, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=65, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=65, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=261, y=61, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=261, y=61, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=261, y=61, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=259, y=59, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=259, y=59, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=259, y=59, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=58, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=58, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=58, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=60, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=60, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=60, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=62, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=62, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=62, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=252, y=68, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=252, y=68, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=252, y=68, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=267, y=67, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=267, y=67, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=267, y=67, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=63, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=63, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=63, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=56, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=56, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=56, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=58, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=58, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=58, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=59, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=59, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=59, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=60, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=60, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=60, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=251, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=251, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=251, y=63, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=263, y=73, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=263, y=73, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=263, y=73, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=264, y=72, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=264, y=72, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=264, y=72, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=269, y=67, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=269, y=67, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=269, y=67, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=269, y=65, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=269, y=65, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=269, y=65, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=267, y=63, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=267, y=63, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=267, y=63, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=252, y=60, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=252, y=60, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=252, y=60, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=252, y=60, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=252, y=60, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=252, y=60, z=1>
units in InRangeTable
Unit<type="Medium Guns", owner=2, damage=0, moveSpent=0, x=258, y=66, z=1>
Unit<type="Fw190A5", owner=2, damage=2, moveSpent=29, x=258, y=66, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=64, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=256, y=66, z=0>
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=260, y=68, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=259, y=63, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=62, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=257, y=63, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=64, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=65, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=254, y=66, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=66, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=260, y=62, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=60, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=63, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=253, y=65, z=1>
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=65, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=261, y=61, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=259, y=59, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=58, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=60, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=62, z=1>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=252, y=68, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=267, y=67, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=63, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=56, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=58, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=59, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=60, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=251, y=63, z=1>
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=263, y=73, z=0>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=264, y=72, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=269, y=67, z=0>
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=269, y=65, z=0>
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=267, y=63, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=252, y=60, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=252, y=60, z=1>
units in ractingUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=62, z=1>
units in otherNearbyUnitsTable
Unit<type="Medium Guns", owner=2, damage=0, moveSpent=0, x=258, y=66, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=64, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=256, y=66, z=0>
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=260, y=68, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=259, y=63, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=257, y=63, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=64, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=65, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=254, y=66, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=66, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=260, y=62, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=60, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=63, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=253, y=65, z=1>
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=65, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=261, y=61, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=259, y=59, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=58, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=60, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=62, z=1>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=252, y=68, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=267, y=67, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=63, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=56, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=58, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=59, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=60, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=251, y=63, z=1>
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=263, y=73, z=0>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=264, y=72, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=269, y=67, z=0>
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=269, y=65, z=0>
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=267, y=63, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=252, y=60, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=252, y=60, z=1>
The reacting unit is a , UnitType<id=66, name="B-17F", prereq="Strategic Bombers I", domain=1, attack=0, defense=6, hitpoints=20, firepower=2>, nil, nil, nil, nil, nil, nil
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="A2A Rockets", owner=2, damage=0, moveSpent=0, x=258, y=66, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="A2A Rockets", owner=2, damage=0, moveSpent=0, x=258, y=66, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="A2A Rockets", owner=2, damage=0, moveSpent=0, x=258, y=66, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=15, x=258, y=66, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=18, moveSpent=20, x=258, y=64, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=18, moveSpent=20, x=258, y=64, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=18, moveSpent=20, x=258, y=64, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=256, y=66, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=256, y=66, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=256, y=66, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=258, y=68, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=258, y=68, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=258, y=68, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=260, y=68, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=260, y=68, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=260, y=68, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=259, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=259, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=259, y=63, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=62, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=62, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=62, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=257, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=257, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=257, y=63, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=64, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=64, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=64, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=65, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=65, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=65, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=254, y=66, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=254, y=66, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=254, y=66, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=66, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=66, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=66, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=260, y=62, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=260, y=62, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=260, y=62, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=60, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=60, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=60, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=63, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=253, y=65, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=253, y=65, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=253, y=65, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=65, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=65, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=65, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=261, y=61, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=261, y=61, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=261, y=61, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=259, y=59, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=259, y=59, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=259, y=59, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=58, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=58, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=58, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=60, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=60, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
function: 64D75EF0, function: 64D75EF0, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=60, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=62, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=62, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=62, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=252, y=68, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=252, y=68, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=252, y=68, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=267, y=67, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=267, y=67, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=267, y=67, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=63, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=63, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=63, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=56, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=56, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=56, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=58, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=58, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=58, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=59, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=59, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=59, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=60, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=60, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=60, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=251, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=251, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=251, y=63, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=263, y=73, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=263, y=73, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=263, y=73, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=264, y=72, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=264, y=72, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=264, y=72, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=269, y=67, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=269, y=67, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=269, y=67, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=269, y=65, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=269, y=65, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=269, y=65, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=267, y=63, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=267, y=63, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=267, y=63, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=252, y=60, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=252, y=60, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=252, y=60, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=252, y=60, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=252, y=60, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=252, y=60, z=1>
units in InRangeTable
Unit<type="A2A Rockets", owner=2, damage=10, moveSpent=1, x=65236, y=65236, z=65236>
Unit<type="Me110", owner=2, damage=0, moveSpent=15, x=258, y=66, z=1>
Unit<type="B-17F", owner=1, damage=18, moveSpent=20, x=258, y=64, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=256, y=66, z=0>
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=258, y=68, z=1>
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=260, y=68, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=259, y=63, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=62, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=257, y=63, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=64, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=65, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=254, y=66, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=66, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=260, y=62, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=60, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=63, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=253, y=65, z=1>
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=65, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=261, y=61, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=259, y=59, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=58, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=60, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=62, z=1>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=252, y=68, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=267, y=67, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=63, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=56, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=58, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=59, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=60, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=251, y=63, z=1>
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=263, y=73, z=0>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=264, y=72, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=269, y=67, z=0>
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=269, y=65, z=0>
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=267, y=63, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=252, y=60, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=252, y=60, z=1>
units in ractingUnitsTable
units in otherNearbyUnitsTable
Unit<type="A2A Rockets", owner=2, damage=10, moveSpent=1, x=65236, y=65236, z=65236>
Unit<type="B-17F", owner=1, damage=18, moveSpent=20, x=258, y=64, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=256, y=66, z=0>
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=258, y=68, z=1>
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=260, y=68, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=259, y=63, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=62, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=257, y=63, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=64, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=65, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=254, y=66, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=66, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=260, y=62, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=60, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=63, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=253, y=65, z=1>
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=65, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=261, y=61, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=259, y=59, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=58, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=60, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=62, z=1>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=252, y=68, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=267, y=67, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=63, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=56, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=58, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=59, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=60, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=251, y=63, z=1>
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=263, y=73, z=0>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=264, y=72, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=269, y=67, z=0>
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=269, y=65, z=0>
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=267, y=63, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=252, y=60, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=252, y=60, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Medium Guns", owner=2, damage=0, moveSpent=0, x=258, y=66, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Medium Guns", owner=2, damage=0, moveSpent=0, x=258, y=66, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Medium Guns", owner=2, damage=0, moveSpent=0, x=258, y=66, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Fw190A5", owner=2, damage=0, moveSpent=20, x=258, y=66, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=259, y=67, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=259, y=67, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=259, y=67, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=18, moveSpent=20, x=258, y=64, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=18, moveSpent=20, x=258, y=64, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=18, moveSpent=20, x=258, y=64, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=256, y=66, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=256, y=66, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=256, y=66, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=258, y=68, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=258, y=68, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=258, y=68, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=260, y=68, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=260, y=68, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=260, y=68, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=259, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=259, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=259, y=63, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=62, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
true
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=62, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into reactingUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=62, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=257, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=257, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=257, y=63, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=64, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=64, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=64, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=65, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=65, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=65, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=254, y=66, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=254, y=66, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=254, y=66, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=66, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=66, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=66, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=260, y=62, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=260, y=62, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=260, y=62, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=60, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=60, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=60, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
D:\Test of Time\Scenario\OTR3\events.lua:4853: attempt to call a nil value (global 'removeRadarMarker')
stack traceback:
D:\Test of Time\Scenario\OTR3\events.lua:4853: in function <D:\Test of Time\Scenario\OTR3\events.lua:4848>
[C]: in function 'print'
D:\Test of Time\Scenario\OTR3\events.lua:16: in upvalue 'debugPrint'
D:\Test of Time\Scenario\OTR3\events.lua:3407: in local 'canReactFunction'
D:\Test of Time\Scenario\OTR3\reaction.lua:132: in upvalue 'makeReactionTables'
D:\Test of Time\Scenario\OTR3\reaction.lua:232: in function 'reaction.reaction'
D:\Test of Time\Scenario\OTR3\events.lua:3830: in upvalue 'primaryAttackReactionWrapper'
D:\Test of Time\Scenario\OTR3\events.lua:4425: in function <D:\Test of Time\Scenario\OTR3\events.lua:4199>
function: 64D75EF0, function: 64D75EF0, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=63, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=253, y=65, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=253, y=65, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=253, y=65, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=65, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=65, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=65, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=261, y=61, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=261, y=61, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=261, y=61, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=259, y=59, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=259, y=59, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=259, y=59, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=58, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=58, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=58, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=60, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=60, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=60, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=62, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=62, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=62, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=252, y=68, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=252, y=68, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=252, y=68, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=267, y=67, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=267, y=67, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=267, y=67, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=63, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=63, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=63, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=56, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=56, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=56, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=58, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=58, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=58, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=59, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=59, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=59, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=60, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=60, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=60, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=251, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=251, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=251, y=63, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=263, y=73, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=263, y=73, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=263, y=73, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=264, y=72, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=264, y=72, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=264, y=72, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=269, y=67, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=269, y=67, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=269, y=67, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=269, y=65, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=269, y=65, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=269, y=65, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=267, y=63, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=267, y=63, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=267, y=63, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=252, y=60, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=252, y=60, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=252, y=60, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=252, y=60, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=252, y=60, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=252, y=60, z=1>
units in InRangeTable
Unit<type="Medium Guns", owner=2, damage=4, moveSpent=1, x=65236, y=65236, z=65236>
Unit<type="Fw190A5", owner=2, damage=0, moveSpent=20, x=258, y=66, z=1>
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=259, y=67, z=1>
Unit<type="B-17F", owner=1, damage=21, moveSpent=20, x=65336, y=65336, z=65336>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=256, y=66, z=0>
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=258, y=68, z=1>
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=260, y=68, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=259, y=63, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=62, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=257, y=63, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=64, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=65, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=254, y=66, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=66, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=260, y=62, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=60, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=63, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=253, y=65, z=1>
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=65, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=261, y=61, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=259, y=59, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=58, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=60, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=62, z=1>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=252, y=68, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=267, y=67, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=63, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=56, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=58, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=59, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=60, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=251, y=63, z=1>
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=263, y=73, z=0>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=264, y=72, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=269, y=67, z=0>
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=269, y=65, z=0>
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=267, y=63, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=252, y=60, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=252, y=60, z=1>
units in ractingUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=62, z=1>
units in otherNearbyUnitsTable
Unit<type="Medium Guns", owner=2, damage=4, moveSpent=1, x=65236, y=65236, z=65236>
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=259, y=67, z=1>
Unit<type="B-17F", owner=1, damage=21, moveSpent=20, x=65336, y=65336, z=65336>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=256, y=66, z=0>
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=258, y=68, z=1>
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=260, y=68, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=259, y=63, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=257, y=63, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=64, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=65, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=254, y=66, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=66, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=260, y=62, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=60, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=63, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=253, y=65, z=1>
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=65, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=261, y=61, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=259, y=59, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=58, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=60, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=62, z=1>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=252, y=68, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=267, y=67, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=63, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=56, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=58, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=59, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=60, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=251, y=63, z=1>
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=263, y=73, z=0>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=264, y=72, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=269, y=67, z=0>
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=269, y=65, z=0>
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=267, y=63, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=252, y=60, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=252, y=60, z=1>
The reacting unit is a , UnitType<id=66, name="B-17F", prereq="Strategic Bombers I", domain=1, attack=0, defense=6, hitpoints=20, firepower=2>, nil, nil, nil, nil, nil, nil