Over the Reich - Creation Thread

Changes:

Fixed the radar detection problem. I forgot to exclude friendly units (and units in cities) from being detected.

Counter system now detects freighter deliveries and freighter sinking and deals with them appropriately. Germans also get 5 points per turn automatically.

Freighters now need a military port to be unloaded, and each city can unload 2 ships per civilian population improvement. Cities without any population improvement have a capacity of 1. Explanations are given if the freighter can't be unloaded.

For the point system, I need to know the following:

What is considered a heavy bomber? What strategic targets qualify for the 5 point bonus? I think we may have discussed this somewhere, but I forget.
 

Attachments

  • Events.lua.zip
    52 KB · Views: 106
-The heavy bombers would be:

-B17 (both types)
-damaged B-17
-B-24
-15th AF Bombers
-Stirling
-Halifax
-Lancaster

We should probably have the B-17s give .075 and the damage ones give .025 which would be consistent (more or less) with the historic German "points" system where they actually got more points for separating a bomber than for the final destruction. All the others can simply give .1 points.

Through much of the time period of the scenario the Luftwaffe was flat-out forbidden from attacking fighters, even if it would have theoretically made it easier to attack the bombers. By only getting points for attacking bombers, the player has an incentive to focus on the same.

As for strategic targets:

All oil refineries = 5
All aircraft factories = 5
All industries = 5
All Urban = 7.5

This will give a little extra incentive to building up RAF bomber command.

The docks and train stations have other purposes so they don't need to be included in the points.
 
More changes to the events. Please let me know if you want to make changes to the events. I'll assume that I have them from now on, so I can work on them when I have time. I don't think I'll have anything that requires giant tables or anything, at least for a little while.

Implemented allied points (and german penalty) for killing Industry, Refineries, Aircraft Factories (5 points each), and for killing Urban units (7.5 if home city is 'German Proper', -2 if home city is 'occupied')

List of 'german proper' cities is
local function isGermanCity(city)
local germanCityList = {cityAliases.Berlin, cityAliases.Dresden, cityAliases.Prague, cityAliases.Vienna, cityAliases.Leipzig,
cityAliases.Merseburg ,
cityAliases.Rostock ,
cityAliases.Luneburg ,
cityAliases.Hannover ,
cityAliases.Bremen ,
cityAliases.Wilhelmshaven ,
cityAliases.Dusseldorf ,
cityAliases.Cologne ,
cityAliases.Essen ,
cityAliases.Dortmund ,
cityAliases.Hamburg ,
cityAliases.Kiel ,
cityAliases.Lubeck ,
cityAliases.Nurnburg ,
cityAliases.Munich ,
cityAliases.Friedrichshaven ,
cityAliases.Schweinfurt ,
cityAliases.Frankfurt ,
cityAliases.Aaarhus ,
cityAliases.Freiburg ,
cityAliases.Karlsruhe ,
cityAliases.Mannheim ,
cityAliases.Stuttgart ,
cityAliases.Regensburg ,
cityAliases.Linz ,
cityAliases.Brunswick ,
cityAliases.Peenemunde ,}
for __,listCity in pairs(germanCityList) do
if city == listCity then
return true
end
end
end

Allies get .5 points (german penalty same) for killing a german unit with domain 1 and no missile status.

Implemented .1 point german bonus for killing the following aircraft
loser.type == unitAliases.FifteenthAF or loser.type == unitAliases.B24J or loser.type == unitAliases.Stirling or loser.type == unitAliases.Halifax or loser.type == unitAliases.Lancaster

Killing B17F/G splits the point. 75% (i.e. ,075) for damaging the bomber, other 25% for finishing it off.
 

Attachments

  • Events.lua.zip
    52.7 KB · Views: 125
Awesome!

No, I don't plan on making major changes to the events at this point so you have them. I was thinking, perhaps the player ought to be able to press a key of some sort to call up how many points they have and the enemy has? Considering the points system is totally based on destroying units of your opponent I don't see a reason to hide this information from either side (it would be available, after all, if someone chose to add everything up on their own, and this would save them the trouble). This would also be a handy way to confirm that it is working.

I was traveling for business this week and spent a good amount of flight time reading Caldwell & Muller's "The Luftwaffe Over Germany" so I think I will be making some rules and map tweaks on my end. Albert Speer's Reforms shouldn't be a golden bullet available on the first tech choice but should come later on, for example. I'll use the time in the rules to edit out the various "Overlord" and other techs as they'll be assigned when certain point levels are reached.
 
I was thinking, perhaps the player ought to be able to press a key of some sort to call up how many points they have and the enemy has?

Press 1 (above the letter keys).
 
My playtest is proceeding.

-Should freighters sunk also take into consideration those freighter units that the Germans actually sink for points? Freighters are spawned and the Germans still have a chance to sink them before they reach port, making the Irish Sea a potential battleground, but right now no points are awarded for this.

The following error was thrown when a beaufighter finished off an Me110, I believe which was on a radar marker (that the British shouldn't have been able to see for that matter).

Code:
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=3, moveSpent=0, x=227, y=75, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=3, moveSpent=0, x=227, y=75, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Air unit in city/airfield, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Air unit in city/airfield, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Air unit in city/airfield, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Air unit in city/airfield, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Air unit in city/airfield, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Air unit in city/airfield, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F18, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F18, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F18, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F18, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
    Detected unit killed, but no "tileLookup" entry found for 226,78,2
function: 683A5EF0, function: 683A5EF0, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=232, y=78, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=232, y=78, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=232, y=78, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Military Port", owner=2, damage=0, moveSpent=0, x=231, y=75, z=1>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Military Port", owner=2, damage=0, moveSpent=0, x=231, y=75, z=1>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Military Port", owner=2, damage=0, moveSpent=0, x=231, y=75, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Beaufighter", owner=1, damage=9, moveSpent=0, x=230, y=74, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Beaufighter", owner=1, damage=9, moveSpent=0, x=230, y=74, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Beaufighter", owner=1, damage=9, moveSpent=0, x=230, y=74, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=228, y=72, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=228, y=72, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=228, y=72, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=233, y=79, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=233, y=79, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=233, y=79, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=216, y=76, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=216, y=76, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=216, y=76, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=230, y=84, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=230, y=84, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=230, y=84, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=230, y=84, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=230, y=84, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=230, y=84, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=231, y=83, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=231, y=83, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=231, y=83, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=236, y=78, z=1>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=236, y=78, z=1>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=236, y=78, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=231, y=71, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=231, y=71, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=231, y=71, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=214, y=76, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=214, y=76, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=214, y=76, z=0>
units in InRangeTable
Unit<type="Early Radar", owner=2, damage=0, moveSpent=0, x=225, y=77, z=0>
Unit<type="Medium Guns", owner=1, damage=4, moveSpent=1, x=65336, y=65336, z=65336>
Unit<type="Beaufighter", owner=1, damage=0, moveSpent=21, x=225, y=77, z=2>
Unit<type="Me110", owner=2, damage=21, moveSpent=0, x=65236, y=65236, z=65236>
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=229, y=77, z=2>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=228, y=76, z=0>
Unit<type="Beaufighter", owner=1, damage=0, moveSpent=0, x=228, y=76, z=2>
Unit<type="Me110", owner=2, damage=3, moveSpent=0, x=227, y=75, z=2>
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=232, y=78, z=2>
Unit<type="Military Port", owner=2, damage=0, moveSpent=0, x=231, y=75, z=1>
Unit<type="Beaufighter", owner=1, damage=9, moveSpent=0, x=230, y=74, z=2>
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=228, y=72, z=0>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=233, y=79, z=2>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=216, y=76, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=230, y=84, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=230, y=84, z=0>
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=231, y=83, z=2>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=236, y=78, z=1>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=231, y=71, z=2>
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=214, y=76, z=0>
units in ractingUnitsTable
units in otherNearbyUnitsTable
Unit<type="Early Radar", owner=2, damage=0, moveSpent=0, x=225, y=77, z=0>
Unit<type="Medium Guns", owner=1, damage=4, moveSpent=1, x=65336, y=65336, z=65336>
Unit<type="Me110", owner=2, damage=21, moveSpent=0, x=65236, y=65236, z=65236>
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=229, y=77, z=2>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=228, y=76, z=0>
Unit<type="Beaufighter", owner=1, damage=0, moveSpent=0, x=228, y=76, z=2>
Unit<type="Me110", owner=2, damage=3, moveSpent=0, x=227, y=75, z=2>
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=232, y=78, z=2>
Unit<type="Military Port", owner=2, damage=0, moveSpent=0, x=231, y=75, z=1>
Unit<type="Beaufighter", owner=1, damage=9, moveSpent=0, x=230, y=74, z=2>
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=228, y=72, z=0>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=233, y=79, z=2>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=216, y=76, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=230, y=84, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=230, y=84, z=0>
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=231, y=83, z=2>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=236, y=78, z=1>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=231, y=71, z=2>
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=214, y=76, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=228, y=76, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=228, y=76, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=228, y=76, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Medium Guns", owner=1, damage=0, moveSpent=0, x=228, y=76, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Medium Guns", owner=1, damage=0, moveSpent=0, x=228, y=76, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Medium Guns", owner=1, damage=0, moveSpent=0, x=228, y=76, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Beaufighter", owner=1, damage=0, moveSpent=11, x=228, y=76, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=229, y=77, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=229, y=77, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=229, y=77, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=3, moveSpent=0, x=227, y=75, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=3, moveSpent=0, x=227, y=75, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=3, moveSpent=0, x=227, y=75, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F18, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F18, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F18, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F18, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Military Port", owner=2, damage=0, moveSpent=0, x=231, y=75, z=1>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Military Port", owner=2, damage=0, moveSpent=0, x=231, y=75, z=1>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Military Port", owner=2, damage=0, moveSpent=0, x=231, y=75, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Beaufighter", owner=1, damage=9, moveSpent=0, x=230, y=74, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Beaufighter", owner=1, damage=9, moveSpent=0, x=230, y=74, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Beaufighter", owner=1, damage=9, moveSpent=0, x=230, y=74, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=228, y=72, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=228, y=72, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=228, y=72, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Early Radar", owner=2, damage=0, moveSpent=0, x=225, y=77, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Early Radar", owner=2, damage=0, moveSpent=0, x=225, y=77, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Early Radar", owner=2, damage=0, moveSpent=0, x=225, y=77, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=232, y=78, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=232, y=78, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=232, y=78, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Beaufighter", owner=1, damage=0, moveSpent=22, x=223, y=77, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Beaufighter", owner=1, damage=0, moveSpent=22, x=223, y=77, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Beaufighter", owner=1, damage=0, moveSpent=22, x=223, y=77, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=233, y=79, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=233, y=79, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=233, y=79, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=231, y=71, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=231, y=71, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=231, y=71, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Air unit in city/airfield, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Air unit in city/airfield, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Air unit in city/airfield, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Air unit in city/airfield, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Air unit in city/airfield, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Air unit in city/airfield, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=230, y=84, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=230, y=84, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=230, y=84, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=230, y=84, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=230, y=84, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=230, y=84, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=231, y=83, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=231, y=83, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=231, y=83, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=236, y=78, z=1>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=236, y=78, z=1>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=236, y=78, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Ju87G", owner=2, damage=0, moveSpent=0, x=236, y=74, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Ju87G", owner=2, damage=0, moveSpent=0, x=236, y=74, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Ju87G", owner=2, damage=0, moveSpent=0, x=236, y=74, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=236, y=74, z=1>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=236, y=74, z=1>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=236, y=74, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=232, y=70, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=232, y=70, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=232, y=70, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=230, y=86, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=230, y=86, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=230, y=86, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=232, y=84, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=232, y=84, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=232, y=84, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=236, y=72, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=236, y=72, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=236, y=72, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=235, y=71, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=235, y=71, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=235, y=71, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
function: 683A5EF0
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=216, y=76, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=216, y=76, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=216, y=76, z=0>
units in InRangeTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=228, y=76, z=0>
Unit<type="Medium Guns", owner=1, damage=10, moveSpent=1, x=65336, y=65336, z=65336>
Unit<type="Beaufighter", owner=1, damage=0, moveSpent=11, x=228, y=76, z=2>
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=229, y=77, z=2>
Unit<type="Me110", owner=2, damage=12, moveSpent=0, x=227, y=75, z=2>
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Military Port", owner=2, damage=0, moveSpent=0, x=231, y=75, z=1>
Unit<type="Beaufighter", owner=1, damage=9, moveSpent=0, x=230, y=74, z=2>
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=228, y=72, z=0>
Unit<type="Early Radar", owner=2, damage=0, moveSpent=0, x=225, y=77, z=0>
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=232, y=78, z=2>
Unit<type="Beaufighter", owner=1, damage=0, moveSpent=22, x=223, y=77, z=2>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=233, y=79, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=231, y=71, z=2>
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=230, y=84, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=230, y=84, z=0>
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=231, y=83, z=2>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=236, y=78, z=1>
Unit<type="Ju87G", owner=2, damage=0, moveSpent=0, x=236, y=74, z=0>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=236, y=74, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=232, y=70, z=0>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=230, y=86, z=2>
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=232, y=84, z=2>
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=236, y=72, z=2>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=235, y=71, z=2>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=216, y=76, z=0>
units in ractingUnitsTable
units in otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=228, y=76, z=0>
Unit<type="Medium Guns", owner=1, damage=10, moveSpent=1, x=65336, y=65336, z=65336>
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=229, y=77, z=2>
Unit<type="Me110", owner=2, damage=12, moveSpent=0, x=227, y=75, z=2>
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Military Port", owner=2, damage=0, moveSpent=0, x=231, y=75, z=1>
Unit<type="Beaufighter", owner=1, damage=9, moveSpent=0, x=230, y=74, z=2>
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=228, y=72, z=0>
Unit<type="Early Radar", owner=2, damage=0, moveSpent=0, x=225, y=77, z=0>
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=232, y=78, z=2>
Unit<type="Beaufighter", owner=1, damage=0, moveSpent=22, x=223, y=77, z=2>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=233, y=79, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=231, y=71, z=2>
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=230, y=84, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=230, y=84, z=0>
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=231, y=83, z=2>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=236, y=78, z=1>
Unit<type="Ju87G", owner=2, damage=0, moveSpent=0, x=236, y=74, z=0>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=236, y=74, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=232, y=70, z=0>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=230, y=86, z=2>
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=232, y=84, z=2>
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=236, y=72, z=2>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=235, y=71, z=2>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=216, y=76, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=228, y=76, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=228, y=76, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=228, y=76, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Medium Guns", owner=1, damage=0, moveSpent=0, x=228, y=76, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Medium Guns", owner=1, damage=0, moveSpent=0, x=228, y=76, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Medium Guns", owner=1, damage=0, moveSpent=0, x=228, y=76, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Beaufighter", owner=1, damage=0, moveSpent=21, x=228, y=76, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=229, y=77, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=229, y=77, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=229, y=77, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=12, moveSpent=0, x=227, y=75, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=12, moveSpent=0, x=227, y=75, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=12, moveSpent=0, x=227, y=75, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F18, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F18, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F18, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F18, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
function: 683A5EF0, function: 683A5EF0, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Military Port", owner=2, damage=0, moveSpent=0, x=231, y=75, z=1>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Military Port", owner=2, damage=0, moveSpent=0, x=231, y=75, z=1>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Military Port", owner=2, damage=0, moveSpent=0, x=231, y=75, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Beaufighter", owner=1, damage=9, moveSpent=0, x=230, y=74, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Beaufighter", owner=1, damage=9, moveSpent=0, x=230, y=74, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Beaufighter", owner=1, damage=9, moveSpent=0, x=230, y=74, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=228, y=72, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=228, y=72, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=228, y=72, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Early Radar", owner=2, damage=0, moveSpent=0, x=225, y=77, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Early Radar", owner=2, damage=0, moveSpent=0, x=225, y=77, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Early Radar", owner=2, damage=0, moveSpent=0, x=225, y=77, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=232, y=78, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=232, y=78, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=232, y=78, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Beaufighter", owner=1, damage=0, moveSpent=22, x=223, y=77, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Beaufighter", owner=1, damage=0, moveSpent=22, x=223, y=77, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Beaufighter", owner=1, damage=0, moveSpent=22, x=223, y=77, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=233, y=79, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=233, y=79, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=233, y=79, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=231, y=71, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=231, y=71, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=231, y=71, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Air unit in city/airfield, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Air unit in city/airfield, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Air unit in city/airfield, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Air unit in city/airfield, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Air unit in city/airfield, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Air unit in city/airfield, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=230, y=84, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=230, y=84, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=230, y=84, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=230, y=84, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=230, y=84, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=230, y=84, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=231, y=83, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=231, y=83, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=231, y=83, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=236, y=78, z=1>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=236, y=78, z=1>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=236, y=78, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Ju87G", owner=2, damage=0, moveSpent=0, x=236, y=74, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Ju87G", owner=2, damage=0, moveSpent=0, x=236, y=74, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Ju87G", owner=2, damage=0, moveSpent=0, x=236, y=74, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=236, y=74, z=1>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=236, y=74, z=1>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=236, y=74, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=232, y=70, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=232, y=70, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=232, y=70, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=230, y=86, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=230, y=86, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=230, y=86, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=232, y=84, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=232, y=84, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=232, y=84, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=236, y=72, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=236, y=72, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=236, y=72, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=235, y=71, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=235, y=71, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=235, y=71, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=216, y=76, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=216, y=76, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=216, y=76, z=0>
units in InRangeTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=228, y=76, z=0>
Unit<type="Medium Guns", owner=1, damage=10, moveSpent=1, x=65336, y=65336, z=65336>
Unit<type="Beaufighter", owner=1, damage=0, moveSpent=21, x=228, y=76, z=2>
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=229, y=77, z=2>
Unit<type="Me110", owner=2, damage=18, moveSpent=0, x=227, y=75, z=2>
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Military Port", owner=2, damage=0, moveSpent=0, x=231, y=75, z=1>
Unit<type="Beaufighter", owner=1, damage=9, moveSpent=0, x=230, y=74, z=2>
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=228, y=72, z=0>
Unit<type="Early Radar", owner=2, damage=0, moveSpent=0, x=225, y=77, z=0>
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=232, y=78, z=2>
Unit<type="Beaufighter", owner=1, damage=0, moveSpent=22, x=223, y=77, z=2>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=233, y=79, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=231, y=71, z=2>
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=230, y=84, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=230, y=84, z=0>
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=231, y=83, z=2>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=236, y=78, z=1>
Unit<type="Ju87G", owner=2, damage=0, moveSpent=0, x=236, y=74, z=0>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=236, y=74, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=232, y=70, z=0>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=230, y=86, z=2>
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=232, y=84, z=2>
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=236, y=72, z=2>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=235, y=71, z=2>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=216, y=76, z=0>
units in ractingUnitsTable
units in otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=228, y=76, z=0>
Unit<type="Medium Guns", owner=1, damage=10, moveSpent=1, x=65336, y=65336, z=65336>
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=229, y=77, z=2>
Unit<type="Me110", owner=2, damage=18, moveSpent=0, x=227, y=75, z=2>
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Military Port", owner=2, damage=0, moveSpent=0, x=231, y=75, z=1>
Unit<type="Beaufighter", owner=1, damage=9, moveSpent=0, x=230, y=74, z=2>
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=228, y=72, z=0>
Unit<type="Early Radar", owner=2, damage=0, moveSpent=0, x=225, y=77, z=0>
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=232, y=78, z=2>
Unit<type="Beaufighter", owner=1, damage=0, moveSpent=22, x=223, y=77, z=2>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=233, y=79, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=231, y=71, z=2>
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=230, y=84, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=230, y=84, z=0>
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=231, y=83, z=2>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=236, y=78, z=1>
Unit<type="Ju87G", owner=2, damage=0, moveSpent=0, x=236, y=74, z=0>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=236, y=74, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=232, y=70, z=0>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=230, y=86, z=2>
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=232, y=84, z=2>
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=236, y=72, z=2>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=235, y=71, z=2>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=216, y=76, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Medium Guns", owner=1, damage=0, moveSpent=0, x=228, y=74, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Medium Guns", owner=1, damage=0, moveSpent=0, x=228, y=74, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Medium Guns", owner=1, damage=0, moveSpent=0, x=228, y=74, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Beaufighter", owner=1, damage=9, moveSpent=12, x=228, y=74, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=228, y=72, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=228, y=72, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=228, y=72, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=18, moveSpent=0, x=227, y=75, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=18, moveSpent=0, x=227, y=75, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=18, moveSpent=0, x=227, y=75, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=228, y=76, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=228, y=76, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=228, y=76, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=229, y=77, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=229, y=77, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=229, y=77, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Military Port", owner=2, damage=0, moveSpent=0, x=231, y=75, z=1>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Military Port", owner=2, damage=0, moveSpent=0, x=231, y=75, z=1>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Military Port", owner=2, damage=0, moveSpent=0, x=231, y=75, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Beaufighter", owner=1, damage=0, moveSpent=22, x=226, y=76, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Beaufighter", owner=1, damage=0, moveSpent=22, x=226, y=76, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Beaufighter", owner=1, damage=0, moveSpent=22, x=226, y=76, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F18, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F18, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F18, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F18, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=231, y=71, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=231, y=71, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=231, y=71, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Early Radar", owner=2, damage=0, moveSpent=0, x=225, y=77, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Early Radar", owner=2, damage=0, moveSpent=0, x=225, y=77, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Early Radar", owner=2, damage=0, moveSpent=0, x=225, y=77, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=232, y=78, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=232, y=78, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=232, y=78, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Ju87G", owner=2, damage=0, moveSpent=0, x=236, y=74, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Ju87G", owner=2, damage=0, moveSpent=0, x=236, y=74, z=0>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Ju87G", owner=2, damage=0, moveSpent=0, x=236, y=74, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=236, y=74, z=1>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=236, y=74, z=1>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=236, y=74, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=232, y=70, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=232, y=70, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=232, y=70, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Beaufighter", owner=1, damage=0, moveSpent=22, x=223, y=77, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Beaufighter", owner=1, damage=0, moveSpent=22, x=223, y=77, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Beaufighter", owner=1, damage=0, moveSpent=22, x=223, y=77, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=233, y=79, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=233, y=79, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=233, y=79, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=236, y=72, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=236, y=72, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=236, y=72, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=235, y=71, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=235, y=71, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=235, y=71, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Air unit in city/airfield, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Air unit in city/airfield, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Air unit in city/airfield, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Air unit in city/airfield, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Air unit in city/airfield, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Air unit in city/airfield, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=230, y=84, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=230, y=84, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=230, y=84, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=230, y=84, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=230, y=84, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F90, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=230, y=84, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=231, y=83, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=231, y=83, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=231, y=83, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=236, y=78, z=1>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=236, y=78, z=1>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=236, y=78, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=240, y=74, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=240, y=74, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=240, y=74, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=238, y=72, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F18, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F18, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=238, y=72, z=0>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 0A810F18, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 0A810F18, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
table: 06429460, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=238, y=72, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=236, y=70, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=236, y=70, z=2>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=236, y=70, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Military Port", owner=2, damage=0, moveSpent=0, x=234, y=68, z=1>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Military Port", owner=2, damage=0, moveSpent=0, x=234, y=68, z=1>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Military Port", owner=2, damage=0, moveSpent=0, x=234, y=68, z=1>
units in InRangeTable
Unit<type="Medium Guns", owner=1, damage=0, moveSpent=0, x=228, y=74, z=2>
Unit<type="Beaufighter", owner=1, damage=9, moveSpent=12, x=228, y=74, z=2>
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=228, y=72, z=0>
Unit<type="Me110", owner=2, damage=18, moveSpent=0, x=227, y=75, z=2>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=228, y=76, z=0>
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=229, y=77, z=2>
Unit<type="Military Port", owner=2, damage=0, moveSpent=0, x=231, y=75, z=1>
Unit<type="Beaufighter", owner=1, damage=0, moveSpent=22, x=226, y=76, z=2>
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=231, y=71, z=2>
Unit<type="Early Radar", owner=2, damage=0, moveSpent=0, x=225, y=77, z=0>
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=232, y=78, z=2>
Unit<type="Ju87G", owner=2, damage=0, moveSpent=0, x=236, y=74, z=0>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=236, y=74, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=232, y=70, z=0>
Unit<type="Beaufighter", owner=1, damage=0, moveSpent=22, x=223, y=77, z=2>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=233, y=79, z=2>
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=236, y=72, z=2>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=235, y=71, z=2>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=230, y=84, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=230, y=84, z=0>
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=231, y=83, z=2>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=236, y=78, z=1>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=240, y=74, z=2>
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=238, y=72, z=0>
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=236, y=70, z=2>
Unit<type="Military Port", owner=2, damage=0, moveSpent=0, x=234, y=68, z=1>
units in ractingUnitsTable
units in otherNearbyUnitsTable
Unit<type="Medium Guns", owner=1, damage=0, moveSpent=0, x=228, y=74, z=2>
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=228, y=72, z=0>
Unit<type="Me110", owner=2, damage=18, moveSpent=0, x=227, y=75, z=2>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=228, y=76, z=0>
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=229, y=77, z=2>
Unit<type="Military Port", owner=2, damage=0, moveSpent=0, x=231, y=75, z=1>
D:\Test of Time\Scenario\OTR3\events.lua:4853: attempt to call a nil value (global 'removeRadarMarker')
stack traceback:
    D:\Test of Time\Scenario\OTR3\events.lua:4853: in function <D:\Test of Time\Scenario\OTR3\events.lua:4848>
    [C]: in function 'print'
    D:\Test of Time\Scenario\OTR3\reaction.lua:5: in upvalue 'debugPrint'
    D:\Test of Time\Scenario\OTR3\reaction.lua:157: in upvalue 'makeReactionTables'
    D:\Test of Time\Scenario\OTR3\reaction.lua:232: in function 'reaction.reaction'
    D:\Test of Time\Scenario\OTR3\events.lua:3830: in upvalue 'primaryAttackReactionWrapper'
    D:\Test of Time\Scenario\OTR3\events.lua:4425: in function <D:\Test of Time\Scenario\OTR3\events.lua:4199>
function: 683A5EF0
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=231, y=71, z=2>
Unit<type="Early Radar", owner=2, damage=0, moveSpent=0, x=225, y=77, z=0>
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=232, y=78, z=2>
Unit<type="Ju87G", owner=2, damage=0, moveSpent=0, x=236, y=74, z=0>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=236, y=74, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=232, y=70, z=0>
Unit<type="Beaufighter", owner=1, damage=0, moveSpent=22, x=223, y=77, z=2>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=233, y=79, z=2>
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=236, y=72, z=2>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=235, y=71, z=2>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=234, y=70, z=0>
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=223, y=79, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=230, y=84, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=230, y=84, z=0>
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=231, y=83, z=2>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=236, y=78, z=1>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=240, y=74, z=2>
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=238, y=72, z=0>
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=236, y=70, z=2>
Unit<type="Military Port", owner=2, damage=0, moveSpent=0, x=234, y=68, z=1>
 
Thanks to @Fairline and @Tanelorn the aircraft lineup is looking pretty sweet!

I currently have four open slots but am thinking that might be 5 because the second radar seems pretty unnecessary given the changes we've put into place whereby the technology makes the first unit better. I'm leaving it in for now but it seems like a natural for the chopping block if more space is eventually needed.

 
Looking awesome!
 
The following error was thrown when a beaufighter finished off an Me110, I believe which was on a radar marker (that the British shouldn't have been able to see for that matter).

The actual error was something to do with the debugging print functions. At the very top of reaction.lua, you can set debugFeatures = false and turn off a lot of the printing. You can do the same thing on line 9 of events.lua. That will turn off the wall of text in the console (or at least a lot of it).

Should freighters sunk also take into consideration those freighter units that the Germans actually sink for points? Freighters are spawned and the Germans still have a chance to sink them before they reach port, making the Irish Sea a potential battleground, but right now no points are awarded for this.

At the moment, the code is (or is meant to be) awarding points for freighters sunk in the Irish Sea, but I don't think there are any awarded for sinkings in the convoy calculation.
 
When a B-17 is destroyed on a radar marker, it does not bring up the "damaged bomber" any more:

Code:
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=252, y=68, z=1>
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=270, y=64, z=0>
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=268, y=62, z=0>
Unit<type="Early Radar", owner=2, damage=0, moveSpent=4, x=261, y=55, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=56, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=58, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=59, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=60, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=251, y=63, z=1>
units in ractingUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=260, y=62, z=1>
units in otherNearbyUnitsTable
Unit<type="Medium Guns", owner=2, damage=4, moveSpent=1, x=65236, y=65236, z=65236>
Unit<type="B-17F", owner=1, damage=21, moveSpent=20, x=65336, y=65336, z=65336>
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=260, y=68, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=259, y=63, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=64, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=256, y=66, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=65, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=261, y=61, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=62, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=257, y=63, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=64, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=65, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=254, y=66, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=66, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=267, y=67, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=63, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=259, y=59, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=60, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=63, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=253, y=65, z=1>
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=263, y=73, z=0>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=264, y=72, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=269, y=67, z=0>
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=269, y=65, z=0>
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=267, y=63, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=58, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=60, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=62, z=1>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=252, y=68, z=1>
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=270, y=64, z=0>
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=268, y=62, z=0>
Unit<type="Early Radar", owner=2, damage=0, moveSpent=4, x=261, y=55, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=56, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=58, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=59, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=60, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=251, y=63, z=1>
The reacting unit is a , UnitType<id=66, name="B-17F", prereq="Strategic Bombers I", domain=1, attack=0, defense=6, hitpoints=20, firepower=2>, nil, nil, nil, nil, nil, nil
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Medium Guns", owner=2, damage=0, moveSpent=0, x=258, y=66, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Medium Guns", owner=2, damage=0, moveSpent=0, x=258, y=66, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Medium Guns", owner=2, damage=0, moveSpent=0, x=258, y=66, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Fw190A5", owner=2, damage=2, moveSpent=29, x=258, y=66, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=64, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=64, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=64, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=256, y=66, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=256, y=66, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=256, y=66, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=260, y=68, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=260, y=68, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=260, y=68, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=259, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=259, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=259, y=63, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=62, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
true
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=62, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into reactingUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=62, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=257, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=257, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=257, y=63, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=64, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=64, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=64, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=65, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=65, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=65, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=254, y=66, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=254, y=66, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=254, y=66, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=66, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=66, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=66, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=260, y=62, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=260, y=62, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=260, y=62, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=60, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=60, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=60, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=63, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=253, y=65, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=253, y=65, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=253, y=65, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=65, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=65, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=65, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=261, y=61, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=261, y=61, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=261, y=61, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=259, y=59, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=259, y=59, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=259, y=59, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=58, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=58, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=58, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=60, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=60, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=60, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=62, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=62, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=62, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=252, y=68, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=252, y=68, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=252, y=68, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=267, y=67, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=267, y=67, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=267, y=67, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=63, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=63, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=63, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=56, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=56, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=56, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=58, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=58, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=58, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=59, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=59, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=59, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=60, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=60, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=60, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=251, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=251, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=251, y=63, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=263, y=73, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=263, y=73, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=263, y=73, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=264, y=72, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=264, y=72, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=264, y=72, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=269, y=67, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=269, y=67, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=269, y=67, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=269, y=65, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=269, y=65, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=269, y=65, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=267, y=63, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=267, y=63, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=267, y=63, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=252, y=60, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=252, y=60, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=252, y=60, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=252, y=60, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=252, y=60, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=252, y=60, z=1>
units in InRangeTable
Unit<type="Medium Guns", owner=2, damage=0, moveSpent=0, x=258, y=66, z=1>
Unit<type="Fw190A5", owner=2, damage=2, moveSpent=29, x=258, y=66, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=64, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=256, y=66, z=0>
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=260, y=68, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=259, y=63, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=62, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=257, y=63, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=64, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=65, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=254, y=66, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=66, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=260, y=62, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=60, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=63, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=253, y=65, z=1>
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=65, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=261, y=61, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=259, y=59, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=58, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=60, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=62, z=1>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=252, y=68, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=267, y=67, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=63, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=56, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=58, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=59, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=60, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=251, y=63, z=1>
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=263, y=73, z=0>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=264, y=72, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=269, y=67, z=0>
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=269, y=65, z=0>
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=267, y=63, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=252, y=60, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=252, y=60, z=1>
units in ractingUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=62, z=1>
units in otherNearbyUnitsTable
Unit<type="Medium Guns", owner=2, damage=0, moveSpent=0, x=258, y=66, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=64, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=256, y=66, z=0>
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=260, y=68, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=259, y=63, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=257, y=63, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=64, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=65, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=254, y=66, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=66, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=260, y=62, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=60, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=63, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=253, y=65, z=1>
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=65, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=261, y=61, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=259, y=59, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=58, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=60, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=62, z=1>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=252, y=68, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=267, y=67, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=63, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=56, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=58, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=59, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=60, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=251, y=63, z=1>
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=263, y=73, z=0>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=264, y=72, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=269, y=67, z=0>
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=269, y=65, z=0>
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=267, y=63, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=252, y=60, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=252, y=60, z=1>
The reacting unit is a , UnitType<id=66, name="B-17F", prereq="Strategic Bombers I", domain=1, attack=0, defense=6, hitpoints=20, firepower=2>, nil, nil, nil, nil, nil, nil
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="A2A Rockets", owner=2, damage=0, moveSpent=0, x=258, y=66, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="A2A Rockets", owner=2, damage=0, moveSpent=0, x=258, y=66, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="A2A Rockets", owner=2, damage=0, moveSpent=0, x=258, y=66, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=15, x=258, y=66, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=18, moveSpent=20, x=258, y=64, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=18, moveSpent=20, x=258, y=64, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=18, moveSpent=20, x=258, y=64, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=256, y=66, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=256, y=66, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=256, y=66, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=258, y=68, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=258, y=68, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=258, y=68, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=260, y=68, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=260, y=68, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=260, y=68, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=259, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=259, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=259, y=63, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=62, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=62, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=62, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=257, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=257, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=257, y=63, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=64, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=64, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=64, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=65, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=65, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=65, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=254, y=66, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=254, y=66, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=254, y=66, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=66, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=66, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=66, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=260, y=62, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=260, y=62, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=260, y=62, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=60, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=60, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=60, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=63, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=253, y=65, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=253, y=65, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=253, y=65, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=65, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=65, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=65, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=261, y=61, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=261, y=61, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=261, y=61, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=259, y=59, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=259, y=59, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=259, y=59, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=58, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=58, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=58, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=60, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=60, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
function: 64D75EF0, function: 64D75EF0, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=60, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=62, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=62, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=62, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=252, y=68, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=252, y=68, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=252, y=68, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=267, y=67, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=267, y=67, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=267, y=67, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=63, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=63, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=63, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=56, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=56, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=56, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=58, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=58, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=58, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=59, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=59, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=59, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=60, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=60, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=60, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=251, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=251, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=251, y=63, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=263, y=73, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=263, y=73, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=263, y=73, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=264, y=72, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=264, y=72, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=264, y=72, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=269, y=67, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=269, y=67, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=269, y=67, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=269, y=65, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=269, y=65, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=269, y=65, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=267, y=63, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=267, y=63, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=267, y=63, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=252, y=60, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=252, y=60, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=252, y=60, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=252, y=60, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=252, y=60, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=252, y=60, z=1>
units in InRangeTable
Unit<type="A2A Rockets", owner=2, damage=10, moveSpent=1, x=65236, y=65236, z=65236>
Unit<type="Me110", owner=2, damage=0, moveSpent=15, x=258, y=66, z=1>
Unit<type="B-17F", owner=1, damage=18, moveSpent=20, x=258, y=64, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=256, y=66, z=0>
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=258, y=68, z=1>
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=260, y=68, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=259, y=63, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=62, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=257, y=63, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=64, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=65, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=254, y=66, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=66, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=260, y=62, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=60, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=63, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=253, y=65, z=1>
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=65, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=261, y=61, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=259, y=59, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=58, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=60, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=62, z=1>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=252, y=68, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=267, y=67, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=63, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=56, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=58, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=59, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=60, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=251, y=63, z=1>
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=263, y=73, z=0>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=264, y=72, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=269, y=67, z=0>
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=269, y=65, z=0>
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=267, y=63, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=252, y=60, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=252, y=60, z=1>
units in ractingUnitsTable
units in otherNearbyUnitsTable
Unit<type="A2A Rockets", owner=2, damage=10, moveSpent=1, x=65236, y=65236, z=65236>
Unit<type="B-17F", owner=1, damage=18, moveSpent=20, x=258, y=64, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=256, y=66, z=0>
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=258, y=68, z=1>
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=260, y=68, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=259, y=63, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=62, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=257, y=63, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=64, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=65, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=254, y=66, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=66, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=260, y=62, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=60, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=63, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=253, y=65, z=1>
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=65, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=261, y=61, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=259, y=59, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=58, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=60, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=62, z=1>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=252, y=68, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=267, y=67, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=63, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=56, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=58, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=59, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=60, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=251, y=63, z=1>
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=263, y=73, z=0>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=264, y=72, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=269, y=67, z=0>
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=269, y=65, z=0>
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=267, y=63, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=252, y=60, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=252, y=60, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Medium Guns", owner=2, damage=0, moveSpent=0, x=258, y=66, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Medium Guns", owner=2, damage=0, moveSpent=0, x=258, y=66, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Medium Guns", owner=2, damage=0, moveSpent=0, x=258, y=66, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Fw190A5", owner=2, damage=0, moveSpent=20, x=258, y=66, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=259, y=67, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=259, y=67, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=259, y=67, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=18, moveSpent=20, x=258, y=64, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=18, moveSpent=20, x=258, y=64, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=18, moveSpent=20, x=258, y=64, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=256, y=66, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=256, y=66, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=256, y=66, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=258, y=68, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=258, y=68, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=258, y=68, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=260, y=68, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=260, y=68, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=260, y=68, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=259, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=259, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=259, y=63, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=62, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
true
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=62, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into reactingUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=62, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=257, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=257, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=257, y=63, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=64, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=64, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=64, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=65, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=65, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=65, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=254, y=66, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=254, y=66, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=254, y=66, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=66, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=66, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=66, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=260, y=62, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=260, y=62, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=260, y=62, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=60, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=60, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=60, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
D:\Test of Time\Scenario\OTR3\events.lua:4853: attempt to call a nil value (global 'removeRadarMarker')
stack traceback:
    D:\Test of Time\Scenario\OTR3\events.lua:4853: in function <D:\Test of Time\Scenario\OTR3\events.lua:4848>
    [C]: in function 'print'
    D:\Test of Time\Scenario\OTR3\events.lua:16: in upvalue 'debugPrint'
    D:\Test of Time\Scenario\OTR3\events.lua:3407: in local 'canReactFunction'
    D:\Test of Time\Scenario\OTR3\reaction.lua:132: in upvalue 'makeReactionTables'
    D:\Test of Time\Scenario\OTR3\reaction.lua:232: in function 'reaction.reaction'
    D:\Test of Time\Scenario\OTR3\events.lua:3830: in upvalue 'primaryAttackReactionWrapper'
    D:\Test of Time\Scenario\OTR3\events.lua:4425: in function <D:\Test of Time\Scenario\OTR3\events.lua:4199>
function: 64D75EF0, function: 64D75EF0, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=63, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=253, y=65, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=253, y=65, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=253, y=65, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=65, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=65, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=65, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=261, y=61, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=261, y=61, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=261, y=61, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=259, y=59, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=259, y=59, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=259, y=59, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=58, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=58, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=58, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=60, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=60, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=60, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=62, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=62, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=62, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=252, y=68, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=252, y=68, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=252, y=68, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=267, y=67, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=267, y=67, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=267, y=67, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=63, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=63, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=63, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=56, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=56, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=56, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=58, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=58, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=58, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=59, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=59, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=59, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=60, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=60, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=60, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=251, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=251, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=251, y=63, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=263, y=73, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=263, y=73, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=263, y=73, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=264, y=72, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=264, y=72, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=264, y=72, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=269, y=67, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=269, y=67, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=269, y=67, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=269, y=65, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=269, y=65, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=269, y=65, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=267, y=63, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=267, y=63, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=267, y=63, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=252, y=60, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=252, y=60, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=252, y=60, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=252, y=60, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=252, y=60, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 04A0DE80, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=252, y=60, z=1>
units in InRangeTable
Unit<type="Medium Guns", owner=2, damage=4, moveSpent=1, x=65236, y=65236, z=65236>
Unit<type="Fw190A5", owner=2, damage=0, moveSpent=20, x=258, y=66, z=1>
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=259, y=67, z=1>
Unit<type="B-17F", owner=1, damage=21, moveSpent=20, x=65336, y=65336, z=65336>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=256, y=66, z=0>
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=258, y=68, z=1>
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=260, y=68, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=259, y=63, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=62, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=257, y=63, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=64, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=65, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=254, y=66, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=66, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=260, y=62, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=60, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=63, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=253, y=65, z=1>
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=65, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=261, y=61, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=259, y=59, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=58, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=60, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=62, z=1>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=252, y=68, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=267, y=67, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=63, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=56, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=58, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=59, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=60, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=251, y=63, z=1>
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=263, y=73, z=0>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=264, y=72, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=269, y=67, z=0>
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=269, y=65, z=0>
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=267, y=63, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=252, y=60, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=252, y=60, z=1>
units in ractingUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=62, z=1>
units in otherNearbyUnitsTable
Unit<type="Medium Guns", owner=2, damage=4, moveSpent=1, x=65236, y=65236, z=65236>
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=259, y=67, z=1>
Unit<type="B-17F", owner=1, damage=21, moveSpent=20, x=65336, y=65336, z=65336>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=256, y=66, z=0>
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=258, y=68, z=1>
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=260, y=68, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=259, y=63, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=257, y=63, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=64, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=65, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=254, y=66, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=66, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=260, y=62, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=60, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=63, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=253, y=65, z=1>
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=0, x=258, y=72, z=2>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=65, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=261, y=61, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=259, y=59, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=58, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=60, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=62, z=1>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=252, y=68, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=267, y=67, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=63, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=258, y=56, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=256, y=58, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=255, y=59, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=254, y=60, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=251, y=63, z=1>
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=263, y=73, z=0>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=264, y=72, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=269, y=67, z=0>
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=269, y=65, z=0>
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=267, y=63, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=252, y=60, z=0>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=252, y=60, z=1>
The reacting unit is a , UnitType<id=66, name="B-17F", prereq="Strategic Bombers I", domain=1, attack=0, defense=6, hitpoints=20, firepower=2>, nil, nil, nil, nil, nil, nil
 
I'm about 22 turns into a "loose" playtest (I'm not going to min/max against myself and of course there's no element of surprise). I've observed the following:

Bugs & Events Fixes Needed
-The marker issue reported above including the non-spawning of damaged B-17's on marked tiles (I haven't tried the fix you've provided and am not sure if it would help the B-17 issue);

-We definitely, definitely need a text box to pop up regarding interceptions and bomber gunners (preferably once per attack trigger rather than once per reaction as many units can react and that could get old quick);

-Unfortunately, units that are killed by a reaction don't show up in the casualties section. That's not the end of the world but it's another reason why the reaction text is so badly needed;

-Freighters sunk outside of the convoy zone should count for points. One reason for the zone was to condense, but not eliminate, the Battle of the Atlantic, and there is still 1-2 turns minimum where the freighters are exposed in our current set up.

-Perhaps Germany should get some points for killing Allied urban centers - otherwise there's not much reason to pursue V1 and V2 technology. The hope might be that these vengeance weapons could turn the tide of a losing war (pretty accurate hope, if a bit pie in the sky).

-Events still talk about fuel being offloaded though this isn't currently accurate (I'm wondering if perhaps we should give 50-100 gold though... 1,000 was way too much but the game is much slower than before so 50-100 might help).

***The long-range escort system might need tweaking. I believe it currently checks for kills outside of an allied fighters max range (which I assume means 50 % of its movement points). The P-38's 1/2 distance is 64 tiles. That gets them all the way past Hamburg. That might be OK - it might not.

Stuff that I will fix
-Finalize who Allied commander should be
-Glasgow doesn't start with a military port but should
-Quartermaster should be a little more expensive - can build 3 or 4 of them on first turn and alleviate fuel shortage
-Stukas should be cheaper than He111s since they're so slow
-Pressing 'k' as U-Boat doesn't seem to do anything in the convoy zone which is fine but also I need to change the readme and the text on the map
-287,95 and surrounding area need to be changed to railtrack
-RAF should start with more Stirlings at home so they have another chance after losing everything at Cologne to keep the game moving along
-USAAF should probably have a few more B-17s as well
-Rename NEW Industry III to Industry III
-Change Readme to reflect that Me110s can take damage
-172,74 needs a train connection
-Change attacks per turn of the U-Boats to 2

General Observations
-By about turn 16 or so, the Allies are humming with aircraft production, but unless they're given more bombers up front, the scenario will drag a bit until then. This isn't necessarily "bad" considering how many scenarios out there have an initial buildup section, but it might be better if there could be action from the first turn onward.

-Attacking British port cities and taking out their urban centers is a big time, big deal strategy for Germany now that it limits how many freighters can dock. I expect the approaches to England to be a major contested battle ground in any true multiplayer scenario.

-I brought a force of 24 tightly-packed B-17s straight into the thick of the Luftwaffe. They were unescorted and hit by 15 or so German fighters over Holland. They managed to shoot down 2-3 German fighters by themselves on reaction and mauled 2 more. Enough B-17s survived to destroy 3 factories in Essen and totally shut it down. It went from a city with 140 production to just 9 over night. I allowed the B-17s to get to Holland before "finding them" but I also hit them with everything the Luftwaffe had. I'm sure that if I play the next turn, they'll be cut up again and perhaps few will make it out alive, but with careful planning (and a strategy of taking out radar facilities wherever seen), a decently sized force can attack the Ruhr at least. Also worth noting, though the P-47s lack the range to sit on top of the bombers over Holland, they can just make it to shoot down a few fighters that attack the bombers there. Germany lost 5-6 fighters altogether, which they really can't afford.
 
Additional error (I'll try making the fix you suggested in a moment):

Code:
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=272, y=86, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=272, y=86, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=272, y=86, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=272, y=86, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=273, y=87, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=273, y=87, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=273, y=87, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=274, y=88, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=274, y=88, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=274, y=88, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=0, x=280, y=72, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=0, x=280, y=72, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=0, x=280, y=72, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Fw190A5", owner=2, damage=2, moveSpent=30, x=265, y=75, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Fw190A5", owner=2, damage=2, moveSpent=30, x=265, y=75, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Fw190A5", owner=2, damage=2, moveSpent=30, x=265, y=75, z=1>
units in InRangeTable
Unit<type="Medium Guns", owner=2, damage=10, moveSpent=1, x=65236, y=65236, z=65236>
Unit<type="Fw190A5", owner=2, damage=2, moveSpent=29, x=274, y=78, z=1>
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=275, y=77, z=2>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=274, y=76, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=274, y=76, z=0>
Unit<type="B-17F", owner=1, damage=18, moveSpent=20, x=273, y=77, z=1>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=272, y=78, z=2>
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=273, y=79, z=2>
Unit<type="Refinery II", owner=2, damage=0, moveSpent=0, x=277, y=77, z=1>
Unit<type="Refinery I", owner=2, damage=0, moveSpent=0, x=276, y=76, z=1>
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=275, y=75, z=2>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=273, y=75, z=2>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=271, y=79, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=271, y=79, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=271, y=79, z=0>
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=273, y=81, z=2>
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=279, y=77, z=2>
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=278, y=76, z=2>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=275, y=73, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=272, y=74, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=271, y=75, z=1>
Unit<type="Industry III", owner=2, damage=21, moveSpent=0, x=270, y=76, z=1>
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=269, y=77, z=1>
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=268, y=78, z=1>
Unit<type="Refinery I", owner=2, damage=0, moveSpent=0, x=271, y=81, z=1>
Unit<type="Refinery I", owner=2, damage=0, moveSpent=0, x=274, y=84, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=280, y=76, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=280, y=76, z=0>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=279, y=75, z=2>
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=278, y=74, z=1>
Unit<type="B-17F", owner=1, damage=6, moveSpent=20, x=276, y=72, z=1>
Unit<type="B-17F", owner=1, damage=5, moveSpent=20, x=275, y=71, z=1>
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=0, x=274, y=70, z=0>
Unit<type="B-17F", owner=1, damage=18, moveSpent=20, x=274, y=70, z=1>
Unit<type="B-17F", owner=1, damage=7, moveSpent=20, x=273, y=71, z=1>
Unit<type="B-17F", owner=1, damage=6, moveSpent=20, x=272, y=72, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=271, y=73, z=1>
Unit<type="Damaged B-17F", owner=1, damage=0, moveSpent=0, x=269, y=75, z=1>
Unit<type="Damaged B-17F", owner=1, damage=0, moveSpent=0, x=269, y=75, z=1>
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=271, y=83, z=2>
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=273, y=85, z=2>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=274, y=86, z=2>
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=275, y=87, z=1>
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=0, x=284, y=78, z=0>
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=280, y=74, z=1>
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=279, y=73, z=1>
Unit<type="B-17F", owner=1, damage=14, moveSpent=20, x=272, y=70, z=1>
Unit<type="Damaged B-17F", owner=1, damage=18, moveSpent=0, x=271, y=71, z=1>
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=0, x=270, y=72, z=0>
Unit<type="Damaged B-17F", owner=1, damage=0, moveSpent=0, x=270, y=72, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=269, y=73, z=1>
Unit<type="Me109G6", owner=2, damage=4, moveSpent=20, x=268, y=74, z=1>
Unit<type="Fw190A5", owner=2, damage=6, moveSpent=30, x=268, y=74, z=1>
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=267, y=75, z=1>
Unit<type="Me109G6", owner=2, damage=0, moveSpent=20, x=267, y=75, z=1>
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=267, y=75, z=1>
Unit<type="Me109G6", owner=2, damage=0, moveSpent=20, x=266, y=76, z=1>
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=0, x=268, y=82, z=0>
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=0, x=272, y=86, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=272, y=86, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=272, y=86, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=272, y=86, z=0>
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=273, y=87, z=1>
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=274, y=88, z=1>
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=0, x=280, y=72, z=0>
Unit<type="Fw190A5", owner=2, damage=2, moveSpent=30, x=265, y=75, z=1>
units in ractingUnitsTable
Unit<type="B-17F", owner=1, damage=18, moveSpent=20, x=273, y=77, z=1>
units in otherNearbyUnitsTable
Unit<type="Medium Guns", owner=2, damage=10, moveSpent=1, x=65236, y=65236, z=65236>
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=275, y=77, z=2>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=274, y=76, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=274, y=76, z=0>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=272, y=78, z=2>
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=273, y=79, z=2>
Unit<type="Refinery II", owner=2, damage=0, moveSpent=0, x=277, y=77, z=1>
Unit<type="Refinery I", owner=2, damage=0, moveSpent=0, x=276, y=76, z=1>
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=275, y=75, z=2>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=273, y=75, z=2>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=271, y=79, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=271, y=79, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=271, y=79, z=0>
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=273, y=81, z=2>
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=279, y=77, z=2>
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=278, y=76, z=2>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=275, y=73, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=272, y=74, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=271, y=75, z=1>
Unit<type="Industry III", owner=2, damage=21, moveSpent=0, x=270, y=76, z=1>
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=269, y=77, z=1>
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=268, y=78, z=1>
Unit<type="Refinery I", owner=2, damage=0, moveSpent=0, x=271, y=81, z=1>
Unit<type="Refinery I", owner=2, damage=0, moveSpent=0, x=274, y=84, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=280, y=76, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=280, y=76, z=0>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=279, y=75, z=2>
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=278, y=74, z=1>
Unit<type="B-17F", owner=1, damage=6, moveSpent=20, x=276, y=72, z=1>
Unit<type="B-17F", owner=1, damage=5, moveSpent=20, x=275, y=71, z=1>
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=0, x=274, y=70, z=0>
Unit<type="B-17F", owner=1, damage=18, moveSpent=20, x=274, y=70, z=1>
Unit<type="B-17F", owner=1, damage=7, moveSpent=20, x=273, y=71, z=1>
Unit<type="B-17F", owner=1, damage=6, moveSpent=20, x=272, y=72, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=271, y=73, z=1>
Unit<type="Damaged B-17F", owner=1, damage=0, moveSpent=0, x=269, y=75, z=1>
Unit<type="Damaged B-17F", owner=1, damage=0, moveSpent=0, x=269, y=75, z=1>
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=271, y=83, z=2>
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=273, y=85, z=2>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=274, y=86, z=2>
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=275, y=87, z=1>
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=0, x=284, y=78, z=0>
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=280, y=74, z=1>
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=279, y=73, z=1>
Unit<type="B-17F", owner=1, damage=14, moveSpent=20, x=272, y=70, z=1>
Unit<type="Damaged B-17F", owner=1, damage=18, moveSpent=0, x=271, y=71, z=1>
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=0, x=270, y=72, z=0>
Unit<type="Damaged B-17F", owner=1, damage=0, moveSpent=0, x=270, y=72, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=269, y=73, z=1>
Unit<type="Me109G6", owner=2, damage=4, moveSpent=20, x=268, y=74, z=1>
Unit<type="Fw190A5", owner=2, damage=6, moveSpent=30, x=268, y=74, z=1>
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=267, y=75, z=1>
Unit<type="Me109G6", owner=2, damage=0, moveSpent=20, x=267, y=75, z=1>
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=267, y=75, z=1>
Unit<type="Me109G6", owner=2, damage=0, moveSpent=20, x=266, y=76, z=1>
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=0, x=268, y=82, z=0>
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=0, x=272, y=86, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=272, y=86, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=272, y=86, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=272, y=86, z=0>
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=273, y=87, z=1>
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=274, y=88, z=1>
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=0, x=280, y=72, z=0>
Unit<type="Fw190A5", owner=2, damage=2, moveSpent=30, x=265, y=75, z=1>
The reacting unit is a , UnitType<id=66, name="B-17F", prereq="Strategic Bombers I", domain=1, attack=0, defense=6, hitpoints=20, firepower=2>, nil, nil, nil, nil, nil, nil
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Light Guns", owner=2, damage=0, moveSpent=0, x=270, y=70, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Light Guns", owner=2, damage=0, moveSpent=0, x=270, y=70, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Light Guns", owner=2, damage=0, moveSpent=0, x=270, y=70, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=8, moveSpent=19, x=270, y=70, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Damaged B-17F", owner=1, damage=18, moveSpent=0, x=271, y=71, z=1>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Damaged B-17F", owner=1, damage=18, moveSpent=0, x=271, y=71, z=1>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Damaged B-17F", owner=1, damage=18, moveSpent=0, x=271, y=71, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=14, moveSpent=20, x=272, y=70, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA9B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA9B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
true
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=14, moveSpent=20, x=272, y=70, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA9B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA9B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into reactingUnitsTable
Unit<type="B-17F", owner=1, damage=14, moveSpent=20, x=272, y=70, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=0, x=270, y=72, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=0, x=270, y=72, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=0, x=270, y=72, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Damaged B-17F", owner=1, damage=0, moveSpent=0, x=270, y=72, z=1>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Damaged B-17F", owner=1, damage=0, moveSpent=0, x=270, y=72, z=1>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Damaged B-17F", owner=1, damage=0, moveSpent=0, x=270, y=72, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=271, y=73, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA9B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA9B0, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=271, y=73, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA9B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA9B0, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=271, y=73, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=6, moveSpent=20, x=272, y=72, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA9B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA9B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
true
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=6, moveSpent=20, x=272, y=72, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA9B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA9B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into reactingUnitsTable
Unit<type="B-17F", owner=1, damage=6, moveSpent=20, x=272, y=72, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=7, moveSpent=20, x=273, y=71, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA9B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA9B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
true
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=7, moveSpent=20, x=273, y=71, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA9B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA9B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into reactingUnitsTable
Unit<type="B-17F", owner=1, damage=7, moveSpent=20, x=273, y=71, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=0, x=274, y=70, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=0, x=274, y=70, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
function: 67F25EF0
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=0, x=274, y=70, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=18, moveSpent=20, x=274, y=70, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA9B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA9B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
true
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=18, moveSpent=20, x=274, y=70, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA9B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA9B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into reactingUnitsTable
Unit<type="B-17F", owner=1, damage=18, moveSpent=20, x=274, y=70, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=269, y=67, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=269, y=67, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=269, y=67, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=267, y=71, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=267, y=71, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=267, y=71, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=269, y=73, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA9B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA9B0, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=269, y=73, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA9B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA9B0, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=269, y=73, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=271, y=75, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA9B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA9B0, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=271, y=75, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA9B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA9B0, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=271, y=75, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=272, y=74, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA9B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA9B0, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=272, y=74, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA9B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA9B0, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=272, y=74, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=5, moveSpent=20, x=275, y=71, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA9B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA9B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=5, moveSpent=20, x=275, y=71, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA9B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA9B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=5, moveSpent=20, x=275, y=71, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=270, y=64, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=270, y=64, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=270, y=64, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=269, y=65, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=269, y=65, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=269, y=65, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=267, y=67, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=267, y=67, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=267, y=67, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=0, moveSpent=20, x=266, y=72, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=0, moveSpent=20, x=266, y=72, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me109G6", owner=2, damage=0, moveSpent=20, x=266, y=72, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=4, moveSpent=20, x=268, y=74, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=4, moveSpent=20, x=268, y=74, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me109G6", owner=2, damage=4, moveSpent=20, x=268, y=74, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Fw190A5", owner=2, damage=6, moveSpent=30, x=268, y=74, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Fw190A5", owner=2, damage=6, moveSpent=30, x=268, y=74, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Fw190A5", owner=2, damage=6, moveSpent=30, x=268, y=74, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Damaged B-17F", owner=1, damage=0, moveSpent=0, x=269, y=75, z=1>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Damaged B-17F", owner=1, damage=0, moveSpent=0, x=269, y=75, z=1>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Damaged B-17F", owner=1, damage=0, moveSpent=0, x=269, y=75, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Damaged B-17F", owner=1, damage=0, moveSpent=0, x=269, y=75, z=1>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Damaged B-17F", owner=1, damage=0, moveSpent=0, x=269, y=75, z=1>
NoEntryInTable, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Damaged B-17F", owner=1, damage=0, moveSpent=0, x=269, y=75, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Industry III", owner=2, damage=21, moveSpent=0, x=270, y=76, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Industry III", owner=2, damage=21, moveSpent=0, x=270, y=76, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Industry III", owner=2, damage=21, moveSpent=0, x=270, y=76, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=273, y=75, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=273, y=75, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=273, y=75, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=275, y=73, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA9B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA9B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=275, y=73, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA9B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA9B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=275, y=73, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=6, moveSpent=20, x=276, y=72, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA9B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA9B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=6, moveSpent=20, x=276, y=72, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA9B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA9B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=6, moveSpent=20, x=276, y=72, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=264, y=72, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=264, y=72, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=264, y=72, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=265, y=73, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=265, y=73, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=265, y=73, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=267, y=75, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=267, y=75, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=267, y=75, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=0, moveSpent=20, x=267, y=75, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=0, moveSpent=20, x=267, y=75, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me109G6", owner=2, damage=0, moveSpent=20, x=267, y=75, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=267, y=75, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=267, y=75, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=267, y=75, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=269, y=77, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=269, y=77, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=269, y=77, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=271, y=79, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=271, y=79, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=271, y=79, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=271, y=79, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=271, y=79, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=271, y=79, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=271, y=79, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=271, y=79, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=271, y=79, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=272, y=78, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=272, y=78, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=272, y=78, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=18, moveSpent=20, x=273, y=77, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA9B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA9B0, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="B-17F", owner=1, damage=18, moveSpent=20, x=273, y=77, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA9B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA9B0, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="B-17F", owner=1, damage=18, moveSpent=20, x=273, y=77, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=274, y=76, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=274, y=76, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=274, y=76, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=274, y=76, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=274, y=76, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=274, y=76, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=275, y=75, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=275, y=75, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=275, y=75, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=268, y=62, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=268, y=62, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=268, y=62, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=267, y=63, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=267, y=63, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=267, y=63, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=65, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=65, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=65, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=263, y=73, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=263, y=73, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=263, y=73, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Fw190A5", owner=2, damage=2, moveSpent=30, x=265, y=75, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Fw190A5", owner=2, damage=2, moveSpent=30, x=265, y=75, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Fw190A5", owner=2, damage=2, moveSpent=30, x=265, y=75, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=0, moveSpent=20, x=266, y=76, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=0, moveSpent=20, x=266, y=76, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me109G6", owner=2, damage=0, moveSpent=20, x=266, y=76, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=268, y=78, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=268, y=78, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=268, y=78, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Refinery I", owner=2, damage=0, moveSpent=0, x=271, y=81, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Refinery I", owner=2, damage=0, moveSpent=0, x=271, y=81, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Refinery I", owner=2, damage=0, moveSpent=0, x=271, y=81, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=273, y=79, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=273, y=79, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=273, y=79, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=275, y=77, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=275, y=77, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=275, y=77, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Refinery I", owner=2, damage=0, moveSpent=0, x=276, y=76, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Refinery I", owner=2, damage=0, moveSpent=0, x=276, y=76, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Refinery I", owner=2, damage=0, moveSpent=0, x=276, y=76, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=278, y=74, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=278, y=74, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=278, y=74, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=279, y=73, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=279, y=73, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=279, y=73, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=0, x=280, y=72, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=0, x=280, y=72, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=0, x=280, y=72, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=63, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=63, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=63, z=0>
units in InRangeTable
Unit<type="Light Guns", owner=2, damage=10, moveSpent=1, x=65236, y=65236, z=65236>
Unit<type="Me109G6", owner=2, damage=8, moveSpent=19, x=270, y=70, z=1>
Unit<type="Damaged B-17F", owner=1, damage=18, moveSpent=0, x=271, y=71, z=1>
Unit<type="B-17F", owner=1, damage=17, moveSpent=20, x=272, y=70, z=1>
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=0, x=270, y=72, z=0>
Unit<type="Damaged B-17F", owner=1, damage=0, moveSpent=0, x=270, y=72, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=271, y=73, z=1>
Unit<type="B-17F", owner=1, damage=6, moveSpent=20, x=272, y=72, z=1>
Unit<type="B-17F", owner=1, damage=7, moveSpent=20, x=273, y=71, z=1>
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=0, x=274, y=70, z=0>
Unit<type="B-17F", owner=1, damage=18, moveSpent=20, x=274, y=70, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=269, y=67, z=0>
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=267, y=71, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=269, y=73, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=271, y=75, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=272, y=74, z=1>
Unit<type="B-17F", owner=1, damage=5, moveSpent=20, x=275, y=71, z=1>
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=270, y=64, z=0>
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=269, y=65, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=267, y=67, z=0>
Unit<type="Me109G6", owner=2, damage=0, moveSpent=20, x=266, y=72, z=1>
Unit<type="Me109G6", owner=2, damage=4, moveSpent=20, x=268, y=74, z=1>
Unit<type="Fw190A5", owner=2, damage=6, moveSpent=30, x=268, y=74, z=1>
Unit<type="Damaged B-17F", owner=1, damage=0, moveSpent=0, x=269, y=75, z=1>
Unit<type="Damaged B-17F", owner=1, damage=0, moveSpent=0, x=269, y=75, z=1>
Unit<type="Industry III", owner=2, damage=21, moveSpent=0, x=270, y=76, z=1>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=273, y=75, z=2>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=275, y=73, z=1>
Unit<type="B-17F", owner=1, damage=6, moveSpent=20, x=276, y=72, z=1>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=264, y=72, z=1>
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=265, y=73, z=1>
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=267, y=75, z=1>
Unit<type="Me109G6", owner=2, damage=0, moveSpent=20, x=267, y=75, z=1>
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=267, y=75, z=1>
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=269, y=77, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=271, y=79, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=271, y=79, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=271, y=79, z=0>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=272, y=78, z=2>
Unit<type="B-17F", owner=1, damage=18, moveSpent=20, x=273, y=77, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=274, y=76, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=274, y=76, z=0>
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=275, y=75, z=2>
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=268, y=62, z=0>
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=267, y=63, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=65, z=0>
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=263, y=73, z=0>
Unit<type="Fw190A5", owner=2, damage=2, moveSpent=30, x=265, y=75, z=1>
Unit<type="Me109G6", owner=2, damage=0, moveSpent=20, x=266, y=76, z=1>
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=268, y=78, z=1>
Unit<type="Refinery I", owner=2, damage=0, moveSpent=0, x=271, y=81, z=1>
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=273, y=79, z=2>
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=275, y=77, z=2>
Unit<type="Refinery I", owner=2, damage=0, moveSpent=0, x=276, y=76, z=1>
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=278, y=74, z=1>
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=279, y=73, z=1>
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=0, x=280, y=72, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=63, z=0>
units in ractingUnitsTable
Unit<type="B-17F", owner=1, damage=17, moveSpent=20, x=272, y=70, z=1>
Unit<type="B-17F", owner=1, damage=6, moveSpent=20, x=272, y=72, z=1>
Unit<type="B-17F", owner=1, damage=7, moveSpent=20, x=273, y=71, z=1>
Unit<type="B-17F", owner=1, damage=18, moveSpent=20, x=274, y=70, z=1>
units in otherNearbyUnitsTable
Unit<type="Light Guns", owner=2, damage=10, moveSpent=1, x=65236, y=65236, z=65236>
Unit<type="Damaged B-17F", owner=1, damage=18, moveSpent=0, x=271, y=71, z=1>
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=0, x=270, y=72, z=0>
Unit<type="Damaged B-17F", owner=1, damage=0, moveSpent=0, x=270, y=72, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=271, y=73, z=1>
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=0, x=274, y=70, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=269, y=67, z=0>
Unit<type="Fw190A5", owner=2, damage=8, moveSpent=30, x=267, y=71, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=269, y=73, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=271, y=75, z=1>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=272, y=74, z=1>
Unit<type="B-17F", owner=1, damage=5, moveSpent=20, x=275, y=71, z=1>
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=270, y=64, z=0>
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=269, y=65, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=267, y=67, z=0>
Unit<type="Me109G6", owner=2, damage=0, moveSpent=20, x=266, y=72, z=1>
Unit<type="Me109G6", owner=2, damage=4, moveSpent=20, x=268, y=74, z=1>
Unit<type="Fw190A5", owner=2, damage=6, moveSpent=30, x=268, y=74, z=1>
Unit<type="Damaged B-17F", owner=1, damage=0, moveSpent=0, x=269, y=75, z=1>
Unit<type="Damaged B-17F", owner=1, damage=0, moveSpent=0, x=269, y=75, z=1>
Unit<type="Industry III", owner=2, damage=21, moveSpent=0, x=270, y=76, z=1>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=273, y=75, z=2>
Unit<type="B-17F", owner=1, damage=0, moveSpent=20, x=275, y=73, z=1>
Unit<type="B-17F", owner=1, damage=6, moveSpent=20, x=276, y=72, z=1>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=264, y=72, z=1>
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=265, y=73, z=1>
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=267, y=75, z=1>
Unit<type="Me109G6", owner=2, damage=0, moveSpent=20, x=267, y=75, z=1>
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=267, y=75, z=1>
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=269, y=77, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=271, y=79, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=271, y=79, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=271, y=79, z=0>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=272, y=78, z=2>
Unit<type="B-17F", owner=1, damage=18, moveSpent=20, x=273, y=77, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=274, y=76, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=274, y=76, z=0>
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=275, y=75, z=2>
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=268, y=62, z=0>
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=267, y=63, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=65, z=0>
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=263, y=73, z=0>
Unit<type="Fw190A5", owner=2, damage=2, moveSpent=30, x=265, y=75, z=1>
Unit<type="Me109G6", owner=2, damage=0, moveSpent=20, x=266, y=76, z=1>
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=268, y=78, z=1>
Unit<type="Refinery I", owner=2, damage=0, moveSpent=0, x=271, y=81, z=1>
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=273, y=79, z=2>
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=275, y=77, z=2>
Unit<type="Refinery I", owner=2, damage=0, moveSpent=0, x=276, y=76, z=1>
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=278, y=74, z=1>
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=279, y=73, z=1>
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=0, x=280, y=72, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=265, y=63, z=0>
The reacting unit is a , UnitType<id=66, name="B-17F", prereq="Strategic Bombers I", domain=1, attack=0, defense=6, hitpoints=20, firepower=2>, nil, nil, nil, nil, nil, nil
The reacting unit is a , UnitType<id=66, name="B-17F", prereq="Strategic Bombers I", domain=1, attack=0, defense=6, hitpoints=20, firepower=2>, nil, nil, nil, nil, nil, nil
The reacting unit is a , UnitType<id=66, name="B-17F", prereq="Strategic Bombers I", domain=1, attack=0, defense=6, hitpoints=20, firepower=2>, nil, nil, nil, nil, nil, nil
P-47D11 base Error is0, nil, nil, nil, nil, nil, nil, nil
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Light Guns", owner=2, damage=0, moveSpent=0, x=250, y=60, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Light Guns", owner=2, damage=0, moveSpent=0, x=250, y=60, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Light Guns", owner=2, damage=0, moveSpent=0, x=250, y=60, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=2, moveSpent=11, x=250, y=60, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=252, y=60, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=252, y=60, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=252, y=60, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="P-47D11", owner=1, damage=0, moveSpent=30, x=250, y=58, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
true
canReactFunction for reacting unit
Unit<type="P-47D11", owner=1, damage=0, moveSpent=30, x=250, y=58, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
This unit inserted into reactingUnitsTable
Unit<type="P-47D11", owner=1, damage=0, moveSpent=30, x=250, y=58, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="P-47D11", owner=1, damage=0, moveSpent=30, x=247, y=61, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
true
canReactFunction for reacting unit
Unit<type="P-47D11", owner=1, damage=0, moveSpent=30, x=247, y=61, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
This unit inserted into reactingUnitsTable
Unit<type="P-47D11", owner=1, damage=0, moveSpent=30, x=247, y=61, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=252, y=64, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=252, y=64, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=252, y=64, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="P-47D11", owner=1, damage=0, moveSpent=30, x=246, y=62, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="P-47D11", owner=1, damage=0, moveSpent=30, x=246, y=62, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
function: 67F25EF0, function: 67F25EF0, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="P-47D11", owner=1, damage=0, moveSpent=30, x=246, y=62, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="P-47D11", owner=1, damage=13, moveSpent=30, x=247, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="P-47D11", owner=1, damage=13, moveSpent=30, x=247, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="P-47D11", owner=1, damage=13, moveSpent=30, x=247, y=63, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=244, y=58, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=244, y=58, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=244, y=58, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=242, y=60, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=242, y=60, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=242, y=60, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=245, y=63, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=245, y=63, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=245, y=63, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Military Port", owner=2, damage=0, moveSpent=0, x=246, y=64, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Military Port", owner=2, damage=0, moveSpent=0, x=246, y=64, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Military Port", owner=2, damage=0, moveSpent=0, x=246, y=64, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="P-47D11", owner=1, damage=13, moveSpent=30, x=247, y=65, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="P-47D11", owner=1, damage=13, moveSpent=30, x=247, y=65, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="P-47D11", owner=1, damage=13, moveSpent=30, x=247, y=65, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="P-47D11", owner=1, damage=5, moveSpent=30, x=248, y=66, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="P-47D11", owner=1, damage=5, moveSpent=30, x=248, y=66, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="P-47D11", owner=1, damage=5, moveSpent=30, x=248, y=66, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=252, y=68, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=252, y=68, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=252, y=68, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=254, y=66, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=254, y=66, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=254, y=66, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=259, y=59, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=259, y=59, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=259, y=59, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=242, y=62, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=242, y=62, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=242, y=62, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=244, y=64, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=244, y=64, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=244, y=64, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=245, y=65, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=245, y=65, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=245, y=65, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=245, y=65, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=245, y=65, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=245, y=65, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=246, y=66, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=246, y=66, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=246, y=66, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=256, y=66, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=256, y=66, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=256, y=66, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=243, y=65, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=243, y=65, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=243, y=65, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="3.7cm Flak", owner=2, damage=0, moveSpent=0, x=249, y=71, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="3.7cm Flak", owner=2, damage=0, moveSpent=0, x=249, y=71, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="3.7cm Flak", owner=2, damage=0, moveSpent=0, x=249, y=71, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="3.7cm Flak", owner=2, damage=0, moveSpent=0, x=249, y=71, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="3.7cm Flak", owner=2, damage=0, moveSpent=0, x=249, y=71, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="3.7cm Flak", owner=2, damage=0, moveSpent=0, x=249, y=71, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=249, y=71, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=249, y=71, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=249, y=71, z=2>
units in InRangeTable
Unit<type="Light Guns", owner=2, damage=10, moveSpent=1, x=65236, y=65236, z=65236>
Unit<type="Me109G6", owner=2, damage=2, moveSpent=11, x=250, y=60, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=252, y=60, z=0>
Unit<type="P-47D11", owner=1, damage=6, moveSpent=30, x=250, y=58, z=1>
Unit<type="P-47D11", owner=1, damage=0, moveSpent=30, x=247, y=61, z=1>
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=252, y=64, z=1>
Unit<type="P-47D11", owner=1, damage=0, moveSpent=30, x=246, y=62, z=1>
Unit<type="P-47D11", owner=1, damage=13, moveSpent=30, x=247, y=63, z=1>
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=244, y=58, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=242, y=60, z=0>
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=245, y=63, z=2>
Unit<type="Military Port", owner=2, damage=0, moveSpent=0, x=246, y=64, z=1>
Unit<type="P-47D11", owner=1, damage=13, moveSpent=30, x=247, y=65, z=1>
Unit<type="P-47D11", owner=1, damage=5, moveSpent=30, x=248, y=66, z=1>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=252, y=68, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=254, y=66, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=259, y=59, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=242, y=62, z=0>
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=244, y=64, z=2>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=245, y=65, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=245, y=65, z=0>
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=246, y=66, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=256, y=66, z=0>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=243, y=65, z=2>
Unit<type="3.7cm Flak", owner=2, damage=0, moveSpent=0, x=249, y=71, z=0>
Unit<type="3.7cm Flak", owner=2, damage=0, moveSpent=0, x=249, y=71, z=2>
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=249, y=71, z=2>
units in ractingUnitsTable
Unit<type="P-47D11", owner=1, damage=0, moveSpent=30, x=247, y=61, z=1>
Unit<type="P-47D11", owner=1, damage=6, moveSpent=30, x=250, y=58, z=1>
units in otherNearbyUnitsTable
Unit<type="Light Guns", owner=2, damage=10, moveSpent=1, x=65236, y=65236, z=65236>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=252, y=60, z=0>
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=252, y=64, z=1>
Unit<type="P-47D11", owner=1, damage=0, moveSpent=30, x=246, y=62, z=1>
Unit<type="P-47D11", owner=1, damage=13, moveSpent=30, x=247, y=63, z=1>
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=244, y=58, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=242, y=60, z=0>
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=245, y=63, z=2>
Unit<type="Military Port", owner=2, damage=0, moveSpent=0, x=246, y=64, z=1>
Unit<type="P-47D11", owner=1, damage=13, moveSpent=30, x=247, y=65, z=1>
Unit<type="P-47D11", owner=1, damage=5, moveSpent=30, x=248, y=66, z=1>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=252, y=68, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=254, y=66, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=259, y=59, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=242, y=62, z=0>
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=244, y=64, z=2>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=245, y=65, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=245, y=65, z=0>
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=246, y=66, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=256, y=66, z=0>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=243, y=65, z=2>
Unit<type="3.7cm Flak", owner=2, damage=0, moveSpent=0, x=249, y=71, z=0>
Unit<type="3.7cm Flak", owner=2, damage=0, moveSpent=0, x=249, y=71, z=2>
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=249, y=71, z=2>
The reacting unit is a , UnitType<id=50, name="P-47D11", prereq="Escort Fighters I", domain=1, attack=0, defense=7, hitpoints=20, firepower=2>, nil, nil, nil, nil, nil, nil
The reacting unit is a , UnitType<id=50, name="P-47D11", prereq="Escort Fighters I", domain=1, attack=0, defense=7, hitpoints=20, firepower=2>, nil, nil, nil, nil, nil, nil
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Light Guns", owner=2, damage=0, moveSpent=0, x=250, y=60, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Light Guns", owner=2, damage=0, moveSpent=0, x=250, y=60, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Light Guns", owner=2, damage=0, moveSpent=0, x=250, y=60, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=5, moveSpent=19, x=250, y=60, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=252, y=60, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=252, y=60, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=252, y=60, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="P-47D11", owner=1, damage=6, moveSpent=30, x=250, y=58, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
true
canReactFunction for reacting unit
Unit<type="P-47D11", owner=1, damage=6, moveSpent=30, x=250, y=58, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
This unit inserted into reactingUnitsTable
Unit<type="P-47D11", owner=1, damage=6, moveSpent=30, x=250, y=58, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="P-47D11", owner=1, damage=0, moveSpent=30, x=247, y=61, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
true
canReactFunction for reacting unit
Unit<type="P-47D11", owner=1, damage=0, moveSpent=30, x=247, y=61, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
This unit inserted into reactingUnitsTable
Unit<type="P-47D11", owner=1, damage=0, moveSpent=30, x=247, y=61, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=252, y=64, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=252, y=64, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=252, y=64, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="P-47D11", owner=1, damage=0, moveSpent=30, x=246, y=62, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="P-47D11", owner=1, damage=0, moveSpent=30, x=246, y=62, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="P-47D11", owner=1, damage=0, moveSpent=30, x=246, y=62, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="P-47D11", owner=1, damage=13, moveSpent=30, x=247, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="P-47D11", owner=1, damage=13, moveSpent=30, x=247, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="P-47D11", owner=1, damage=13, moveSpent=30, x=247, y=63, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=244, y=58, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=244, y=58, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=244, y=58, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=242, y=60, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=242, y=60, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=242, y=60, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=245, y=63, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=245, y=63, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=245, y=63, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Military Port", owner=2, damage=0, moveSpent=0, x=246, y=64, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Military Port", owner=2, damage=0, moveSpent=0, x=246, y=64, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
function: 67F25EF0
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="P-47D11", owner=1, damage=13, moveSpent=30, x=247, y=65, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="P-47D11", owner=1, damage=13, moveSpent=30, x=247, y=65, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="P-47D11", owner=1, damage=13, moveSpent=30, x=247, y=65, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="P-47D11", owner=1, damage=5, moveSpent=30, x=248, y=66, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
nil
canReactFunction for reacting unit
Unit<type="P-47D11", owner=1, damage=5, moveSpent=30, x=248, y=66, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry.lowMap, nil, nil, nil, nil, nil, nil, nil
nil, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="P-47D11", owner=1, damage=5, moveSpent=30, x=248, y=66, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=252, y=68, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=252, y=68, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=252, y=68, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=254, y=66, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=254, y=66, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=254, y=66, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=259, y=59, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=259, y=59, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=259, y=59, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=242, y=62, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=242, y=62, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=242, y=62, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=244, y=64, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=244, y=64, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=244, y=64, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=245, y=65, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=245, y=65, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=245, y=65, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=245, y=65, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=245, y=65, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=245, y=65, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=246, y=66, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=246, y=66, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=246, y=66, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=256, y=66, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=256, y=66, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=256, y=66, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=243, y=65, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=243, y=65, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=243, y=65, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="3.7cm Flak", owner=2, damage=0, moveSpent=0, x=249, y=71, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="3.7cm Flak", owner=2, damage=0, moveSpent=0, x=249, y=71, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="3.7cm Flak", owner=2, damage=0, moveSpent=0, x=249, y=71, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="3.7cm Flak", owner=2, damage=0, moveSpent=0, x=249, y=71, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="3.7cm Flak", owner=2, damage=0, moveSpent=0, x=249, y=71, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="3.7cm Flak", owner=2, damage=0, moveSpent=0, x=249, y=71, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=249, y=71, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=249, y=71, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=249, y=71, z=2>
units in InRangeTable
Unit<type="Light Guns", owner=2, damage=10, moveSpent=1, x=65236, y=65236, z=65236>
Unit<type="Me109G6", owner=2, damage=5, moveSpent=19, x=250, y=60, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=252, y=60, z=0>
Unit<type="P-47D11", owner=1, damage=18, moveSpent=30, x=250, y=58, z=1>
Unit<type="P-47D11", owner=1, damage=0, moveSpent=30, x=247, y=61, z=1>
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=252, y=64, z=1>
Unit<type="P-47D11", owner=1, damage=0, moveSpent=30, x=246, y=62, z=1>
Unit<type="P-47D11", owner=1, damage=13, moveSpent=30, x=247, y=63, z=1>
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=244, y=58, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=242, y=60, z=0>
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=245, y=63, z=2>
Unit<type="Military Port", owner=2, damage=0, moveSpent=0, x=246, y=64, z=1>
Unit<type="P-47D11", owner=1, damage=13, moveSpent=30, x=247, y=65, z=1>
Unit<type="P-47D11", owner=1, damage=5, moveSpent=30, x=248, y=66, z=1>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=252, y=68, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=254, y=66, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=259, y=59, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=242, y=62, z=0>
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=244, y=64, z=2>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=245, y=65, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=245, y=65, z=0>
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=246, y=66, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=256, y=66, z=0>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=243, y=65, z=2>
Unit<type="3.7cm Flak", owner=2, damage=0, moveSpent=0, x=249, y=71, z=0>
Unit<type="3.7cm Flak", owner=2, damage=0, moveSpent=0, x=249, y=71, z=2>
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=249, y=71, z=2>
units in ractingUnitsTable
Unit<type="P-47D11", owner=1, damage=0, moveSpent=30, x=247, y=61, z=1>
Unit<type="P-47D11", owner=1, damage=18, moveSpent=30, x=250, y=58, z=1>
units in otherNearbyUnitsTable
Unit<type="Light Guns", owner=2, damage=10, moveSpent=1, x=65236, y=65236, z=65236>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=252, y=60, z=0>
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=252, y=64, z=1>
Unit<type="P-47D11", owner=1, damage=0, moveSpent=30, x=246, y=62, z=1>
Unit<type="P-47D11", owner=1, damage=13, moveSpent=30, x=247, y=63, z=1>
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=244, y=58, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=242, y=60, z=0>
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=245, y=63, z=2>
Unit<type="Military Port", owner=2, damage=0, moveSpent=0, x=246, y=64, z=1>
Unit<type="P-47D11", owner=1, damage=13, moveSpent=30, x=247, y=65, z=1>
Unit<type="P-47D11", owner=1, damage=5, moveSpent=30, x=248, y=66, z=1>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=252, y=68, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=254, y=66, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=259, y=59, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=242, y=62, z=0>
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=244, y=64, z=2>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=245, y=65, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=245, y=65, z=0>
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=246, y=66, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=256, y=66, z=0>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=243, y=65, z=2>
Unit<type="3.7cm Flak", owner=2, damage=0, moveSpent=0, x=249, y=71, z=0>
Unit<type="3.7cm Flak", owner=2, damage=0, moveSpent=0, x=249, y=71, z=2>
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=249, y=71, z=2>
The reacting unit is a , UnitType<id=50, name="P-47D11", prereq="Escort Fighters I", domain=1, attack=0, defense=7, hitpoints=20, firepower=2>, nil, nil, nil, nil, nil, nil
The reacting unit is a , UnitType<id=50, name="P-47D11", prereq="Escort Fighters I", domain=1, attack=0, defense=7, hitpoints=20, firepower=2>, nil, nil, nil, nil, nil, nil
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Light Guns", owner=2, damage=0, moveSpent=0, x=249, y=63, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Light Guns", owner=2, damage=0, moveSpent=0, x=249, y=63, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Light Guns", owner=2, damage=0, moveSpent=0, x=249, y=63, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=0, moveSpent=12, x=249, y=63, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="P-47D11", owner=1, damage=13, moveSpent=30, x=247, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
true
canReactFunction for reacting unit
Unit<type="P-47D11", owner=1, damage=13, moveSpent=30, x=247, y=63, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
This unit inserted into reactingUnitsTable
Unit<type="P-47D11", owner=1, damage=13, moveSpent=30, x=247, y=63, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="P-47D11", owner=1, damage=0, moveSpent=30, x=247, y=61, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="P-47D11", owner=1, damage=0, moveSpent=30, x=247, y=61, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="P-47D11", owner=1, damage=0, moveSpent=30, x=247, y=61, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="P-47D11", owner=1, damage=0, moveSpent=30, x=246, y=62, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
true
canReactFunction for reacting unit
Unit<type="P-47D11", owner=1, damage=0, moveSpent=30, x=246, y=62, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
This unit inserted into reactingUnitsTable
Unit<type="P-47D11", owner=1, damage=0, moveSpent=30, x=246, y=62, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=245, y=63, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=245, y=63, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=245, y=63, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Military Port", owner=2, damage=0, moveSpent=0, x=246, y=64, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Military Port", owner=2, damage=0, moveSpent=0, x=246, y=64, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Military Port", owner=2, damage=0, moveSpent=0, x=246, y=64, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="P-47D11", owner=1, damage=13, moveSpent=30, x=247, y=65, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
true
canReactFunction for reacting unit
Unit<type="P-47D11", owner=1, damage=13, moveSpent=30, x=247, y=65, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
This unit inserted into reactingUnitsTable
Unit<type="P-47D11", owner=1, damage=13, moveSpent=30, x=247, y=65, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="P-47D11", owner=1, damage=5, moveSpent=30, x=248, y=66, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
true
canReactFunction for reacting unit
Unit<type="P-47D11", owner=1, damage=5, moveSpent=30, x=248, y=66, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
This unit inserted into reactingUnitsTable
Unit<type="P-47D11", owner=1, damage=5, moveSpent=30, x=248, y=66, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=252, y=60, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=252, y=60, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=252, y=60, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=5, moveSpent=20, x=252, y=60, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=5, moveSpent=20, x=252, y=60, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me109G6", owner=2, damage=5, moveSpent=20, x=252, y=60, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="P-47D11", owner=1, damage=18, moveSpent=30, x=250, y=58, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="P-47D11", owner=1, damage=18, moveSpent=30, x=250, y=58, z=1>
CanReact[reactingUnit.type.id], nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
reactionEntry, nil, nil, nil, nil, nil, nil, nil
table: 049CA4B0, nil, nil, nil, nil, nil, nil, nil
All Reactions Used, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="P-47D11", owner=1, damage=18, moveSpent=30, x=250, y=58, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=244, y=64, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=244, y=64, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=244, y=64, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=245, y=65, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=245, y=65, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=245, y=65, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=245, y=65, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=245, y=65, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=245, y=65, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=246, y=66, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=246, y=66, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=246, y=66, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=252, y=68, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=252, y=68, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=252, y=68, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=254, y=66, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=254, y=66, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=254, y=66, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=242, y=62, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=242, y=62, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=242, y=62, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=243, y=65, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=243, y=65, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=243, y=65, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="3.7cm Flak", owner=2, damage=0, moveSpent=0, x=249, y=71, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="3.7cm Flak", owner=2, damage=0, moveSpent=0, x=249, y=71, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="3.7cm Flak", owner=2, damage=0, moveSpent=0, x=249, y=71, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="3.7cm Flak", owner=2, damage=0, moveSpent=0, x=249, y=71, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="3.7cm Flak", owner=2, damage=0, moveSpent=0, x=249, y=71, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="3.7cm Flak", owner=2, damage=0, moveSpent=0, x=249, y=71, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=249, y=71, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=249, y=71, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=249, y=71, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=256, y=66, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=256, y=66, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=256, y=66, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=244, y=58, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=244, y=58, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=244, y=58, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=242, y=60, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=242, y=60, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=242, y=60, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=241, y=65, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=241, y=65, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=241, y=65, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=243, y=67, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=243, y=67, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=243, y=67, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="3.7cm Flak", owner=2, damage=0, moveSpent=0, x=240, y=66, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="3.7cm Flak", owner=2, damage=0, moveSpent=0, x=240, y=66, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="3.7cm Flak", owner=2, damage=0, moveSpent=0, x=240, y=66, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Ju-188 (PR)", owner=2, damage=0, moveSpent=0, x=240, y=66, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Ju-188 (PR)", owner=2, damage=0, moveSpent=0, x=240, y=66, z=0>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Ju-188 (PR)", owner=2, damage=0, moveSpent=0, x=240, y=66, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="3.7cm Flak", owner=2, damage=0, moveSpent=0, x=240, y=66, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="3.7cm Flak", owner=2, damage=0, moveSpent=0, x=240, y=66, z=2>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="3.7cm Flak", owner=2, damage=0, moveSpent=0, x=240, y=66, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=241, y=67, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
false
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=241, y=67, z=1>
sameOwner, nil, nil, nil, nil, nil, nil, nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=241, y=67, z=1>
units in InRangeTable
Unit<type="Light Guns", owner=2, damage=0, moveSpent=0, x=249, y=63, z=1>
Unit<type="Me109G6", owner=2, damage=0, moveSpent=12, x=249, y=63, z=1>
Unit<type="P-47D11", owner=1, damage=13, moveSpent=30, x=247, y=63, z=1>
Unit<type="P-47D11", owner=1, damage=0, moveSpent=30, x=247, y=61, z=1>
Unit<type="P-47D11", owner=1, damage=0, moveSpent=30, x=246, y=62, z=1>
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=245, y=63, z=2>
Unit<type="Military Port", owner=2, damage=0, moveSpent=0, x=246, y=64, z=1>
Unit<type="P-47D11", owner=1, damage=13, moveSpent=30, x=247, y=65, z=1>
Unit<type="P-47D11", owner=1, damage=5, moveSpent=30, x=248, y=66, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=252, y=60, z=0>
Unit<type="Me109G6", owner=2, damage=5, moveSpent=20, x=252, y=60, z=1>
Unit<type="P-47D11", owner=1, damage=18, moveSpent=30, x=250, y=58, z=1>
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=244, y=64, z=2>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=245, y=65, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=245, y=65, z=0>
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=246, y=66, z=1>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=252, y=68, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=254, y=66, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=242, y=62, z=0>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=243, y=65, z=2>
Unit<type="3.7cm Flak", owner=2, damage=0, moveSpent=0, x=249, y=71, z=0>
Unit<type="3.7cm Flak", owner=2, damage=0, moveSpent=0, x=249, y=71, z=2>
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=249, y=71, z=2>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=256, y=66, z=0>
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=244, y=58, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=242, y=60, z=0>
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=241, y=65, z=0>
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=243, y=67, z=0>
Unit<type="3.7cm Flak", owner=2, damage=0, moveSpent=0, x=240, y=66, z=0>
Unit<type="Ju-188 (PR)", owner=2, damage=0, moveSpent=0, x=240, y=66, z=0>
Unit<type="3.7cm Flak", owner=2, damage=0, moveSpent=0, x=240, y=66, z=2>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=241, y=67, z=1>
units in ractingUnitsTable
Unit<type="P-47D11", owner=1, damage=5, moveSpent=30, x=248, y=66, z=1>
Unit<type="P-47D11", owner=1, damage=13, moveSpent=30, x=247, y=65, z=1>
Unit<type="P-47D11", owner=1, damage=0, moveSpent=30, x=246, y=62, z=1>
Unit<type="P-47D11", owner=1, damage=13, moveSpent=30, x=247, y=63, z=1>
units in otherNearbyUnitsTable
Unit<type="Light Guns", owner=2, damage=0, moveSpent=0, x=249, y=63, z=1>
Unit<type="P-47D11", owner=1, damage=0, moveSpent=30, x=247, y=61, z=1>
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=245, y=63, z=2>
Unit<type="Military Port", owner=2, damage=0, moveSpent=0, x=246, y=64, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=252, y=60, z=0>
Unit<type="Me109G6", owner=2, damage=5, moveSpent=20, x=252, y=60, z=1>
Unit<type="P-47D11", owner=1, damage=18, moveSpent=30, x=250, y=58, z=1>
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=244, y=64, z=2>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=245, y=65, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=245, y=65, z=0>
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=246, y=66, z=1>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=252, y=68, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=254, y=66, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=242, y=62, z=0>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=243, y=65, z=2>
Unit<type="3.7cm Flak", owner=2, damage=0, moveSpent=0, x=249, y=71, z=0>
Unit<type="3.7cm Flak", owner=2, damage=0, moveSpent=0, x=249, y=71, z=2>
Unit<type="Ju88C", owner=2, damage=0, moveSpent=0, x=249, y=71, z=2>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=256, y=66, z=0>
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=244, y=58, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=242, y=60, z=0>
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=241, y=65, z=0>
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=243, y=67, z=0>
Unit<type="3.7cm Flak", owner=2, damage=0, moveSpent=0, x=240, y=66, z=0>
Unit<type="Ju-188 (PR)", owner=2, damage=0, moveSpent=0, x=240, y=66, z=0>
Unit<type="3.7cm Flak", owner=2, damage=0, moveSpent=0, x=240, y=66, z=2>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=241, y=67, z=1>
D:\Test of Time\Scenario\OTR3\reaction.lua:235: invalid order function for sorting
stack traceback:
    [C]: in function 'table.sort'
    D:\Test of Time\Scenario\OTR3\reaction.lua:235: in function 'reaction.reaction'
    D:\Test of Time\Scenario\OTR3\events.lua:3830: in upvalue 'primaryAttackReactionWrapper'
    D:\Test of Time\Scenario\OTR3\events.lua:4425: in function <D:\Test of Time\Scenario\OTR3\events.lua:4199>
 
Of the 24 bombers, 8 managed to start back on fire. Bear in mind a few things:

1. I keep them over the target for 2 turns so they could destroy more targets (they took out 5 factories over two cities);
2. At least 3-4 were never "damaged" but simply destroyed because one of the bugs above. It's more likely that casualties would be closer to 50% than 66%
3. At least 15 Luftwaffe fighters and much of the flak of the Ruhr hit these.

Even though this is much higher than in real life, these are able to be replaced so rapidly that it seems pretty well balanced (I have 13 more fresh ones ready to roll in England and those of these that make it can be disbanded to build new ones).



Also I've already managed to trigger the news about needing a better bomber escort by turn 24 so we may need to double or triple the requirements which I believe is easy enough to do.
 
@Prof. Garfield if you don't mind can we regroup here and just take stock of what is left to be done? I think this scenario is *very* close to a second playtest. It would be great to have one start over the holidays when some have more time for leisurely pursuits, and to get this scenario out the door given that you've started dreaming of Imperialism (and a good dream that is indeed!!!!).

I took a look at your post #204 and have grabbed what was undone there and also a few things that weren't on there that I think we talked about. I've listed them in order of priority based on what is most necessary to start another playtest. I'll include a brief business case as to why I think it is a priority. Please let me know if I missed anything, or if you think we need anything else, or if something can't be done. Also, perhaps I missed one of these and they're completed - please let me know. Thanks!

1. Fixing the bugs shown above
Although they don't seem to be particularly game breaking / cause anything to crash the concepts underneath them aren't working. The B-17s not returning damaged over radar markers is particularly troublesome, but they all might affect outcomes.

2. Finalizing the scoring system: If the Allies get 250 points, they get tech 73. At 1000 points they get tech 74. At 1250 points they get tech 76. If the Germans get 500 points, a text box pops up letting everyone know that they have won the game.

3. A text message for the first time any reaction occurs (defensive fire, interceptors, bandits out of the sun a.k.a on higher map, and flak).
The current system is very abstract where you don't know what is shooting at you or even that something did shoot at you. Your units can simply vanish. I do think this should be kept to only the first reaction or else a large bomber box could spawn 20-30 text boxes which would be absurd, but it would be best if a player knew if they were being shot at by bombers and flak and interceptors, rather than just one. I'd settle for them simply being told that something happened, if the other way is impossible/impractical.

4. Increasing the attack points of units 95, 96, and 97 by +1 when techs 90, 91, and 92 are researched.
Our playtest was pretty compelling evidence that the ammo doesn't keep up with the defensiveness of the units and the player needs a way to counter advances in aircraft or else the game gets a little crazy in that there are more aircraft around via increased production and those aircraft are much less likely to be shot down, swamping the game with units. I think a new playtest needs to test this concept.

5. Germany needs a freight train production mechanic of their own. I propose that we check to see how many of unit 69, 70, and 71 Germany has in France (83,75,0 --> 227,75,0 --> 227,145,0 --> 83,145,0). Germany can select any of these units in France and press 'k' which ends the turn of the rest (much like the Battle of the Atlantic) and spawns up to 6 freight trains, split evenly at 166,144,0 and 198,142,0 and 214,134,0. If the Germans have 60 or more units of the 69,70,71 type in this box, they get all 6 trains (2 each at each location). If they have between 40-59, they get 3 trains (1 each at each location). If they have less than 40 of these units, they get no trains. There should be an event that also moves any Allied units off of these spawn coordinates so that the unit can spawn. In addition, no new airbases should be buildable between the southern half of this (with a message stating that the high command of the Luftwaffe has rejected a defense in depth, preferring instead to meet the enemy head on at the periphery, which was pretty accurate for some time anyway). Bases should not be buildable between 113,111,0 --> 247,111,0 --> 247,145,0 --> 113,145,0
This would be a game changer that should be available before any new playtest begins. It is needed for this scenario for a few reasons. First, without a compelling reason to retain and build land units, the German player could be tempted to just disband them all right away to help build aircraft, but having a steady supply of reinforcements should make them think twice. Secondly, without this system (and also the base building restriction), there is almost no chance, whatsoever, that the Allies are ever going to get a chance to attack freight trains which was a big part of their strategy. There's also little likelihood that the Allies would decide that Typhoons and Tempests etc. are that great of an investment. Without the base restriction, a wise German player would build airbases right next to the freight spawns and get 3-6 new planes each turn there. That's not the point of this. The point is giving them a supply route that can be cut off.

6. Increasing max available freighters if military ports of Germany are destroyed. Currently the Allies get at max 5 freighters per turn. I don't think we should increase this too much because I don't want to increase the micromanagement, but I don't think ramping up to 10 or 11 per turn would be that unbearable - it would probably be welcomed as it would mean you could increase your production that much more. As Germany has at max 19 ports I would suggest that if Germany has 15 or more ports, the Allies only get 5 freighters. If Germany has 10-14, the Allies get 7. If Germany has 5-9, the Allies get 9, and if Germany has 0-4, the Allies get 11.
This gives another good reason for targeting the military ports. Taking out just the ones on the French coastline will increase freighter spawning by nearly 50%. This will have a big impact on the playtest.

7. Changing the way air protected stacks operate (moving over aircraft that are on top of ships or ground units if a munition is generated next to them... Given the reaction events that we have, we already have the escort/defense function there.
This would change gameplay quite a bit and arguably could be higher, but I think that this prompts a tactical change of thought whereas those items above alter strategy from turn 1 or fix bugs/gameplay issues.

8. Special Targets.
This is a very cool addition that we have planned, but I also think it is one that could be provided via hotfix or patch to add value to the scenario and make it more immersive. I don't know that it *needs* to be there day 1 of a playtest, or even release if other issues are more pressing (or at least not all of it). It was quite complicated and tedious for me to put together and I imagine it is also challenging and time consuming for you to put together.

9. Veterancy Swap
This is a nice to have addition that I think would find widespread use in other scenarios. I wonder, however, just how much players will utilize it or better yet how often they'll forget to utilize it even though they want to.
 
I'm currently working through this list.

4. Increasing the attack points of units 95, 96, and 97 by +1 when techs 90, 91, and 92 are researched.
Our playtest was pretty compelling evidence that the ammo doesn't keep up with the defensiveness of the units and the player needs a way to counter advances in aircraft or else the game gets a little crazy in that there are more aircraft around via increased production and those aircraft are much less likely to be shot down, swamping the game with units. I think a new playtest needs to test this concept.

Do you mean increase the attack value of all three units by 1 for each tech discovered, or do you mean tech 90 gives unit 95 +1 attack, tech 91 gives unit 96 +1, tech 92 gives unit 97 +1?
 
changelog

Fixed problem of failing to remove radar marker under a killed unit. Actually happened for all units, since I forgot 'radar.' in radar.removeRadarMarker.

Made unit types unitAliases.GermanFlak, unitAliases.FlakTrain, and unitAliases.AlliedFlak show a message on activation if there are non-missile enemy air units that are in range of its flak (and says what map they are on). The range check is linked to the movement of unitAliases.Flak, so if that is changed elsewhere, this will automatically update.

Discovered a problem, in that the message won't show if the unit is activated from the city screen. Not a serious problem for our purposes, but it would indicate that 'onActivate' triggers don't work on units activated in the city screen, which is a problem if we want custom combat values or other similar things.

Set debugFeatures = false, and commented out the message 'Detected unit killed, but no "tileLookup" entry...'


Inserted code for these to work
specialNumbers.invadeItalyThreshold = 250 -- point value for Allies to be given tech 73
specialNumbers.overlordThreshold = 1000 -- point value for Allies to be given tech 74
specialNumbers.vistulaOderThreshold = 1250 -- point value for Allies to be given tech 76 Won't be given until after DDay
specialNumbers.germanVictoryThreshold = 500 -- point value for a German Victory Text
specialNumbers.minimumGermanPoints = 0 -- If Germans start turn with less points, they get boosted to this

I think I've fixed the table.sort error. At the moment, the order of reaction is random (well, it depends on the unit id numbers, but hopefully in a way that is sufficiently random for the players). We do have the option of setting a priority scheme for which units react first, but let's get other things working first.

Have implemented a quick and dirty 'reaction warning' do display to the player when their unit is reacted to. At the moment, a table is populated with 'unit categories' and a count based on how many units in that category reacted, but we can change this. The default category is the unit name, but the category of a unit can be changed in the table reactionWarningType. The 'dive' warning is automatically applied if the units are on correct maps and the reacting unit gets a dive bonus. "Losses" and "B17sDamaged" are also recorded.

Light, medium, and heavy guns now get bonuses with tactics I,II,III. One of the guns units must activate for the updated value to be registered in the civlopedia.

I still have the events since I plan to do more work later today or tomorrow (so don't go filling in the unit categories), but you can test out what I have.
 

Attachments

  • OTR3events.zip
    60.3 KB · Views: 127
changelog

Made unit types unitAliases.GermanFlak, unitAliases.FlakTrain, and unitAliases.AlliedFlak show a message on activation if there are non-missile enemy air units that are in range of its flak (and says what map they are on). The range check is linked to the movement of unitAliases.Flak, so if that is changed elsewhere, this will automatically update.

Discovered a problem, in that the message won't show if the unit is activated from the city screen. Not a serious problem for our purposes, but it would indicate that 'onActivate' triggers don't work on units activated in the city screen, which is a problem if we want custom combat values or other similar things.

That is a very good idea. The "problem" isn't a big deal since it's known. I'll add it to the read me.

I forgot to add to the list (hopefully it's not a big deal) giving the Germans points when they kill urban terrain. I'm leaning towards 15. I'm envisioning an end game where the Allies have landed in Normandy, but Germany is doing everything they can to pin them to the beaches so their "wunderwaffen" have time to pound Britain into submission. Their limitations made them a pipe dream in real life, but I suppose if the V2s worked well enough and were numerous enough to actually destroy a large percentage of cities, they might have forced an armistice. This also allows the Luftwaffe to take the offensive with bombers. They'd have to kill 34 of these targets (without the Allies doing anything) to get to 500 and the Allies only have 20 cities, not all of which even have (or probably ever will have) all urban targets, but at most there would be 60, so I don't think 15 is too crazy/overpowering. It basically would represent 1/2 of Britain totally destroyed.

Edit - did some basic testing to see it in action:

-I very much like the warning for flak - it's another step that just cuts down on tedious guess work and should streamline turns.

-I am also fine with the reaction event as is (I'll change the text a bit). It would be great if it played a different sound file depending on what player had their turn (I could put in "break! break!" or "Achtung!") for a nice touch, but this isn't critical.
 
Last edited:
Just a few more changes for now.

Changelog

German Points victory message is currently textAliases.germanPointsVictory = [[The war weary British make peace with Germany.]]

Germans gain 15 points for killing allied urban targets.

Germans can't build airfields for 113<= x <=247 and 111<=y<=145
A city founded will be immediately deleted, but the chance to cancel is after the message.
textAliases.noAirfieldsInSouthFrance = [[The High Command of the Luftwaffe has rejected a defence in depth, and insists that no new airfields be built in Southern France]]

I'll probably do the 'occupation trains' event tomorrow. I was thinking that instead of counting units, we could count urban squares in France that have at least one 'occupation' unit on them. That way, the Germans would actually have to send their units to occupy the various cities if they want full production, or at least not remove them from their post. On the other hand, maybe that would be too heavy in the micromanagement (although it may not have to be, if the Germans already start in 'occupation' mode, with most troops dispersed as necessary).

I'm assuming that in order to count for occupation duty, a unit must be at full movement when the calculation is made. I the choice window, I will say what the current count is, so that the German player doesn't accidentally move the 60th unit and lose 3 trains.

How do we want to deal with captured city industry/urban/factory/ etc.? Should everything be destroyed, and the terrain changed appropriately when the city is captured, or should surviving infrastructure be given a new target unit? Also, do we want to make it so selling a building destroys the corresponding terrain and removes the target?

The events are available, so I will make another post before I work on them some more. If you want to make changes, make a post yourself. Also, if you have an updated rules.txt, working save game, etc., can you please post them?
 

Attachments

  • Events.lua.zip
    54.2 KB · Views: 129
Attached are an updated rules, workon1.sav, and units file.

I'll probably do the 'occupation trains' event tomorrow. I was thinking that instead of counting units, we could count urban squares in France that have at least one 'occupation' unit on them. That way, the Germans would actually have to send their units to occupy the various cities if they want full production, or at least not remove them from their post. On the other hand, maybe that would be too heavy in the micromanagement (although it may not have to be, if the Germans already start in 'occupation' mode, with most troops dispersed as necessary).

I'm assuming that in order to count for occupation duty, a unit must be at full movement when the calculation is made. I the choice window, I will say what the current count is, so that the German player doesn't accidentally move the 60th unit and lose 3 trains.

Thinking it through, the best way to handle it is probably a combination of my idea above and the Battle of the Atlantic with another points system. I don't think that we should require that the German occupy urban tiles because you are correct that this would probably be too heavy for micromanagement for one, and secondly they'd be sitting ducks as the Allies would know exactly where to look for them. I'd rather have each German infantry, tank, and artillery unit provide points:

Infantry (3)
Tank (2)
Artillery (1)

Then we could have Allied fighter bombers (Hurricane IV, Typhoon, and Tempest only, to give these units more purpose for existing) deduct points from the German total. Maybe 6 points each per aircraft?

The German player would take a Schutzen (infantry) unit, and press "k," and depending on how many points the Germans have, 0, 3, or 6 trains deploy with an appropriate message:

"Should we request that supply trains move in from southern France?" Yes or no.

Then:

"The French Resistance is providing accurate intelligence to the Allies. Guided by the Maquis, Allied fighter bombers ravage our freight trains in France." (0)
"The French Resistance continues to prove troublesome. Nonetheless, a few freight trains arrive from Southern France." (3)
"Our anti-partisan efforts have been effective in France. Numerous freight trains arrive from the south." (6)

-This way, the Allies have a vested interest in both attacking German army units in France, and building British fighter bombers to loiter over the region. It serves two purposes.

How do we want to deal with captured city industry/urban/factory/ etc.? Should everything be destroyed, and the terrain changed appropriately when the city is captured, or should surviving infrastructure be given a new target unit? Also, do we want to make it so selling a building destroys the corresponding terrain and removes the target?

Selling improvements isn't an issue since the buildings tied to strategic bombing can't be sold. We should probably destroy everything and change the terrain when cities change sides. It doesn't seem very realistic that the Ruhr would suddenly support the Allied war effort at full operating capacity.
 

Attachments

  • update.zip
    289.5 KB · Views: 52
Top Bottom