Also, maybe we want to shorten the 'bomb whistle' sound effect. I find it annoying after 2-3 uses, and it can take quite a few bombs to destroy a target in this scenario.
For some reason, night map bombed industry shows the prepared terrain sprite from Ceasar's Gallic Wars. Not sure if this is a problem on my setup, or a general mistake.
I didn't see this on my end but I'll double check the files when I get home. Are you also in the middle of a match?
I didn't see this on my end but I'll double check the files when I get home. Are you also in the middle of a match?
I think this update covers 1. and 2. As far as I know, this means that as far as game mechanics go, the events are complete. Further changes will either be bug fixes, or changes to the newspaper or combat reporting.This is what I think still must be done for OTR events:
0. Fix bugs as they are reported, maybe do some more deliberate checks.
1. Sort out the building maintenance problem.
2. Add 'important' messages to the newspaper (like D-Day?, could use suggestions for this) when they happen.
3. Maybe take another look at combat reporting to see if it can be easier to use. (Optional, doesn't directly impact game mechanics)
4. Add a more detailed menu to the newspaper, so that you can skip to an article you want, instead of going backwards one by one. (Optional, probably a relatively minor improvement.)
Oh, one more thing, which has been annoying while doing testing, but I always forgot to bring up. Many German cities start the game with a food deficit and an empty food box, so I get several famine messages when I play. This is exacerbated by the fact that I'm trying to test other things and not fix cities, but it seems to me to be bad form to have a game start where cities have to be re-adjusted to account for a food deficit on the first turn, and also have an empty food box.
Also, something else I thought of from time to time, but was never at the front of my mind when posting. The Allies seem to have little reason to worry about having their ships destroyed, since they serve relatively little function. What if there were some kind of penalty for losing 'big' ships? Maybe have a point penalty for losing a ship like that. Or, maybe you can't accumulate more than, say, 50 Allied Points per big ship, so if you lose too many, you have to build more for DDay.
I never caught this because I would always adjust my specialists on the first turn (I kind of assume most people would) but this weekend I'll make adjustments to this and a few other things so it won't happen. I agree a scenario shouldn't start this way. No need for a lua fix - this is a design issue.
The powers started WW2 thinking that big ships were important, but they didn't play much of a role in the conflict. I'm not sure the Allies should get a point penalty yet. I like the idea in concept that the Germans should have a way to chip back, but I do think they're in a considerable time crunch. Maybe we can revisit this after the latest round of playtests? I'm keeping track of how many points I receive and when and would be better able to comment on this at the end of a game vs. a human.