That's a good point about a rush to invade giving a big bonus, but I am also inclined to agree that the German starting advantage in troops is large enough that a rush is not to be undertaken lightly. Since being thrown back into the sea is a loss for the allies, we don't have to worry about the allies mounting a raid to achieve the bonus and then retreating back across the Channel. I don't think that an early invasion would be overpowered for the Allies compared to a later invasion. However, it might make the Allies try to succeed with 4 or 5 Battle Groups and switch to tactical bombers over strategic bombers (instead of trying to get more reinforcements). That might make for an interesting game, but it would detract from the strategic bombing campaign that we are trying to model. Maybe we should give the choice to the players? On the first turn, each player is presented with a checkbox list of possible game parameters that can be turned on or off. If the both agree on the parameter set, it is stored in the state table, and governs the rest of the game. That can certainly be done. I'll do it when I make some other changes to the events.