As to the ports, the only thing I've thought of since our last discussion is that the Allies only start the scenario with 1 army group, and the reason for this is to prevent them from making too early of a landing (while still "theoretically" allowing them to land at any time. I'm a little concerned that if we give them a bonus of 3 battle groups if they capture a port intact, they might decide that they should rush a landing as soon as they have local air superiority. I'm not sure how that would play out as a strategy.
I almost think it's OK because if they get thrown into the sea they lose the game and the Germans start with so many more battle groups, but I wanted your thoughts on if there should be a "point delay" for this? Such as they only get the full three if they have so many points? Maybe they get 1 bonus BG for every 250 points up to a maximum of 750?
That's a good point about a rush to invade giving a big bonus, but I am also inclined to agree that the German starting advantage in troops is large enough that a rush is not to be undertaken lightly. Since being thrown back into the sea is a loss for the allies, we don't have to worry about the allies mounting a raid to achieve the bonus and then retreating back across the Channel.
I don't think that an early invasion would be overpowered for the Allies compared to a later invasion. However, it might make the Allies try to succeed with 4 or 5 Battle Groups and switch to tactical bombers over strategic bombers (instead of trying to get more reinforcements). That might make for an interesting game, but it would detract from the strategic bombing campaign that we are trying to model.
Maybe we should give the choice to the players? On the first turn, each player is presented with a checkbox list of possible game parameters that can be turned on or off. If the both agree on the parameter set, it is stored in the state table, and governs the rest of the game.
Edit--I think the freight trains that are spawning randomly in France for Germany are selecting the nearest city as a home city. This is causing issues because Lannes AF for example can't support them. Can we change their spawn to "none?"
That can certainly be done. I'll do it when I make some other changes to the events.