- Joined
- Jan 24, 2011
- Messages
- 4,898
I doubt that air power is going to be used to completely defeat army groups, except in rare circumstances. I was thinking that if damaging an army group prevented it from counting towards the occupation bonus, there would be some value to making raids against them.
Ok, that makes sense... It also gives a constant purpose to tactical bombers (especially if we don't allow strategic bombers attack at low alt).
On the topic of Army Groups, I don't think they should be buildable, at least in unlimited quantities. At the current price of 1270 shields, they will always be more cost effective than any aircraft, and the game will devolve into army group vs army group, rather than an air war game with some interaction with the ground war. We're trying to model the air war, not the overall war.
I think that makes sense. We'll need another mechanism for combining two depleted battle groups together (probably as simple as moving them both on the same tile and pressing k).
I think we just use the points system for additional battle groups. Perhaps the Allies start with 1 or 2 and the Germans with many, so D-Day "could" occur at any moment, but probably wouldn't be successful without reinforcements and a build up. The Germans would be unlikely to invade Englsnd early because the same concept would apply to naval task forces. The Germans might start with 1 and the Allies several, and these are the transport ships, so unless the Allies truly botch it, they should be relatively safe from invasion, unless the Germans do really well.