Strategic Bombing, 5,-2, Fli, MP, 2, 3 ; AFl 0 <Heavy Bomber>
Education, 0, 0, nil, nil, 0, 2 ; Alp 1 (School)=(Library)
Special Forces, 0, 0, Csc, Uni, 0, 0 ; Amp 2 <Elite Infantry>
Mobile AA Artillery, 5,-2, Bro, Rad, 1, 0 ; Ast 3 <AA Battery II>
Atomic Research, 0, 0, Che, Eco, 3, 2 ; Ato 4 (Atomic Research Lab)=(Research Lab)
American Science, 0, 0, Plu, nil, 3, 4 ; Aut 5
Economics, 0, 0, Tra, nil, 0, 1 ; Ban 6 (Department Store)=(Bank)
Railroad, 0, 0, Eng, Tra, 1, 1 ; Bri 7 (Rail Station)=(Superhighways)
Mobile Artillery, 5,-2, Too, Hor, 1, 0 ; Bro 8 <SP Artillery>
Mass Media, 0, 0, nil, nil, 3, 1 ; Cer 9 (Cinema)=(Temple)
Chemistry, 0, 0, nil, nil, 1, 2 ; Che 10
Mobile Warfare II, 4,-2, Hor, nil, 2, 0 ; Chi 11 <Armored Infantry/Panzergrenadiers>
Colonialism, 0, 0, nil, nil, 0, 2 ; CoL 12 (Governor)=(Courthouse)
Airborne Warfare, 5,-2, Fli, Csc, 0, 0 ; CA 13 <Paratrooper>
Automobile, 0, 0, Ref, Eng, 2, 1 ; Cmb 14 <Supply Truck> <Motorized Troops>
Communism, 0, 0, Plu, nil, 2, 4 ; Cmn 15 (Russians)
Wunderwaffe, 8,-2, Las, Roc, 3, 0 ; Cmp 16 <V2 Missile>
Conscription, 0, 0, nil, nil, 0, 0 ; Csc 17 <Basic Infantry>(Army Base)
Fortifications, 0, 0, Pot, Csc, 1, 1 ; Cst 18 (City Defences)=(City Walls)(Coastal Battery)=(Coastal Fortress)
Lend-Lease, 8,-1, Aut, MP, 3, 4 ; Cor 19 <Liberty Ship>[500 gold per turn for American Allies]
Royal Air Force, 0, 0, Plu, Fli, 1, 3 ; Cur 20 (Hurricane/Spitfire/Beaufighter/Wellington)
Democracy, 0, 0, ToG, Mys, 0, 2 ; Dem 21 (Americans/British/Chinese)
Total War Economy,0, 0, MP, nil, 2, 1 ; Eco 22 (Factory Upgrade)=(Power Plant)
Electricity, 0, 0, nil, nil, 2, 2 ; E1 23
American Culture, 0, 0, no, no, 3, 4 ; E2 24
Engineering, 4, 0, nil, nil, 1, 1 ; Eng 25 (Warehouses)=(Granary)
AA Escort Vessels, 7,-2, Nav, Roc, 3, 3 ; Env 24 <AA Cruiser II>
Submarine Forces, 6,-2, Nav, Map, 3, 3 ; Esp 27 <Submarine>
Engineer Corps, 0, 0, Alp, Csc, 1, 1 ; Exp 28 <Engineer>
Fascism, 0, 0, Plu, nil, 1, 4 ; Feu 29 (German/Japanese)
Air Warfare I, 5,-2, nil, nil, 1, 3 ; Fli 30 <Fighter/Bomber>(Airbase)=(Airport)
Fanaticism, 8,-1, Feu, Eco, 1, 4 ; Fun 31 (German/Japanese)
Atomic Power, 0, 0, SFl, RR, 3, 2 ; FP 32 (Atomic Plant)=(Nuclear Plant)
Jagdbomber II, 7,-2, Phy, Sth, 2, 3 ; Gen 33 <Ar-234 Blitz>
Partisan Warfare, 0, 0, Csc, nil, 0, 0 ; Gue 34 <Partisans>
Gunnery, 0, 0, nil, nil, 1, 0 ; Gun 35 <Field Artillery/AA Battery>
Mobile Warfare I, 4,-1, Cmb, Gun, 2, 0 ; Hor 36 <Light Tank>
Asian Culture, 0, 0, no, no, 0, 3 ; Ind 37
European Culture, 0, 0, no, no, 0, 2 ; Inv 38
MRL Artillery, 5,-2, Cmb, Roc, 3, 0 ; Iro 39 <MRL Truck>
Industrialisation, 0, 0, Bri, Ban, 2, 1 ; Lab 40 (Factory)
Luftwaffe, 0, 0, Plu, Fli, 1, 4 ; Las 41 <Bf-109/Bf-110/Ju-87 Stuka/Ju-88>
Mobile Warfare III, 5,-2, Chi, MP, 2, 0 ; Ldr 42 <Medium Tank>
ASW Operations, 7,-2, Esp, Rad, 3, 3 ; Lit 43 <Submarine II/Escort Carrier>
Heavy Artillery, 5,-2, Gun, Cmb, 1, 0 ; Too 44 <Heavy Artillery>
Merchant Marine, 0, 0, Map, Ban, 3, 3 ; Mag 45 <Freighter/Troop Ship>
Shipbuilding, 0, 0, Lab, Sea, 3, 3 ; Map 46 (Shipyard)=(Offshore Platform)
Improved Infantry, 5,-2, Csc, Eco, 0, 0 ; Mas 47 <1944-Era Infantry>
Mass Production, 0, 0, Lab, Ban, 2, 1 ; MP 48 (Munitions Plant)=(Manufacturing Plant)
Air Warfare II, 6,-2, Fli, MP, 1, 3 ; Mat 49 <Heavy Fighter>
Medicine, 0, 0, nil, nil, 1, 2 ; Med 50 (Hospital)=(Colosseum)
Air Warfare III, 7,-2, Mat, Rad, 1, 3 ; Met 51 <Advanced Fighter/Bomber>
Amerika Bomber, 7,-2, Las, AFl, 2, 3 ; Min 52 <Ju-390>
Mobile Warfare V, 7,-2, Tac, Bro, 2, 0 ; Mob 53 <1945-Era Tank>
Imperialism, 0, 0, Plu, nil, 0, 2 ; Mon 54 (British/Germans)
Religion, 0, 0, nil, nil, 0, 2 ; MT 55
Popular Culture, 0, 0, nil, nil, 0, 3 ; Mys 56
Modern Navy, 5,-2, SE, Too, 3, 3 ; Nav 57 <AA Cruiser/Heavy Cruiser>
Nuclear Fission, 0, 0, Ato, Uni, 3, 2 ; NF 58
Royal Navy, 0, 0, Plu, nil, 3, 3 ; NP 59 (Gives British Ships +1 Movement)
European Science,0, 0, no, no, 0, 2 ; Phi 60
Jagdbomber I, 7,-2, Las, Mat, 2, 3 ; Phy 61 <Hs-129>
SCEN TECH, 0, 0, no, no, 0, 0 ; Pla 62 TWICE REMOVED
World War II, 0, 0, Pla, nil, 0, 0 ; Plu 63 ONCE REMOVED
Panzer Destroyer,8,-1, Rob, Fli, 1, 3 ; PT 64 <Il-2 Sturmovik>
Public Works, 0, 0, nil, nil, 1, 1 ; Pot 65 (Modern Sewer)=(Aqueduct)<Worker>
Radar, 0, 0, E1, Lab, 2, 2 ; Rad 66 (Radar Station)=(SAM Battery)
Improved Logistics, 0, 0, Bri, MP, 1, 1 ; RR 67 <Upgrades Railroads>
Special Air Service,8,-1, Cur, CA, 0, 0 ; Rec 68 (SAS Squad)
Refining, 5, 4, Lab, Che, 2, 1 ; Ref 69 (Refinery)=(Stock Exchange)
Wartime Agriculture,0, 0, Lab, Csc, 1, 1 ; Rfg 70 (Industrial Farm)=(Supermarket)
Republic, 0, 0, Plu, nil, 0, 2 ; Rep 71 (Americans/Chinese/Neutrals)
Red Army, 0, 0, Cmn, Csc, 2, 4 ; Rob 72 <Soviet Forces>
Rocketry, 6,-2, Eco, Che, 3, 0 ; Roc 73 (Secret Weapon Project)=(Darwin's Voyage)
Reconstruction, 0, 0, Pot, MP, 1, 1 ; San 74 (Modern Housing)=(Sewer System)
Sea Trade, 0, 0, Tra, nil, 3, 3 ; Sea 75 <Civilian Liner>(Harbor)
Atomic Weapons, 0, 0, NF, AFl, 3, 2 ; SFl 76 <Atom Bomb>
Jet Aircraft, 5,-2, Met, Roc, 3, 0 ; Sth 77 <Jet Fighter>
Sea Power, 0, 0, Map, Lab, 3, 3 ; SE 78 <Destroyer/Light Cruiser>(Naval Base)=(Port Facility)
Kamikaze Weapons, 8,-2, Roc, Fun, 3, 0 ; Stl 79 <MXY-7 Ohka>
Super Heavy Vessels,7,-2, Wri, MP, 3, 3 ; Sup 80 <Super Battleship>
Mobile Warfare IV, 6,-2, Ldr, Roc, 2, 0 ; Tac 81 <1944-Era Tank>
Christianity, 0, 0, nil, nil, 0, 4 ; The 82 (Church)=(Cathedral)
Alliance, 0, 0, Plu, nil, 0, 2 ; ToG 83 (Americans/British/Chinese)
Commerce, 0, 0, nil, nil, 0, 1 ; Tra 84 (Local Industry)=(Marketplace)
Officer Training, 0, 0, nil, nil, 0, 2 ; Uni 85 (Academy)=(University)
Wehrmacht, 0, 0, Plu, Csc, 1, 4 ; War 86 <Grenadiers/Panzergrenadiers/Panzer III>
Barrage Battalions, 7,-1, Rob, nil, 0, 0 ; Whe 87 <Assault Troops>
Capital Ships, 5,-2, Nav, Map, 3, 3 ; Wri 88 <Battleship/Carrier>
Advanced Technology,1, 0, FP, Roc, 2, 2 ; ...
Barbarossa, 0, 0, War, Feu, 1, 4 ; U1 90 [Germans and Soviets will fight each other]
Moscow Captured, 0, 0, no, no, 1, 4 ; U3 91 [German Victory Condition]
Leningrad Captured, 0, 0, no, no, 1, 4 ; U2 92 [German Victory Condition]
Stalingrad Captured,0, 0, no, no, 1, 4 ; X1 93 [German Victory Condition]
Barbarossa Success, 0, 0, no, no, 1, 4 ; X2 94 [Given when the Germans have both techs 91 and 92]
Caucasus Success, 0, 0, no, no, 1, 4 ; X3 95 [Given when the Germans have both techs 91 and 93]
London Captured, 0, 0, no, no, 1, 4 ; X4 96 [German Victory Condition. Triggers war with USA]
Torch, 5,-2, ToG, Ldr, 3, 4 ; X6 97 [Creates an Allied invasion of Mediterranean]
Overlord, 5,-2, ToG, Tac, 3, 4 ; X7 98 [Creates an Allied invasion of Western Europe]
Unthinkable, 0, 0, no, no, 2, 4 ; X7 99 [Allies and Soviets will fight each other]