Overlord Scenario Playtest Thread

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Such micro detail is not needed or possible to implement in CIV2.

I tend to agree with you that it probably isn't needed, but some lua programmers have done some pretty interesting stuff with unit #s (it's the wrong term but what I mean is, the 10th unit built, the 300th unit built, etc.) where they are able to store information about it. This is how @SorFox gets his nifty land transporter to work. I believe some other coders are playing around with it too.

So, we probably "could" store some information about certain specific units and assign them a name if we were so inclined. This is new stuff though and I think @Prof. Garfield and @Knighttime were discussing whether or not they felt these attributes would remain true for an entire game or be, effectively, recycled at some point.

Anyway, sorry for the hijack. Just wanted to point this out :)
 
So, we probably "could" store some information about certain specific units and assign them a name if we were so inclined. This is new stuff though and I think @Prof. Garfield and @Knighttime were discussing whether or not they felt these attributes would remain true for an entire game or be, effectively, recycled at some point.

At the moment, I believe that the id numbers of units do not change. I discuss this here. You can't change the name of a unit type via Lua, so you can't change the name of a unit shown based on which unit is activated, but you could have events that happen when a specific unit is activated or participates in combat. So, you could have a message saying that 'Bismark is awaiting orders' when clicking on a certain German battleship, or, say, "Bismark sinks HMS Hood" if a particular German Battleship sinks a particular British battle ship. I'm inclined to think that this sort of thing could get confusing or annoying for the player. Perhaps, you could give units 'names' that are only shown in the help message activated by a key (usually tab in existing implementations), and are not really crucial to actual gameplay.

For what it is worth, I'm confident enough in using unit id numbers to reliably reference specific units that I have Strategos 'retire' after 40 years (8 turns) in my modification of A Soaring Spirit.
 
While I appreciate your input, guys - And I do wish to use your amazing Lua creation in a few sceanrios under construction.
The scenario is a global scale war, and too big for individual "hero" units. If it was a tactical scenario, what Civinator wanted
may be viable. In the scope of the current design, creating one-off units does not fit.

What you chaps have posted gave me food for thought, and I would like to explore the possibilities for American Kingdoms II.
 
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February 1943
Turn 24


These damn Chinese. Another Type-97 Chi-Ha tank destroyed by a chinese bomber.
Heavy battles around Nanning. Most of chinese resistance between Xining and Lanchow is defeated. But I lost one Artillery.

Soviet Assault Troops apeared near Pantow. What are these communists doing so far south of the Gobi Desert? They gave a good target for my bomber pilots. :bump:
 
March 1943
Turn 25


Nanning conquered. I don`t know why but it seems that the Chinese have build up a new army. I´ve spotted one Cruiser and several Artillery and Tanks at my cities.
 
April 1943
Turn 26


Some minor battles in China. I think I sunk the last american Battleship.
Interestingly the Soviets destroyed the Garrisons in Danzig and Königsberg, but didn´t seize the cities.
 
The scenario is a global scale war, and too big for individual "hero" units. If it was a tactical scenario, what Civinator wanted my be viable. In the scope of the current design, creating one-off units does not fit.

Curt, with the individual naming of units of the same type (using all the same unit slot) I´m writing about 'global scale war'. I attache in spoilers a screenshot about the Civ 3 North African Theatre in the scenario Storm over Europe (SOE) at the start on September 1939. It is much more fun to watch the progress of a named unit in a scenario and gives much more stuff to the reports about playing such a scenario, when there can be reported about the progress of individual units in the game. A report about a British infantry unit in a WW2 scenario capturing Tobruk is nice, a report about the 3rd Coldstream Guards capturing Tobruk, is better.

From time to time I post some thoughts about features I would like to see in Civ2 ToTPP, to give the great Civ 2 modders some input, if this could be done with the current possibilities of Civ2 ToTPP, especially in Lua.

Some of these thoughts in the past:

Individual movement sounds for the units: No enmovement trigger; despite that doable in Lua, but not done cause of security reasons.
Individual names of units: See this thread
Animated units with full combat animations of both sides: No interest to think about it (what is really a pitty)
Spoiler :

north-africa-jpg.563635
 

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July 1943
Turn 29


Conquered the neutral cities Medan and Taliwang. The neutral leader begged for a peace treaty. Let's see, how long the treaty will stand.
 
August 1943
Turn 30


What should I say. Minutes after we signed a peacy treaty with the Neutral Alliance, they started a sneak attack on my troops. The Führer, far away in Berlin, announced his help against these fools.
There must be a chinese Bomber factory somewhere in Tibet. Every turn I've been attacked.

Soviets in the Gobi Desert. At least a very short journey for them, until my Ki-67 Hiryu Bomber arrived.
 
civ2units, what about posting some screenshots about the global situation of your test-game ?
 
This text box appeared, saying that the Germans signed a peace treaty forced by the United Nations wonder.
It's only a message box, I think you can change the text in the game.txt file.
upload_2020-7-24_23-2-26.png
 
civ2units, what about posting some screenshots about the global situation of your test-game ?

Sure, of course. Here we go :):
upload_2020-7-24_23-4-15.png

The Eastern Front in Europe

While I´m waiting for my turn, I always notice heavy battles here, Danzig and Königsberg are under siege. Also heavy battles near L'vov. But the AI don't conquer any cities.
 
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