- Joined
- Jan 24, 2011
- Messages
- 4,905
Such micro detail is not needed or possible to implement in CIV2.
I tend to agree with you that it probably isn't needed, but some lua programmers have done some pretty interesting stuff with unit #s (it's the wrong term but what I mean is, the 10th unit built, the 300th unit built, etc.) where they are able to store information about it. This is how @SorFox gets his nifty land transporter to work. I believe some other coders are playing around with it too.
So, we probably "could" store some information about certain specific units and assign them a name if we were so inclined. This is new stuff though and I think @Prof. Garfield and @Knighttime were discussing whether or not they felt these attributes would remain true for an entire game or be, effectively, recycled at some point.
Anyway, sorry for the hijack. Just wanted to point this out
