rolo,
There is nothing in the linked game that suggests any player possessing nuclear weapons should have worried about GW before launching. So it doesn't at all answer my question...
I'm not denying that global warming happened and I appreciate that there are situations where bringing on global warming can be a problem. However, assuming one uses nukes for a good reason (important strategic targets as I keep saying) then this will always dominate any GW consideration.
I guess what I'm really asking you is to be more explicit in exactly how you think GW is going to factor into the decision. My position is that the use of nuclear weapons is so destructive and that diplo penalties (as well as damaged tiles due to fallout etc.) are so severe that GW considerations are dwarfed in comparison and that wanting to factor them in is an ideal that isn't really going to achieve anything.
At the moment, an AI doesn't even know how to specialise cities. Do you realistically think that trying to teach it to figure out whether global warming would have a worse than average or better than average impact on them is going to achieve anything material that would make the programmer think, "Wow, I just made a substantial improvement to the AI that was worth my time"?
There is nothing in the linked game that suggests any player possessing nuclear weapons should have worried about GW before launching. So it doesn't at all answer my question...
Can you show me a single game where any player, human or AI, had to give much consideration to GW in regards to nukes and not doing so seriously damaged their chances of winning the game?
I'm not denying that global warming happened and I appreciate that there are situations where bringing on global warming can be a problem. However, assuming one uses nukes for a good reason (important strategic targets as I keep saying) then this will always dominate any GW consideration.
I guess what I'm really asking you is to be more explicit in exactly how you think GW is going to factor into the decision. My position is that the use of nuclear weapons is so destructive and that diplo penalties (as well as damaged tiles due to fallout etc.) are so severe that GW considerations are dwarfed in comparison and that wanting to factor them in is an ideal that isn't really going to achieve anything.
At the moment, an AI doesn't even know how to specialise cities. Do you realistically think that trying to teach it to figure out whether global warming would have a worse than average or better than average impact on them is going to achieve anything material that would make the programmer think, "Wow, I just made a substantial improvement to the AI that was worth my time"?