Beorn-eL-Feared
Idiot riding pedals
Pre-Turn: Increase sci for a turn off Myst
T1.
Send a warrior towards that bum outside our border, change Delhi to sneak an archer before next settler
T2.
Prepare a chop to speed up barracks in Bombay
IT:
T3.
Myst >> Masonry
IT: barbies take out a celtic unit ^^
T4.
IT:2 warriors one jav show up
T5.
IT: another jav teams in
T6.
Disperse a barb camp with a vet warrior
T8.
Take out a jav, 3 to go
Found Bangalore
IT: they do not attack :question: but another warrior shows up ... from the north.
T10.[6-1]
Masonry >> Mathematics
Lose a reg warrior but annihilate the threat.
The mayans shouldn't pose a great problem, their javs cost 30 shields - which is much. We'll have enough archers to repel a few other assaults, and then catapults to help defense.
Walls are in, so Bangalore and Madras should benefit from some, soon. I would keep Bangalore working on workers and catapults for a while after that. We need both.
In blue is the path they took, they were headed towards Madras (there were 2 warriors there initially
).
In purple the next city I would place, and in red a hill tile I would keep manned and roaded, so as to keep troops ready to attack anywhere anytime. If there are, say, 1 spear 3 archers over there permanently, that's a few troops that can be anywhere in our SW within the turn, and which can strike first at attackers, since our cities will already have their MP's.
Sorry for 2 undefended cities, I know it's really really bad, but the mayan uprising on 2 fronts took me by surprise.
T1.
Send a warrior towards that bum outside our border, change Delhi to sneak an archer before next settler
T2.
Prepare a chop to speed up barracks in Bombay
IT:
T3.
Myst >> Masonry
IT: barbies take out a celtic unit ^^
T4.
IT:2 warriors one jav show up
T5.
IT: another jav teams in
T6.
Disperse a barb camp with a vet warrior
T8.
Take out a jav, 3 to go
Found Bangalore
IT: they do not attack :question: but another warrior shows up ... from the north.
T10.[6-1]
Masonry >> Mathematics
Lose a reg warrior but annihilate the threat.
The mayans shouldn't pose a great problem, their javs cost 30 shields - which is much. We'll have enough archers to repel a few other assaults, and then catapults to help defense.
Walls are in, so Bangalore and Madras should benefit from some, soon. I would keep Bangalore working on workers and catapults for a while after that. We need both.
In blue is the path they took, they were headed towards Madras (there were 2 warriors there initially
).In purple the next city I would place, and in red a hill tile I would keep manned and roaded, so as to keep troops ready to attack anywhere anytime. If there are, say, 1 spear 3 archers over there permanently, that's a few troops that can be anywhere in our SW within the turn, and which can strike first at attackers, since our cities will already have their MP's.
Sorry for 2 undefended cities, I know it's really really bad, but the mayan uprising on 2 fronts took me by surprise.


[4-3]
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