Own9 AWD Small Continents

Pre-flight
Loaded two spears into an army.
Parsagrade producing spearman.
Science to 60%, Math in 9, 0 gpt.

IBT
Conscript warrior suicides. [1-0]

Turn 1
Meet Rome :eek:

Turn 2
Killed two Jags and sent settler with army to Sugar [3-0]

Turn 3
Gordium was founded.

Turn 6
IBT
Defeat one jag [4-0]

Turn 7
IBT
Killed three archers with one lose [7-1]
Math >> IW (7 turns)

Turn 8
Killed two archer by army, spearman in it was promoted to elite. Kill 1hp retried jag with spear [10-1]

Turn 10
Killed one Roman warrior [11-1]
Antioch have only one spear and three roman warriors are ready to take it (or no :rolleyes:)

Own9_1250BC.JPG


>>SAVE<<
 
Awesome kill ratio, Smart! :banana:

I'm away on my laptop so I can't open the save. Are there any moves left on the army or the archer outside of Antioch? If so, they could help defend it. Or it's possible that the roman warriors will go after the lone archer or the undefended worker and leave the city alone.

I'm gonna guess that the roman archer is going to pillage in place and won't be a problem this turn. Next turn he will be fertilizer.

I probably would have put Gordium 1W to be on the river or maybe on the hill where the jag warrior is standing. Just an observation.

Also, maybe we should road the dyes west of Arbela and get another city out there. We could use the lux and I would bet that it would also work as a dandy killzone for the AI. They'd come to pillage and stay to get carved up by troops stationed up in the hills and mountains.

Five turns to IW and then :ninja:
 
Help !! I'm being dogpiled by the SG's !!!

Request a single swap, will have more time in the 2 week-end days coming real soon.

Nice job Smart; what's up for next town? the hill spot due S with a river and mountain beside it?
 
I can trade with Beorn and pick this up tomorrow afternoon and hand it back for him to do with what he will.

Could I get a dot-map with the proposed settler spot?

Also, how did we end up on a small continents map with three militaristic civs on the same land mass? :eek:
 
S-S-E from Arbela is the one I propose, though I'm not sure where Rome is at this point. Perfect if we can swap.
 
A few questions and observations before I start.

I'm going to assume that Rome is now our biggest worry. Jags and impi I can deal with. Roman legions are, on the other hand, a major PITA. If Caesar gets iron hooked up, we've got problems. I'm going to prioritize building cats and archers until I pop IW, and then see if we have the precious ore in our neighborhood.

I'm also guessing that research after IW is going to be a beeline straight for Monarchy. Any opinions to the contrary?
 
lurker comment: As soon as reasonably possible get that army out pillaging Rome (after IW comes in so as to ID the iron). Fingers crossed that you guys some, if not, it could be adios.
 
Research should include a ressource (if there's no iron nearby, go for wheel) and catapults before going monarchy. To literature or not to literature before monarchy is a good Q, but since shaka popped it somewhere (no way he researched it THIS early) it might be way too late...
 
Turn 0 Take a look around. Minimal Aztec troublemakers in the west. Some grumpy Roman thugs in the east. I can leave the army in Persepolis for one turn and let it heal to full health in the barracks. Or I can move it to Antioch for one turn and let the Roman warriors suicide against it.

What will the monkey do?

We keep the army in place and let Caesar do his worst.

IBT: The result? Two Roman warriors are now landfill, and our brave solo defender of all that is rightous in Antioch is now elite. With walls on a hill, he should be relatively secure.

Some more Aztec came to visit.

1225BC Antioch builds walls and is set to building an archer. Pasargadae builds a spear and is set to build another. Switch Persepolis to a settler.

Our elite archer in Arbela smacks a jag and sends him running away redlined. I shift our army out of Persepolis and use it to take out an Aztec archer on a hill. Army gets dinged doing it, so I shift a healthy spear out of the city to cover it for a turn. Do some other shuffling around of troops.

IBT Romans do us the favor of promoting an archer to elite. Thanks, boys!

1200BC Beat up some Aztecs. Shuffle troops. Enjoy myself thouroughly.

IBT Aztec seem to be doing well for themselves -- they're building the Great Wall. They send some more jags to Persia to celebrate. Our settler pops in Persepolis and I set production to an archer.

1175BC Dispose of the last of the Roman troops in our neighborhood. Send our settler south with 2 spears for company. Move workers to road to the new town. Kill a jag. Shift the army to Persepolis to heal. Jiggle the sliders to still get IW in 2 but now at a whopping +1 gpt.

IBT Doh! :cringe: Moving a spear out of Pasargadae results in a riot. I jiggle the lux slider again.

1150BC Moving an archer back to Abela via a hilltop reveals a Zulu archer and swordsman headed our way. Do they look happy? I don't think so. Let's hope we see ore when IW arrives next turn.

IBT Persepolis gives us an archer and I set it to archer. Oh, and the Zulu now have a big building full of books. And may I present to you all ...

iron.jpg


1125BC I send some workers over to exploit this natural resource.

Also, moving our settler to his hilltop reveals this piece of good news as well.

spices.jpg


Set research to the Wheel in 4 at -3gpt. Couldn't hurt, right? I also think it's time for our army to fulfill its destiny as the ruiner of all improvements. I'm gonna take a gamble here and send him west to Zululand. The Romans have been awfullly quiet lately. Of course, if we see legions in the next few turns, we may have to rethink this strategy.

IBT More friends come to visit.

1100BC Shift troops. Found Bactra.

IBT Two dead Aztec archers. A few more Zulu now in the neighborhood. :( I count a sword and two archers just outside of Arbela, a pesky warrior drifting towards Bactra, plus two more swords and an archer about five turns away. Not too bad yet, but Shaka needs to be relieved of some roads and mines, I think.

1075BC Move troops to defend Arbela. Keep army moving west. I rush the archer in Arbela.

IBT Shaka would like to talk. :lol: He's not medieval yet, which is good. He's also willing to give us Ceremonial Burial and the Wheel if we'll spare his life. Poor Shaka. What's interesting is that he now has five cities to our five. And he appears to only have one source of iron hooked up. I read this as good news.

I hack the head off of Shaka's envoy and send it back by Federal Express.

Shaka then attempts to take Arbela. He loses a sword and an archer. Monty also would like to take Arbela. He loses an archer and two jags, and I send another one home to mama with a redlined butt.

1050BC Kill some wounded jags and get an elite archer out of the deal. Pick off the last Zulu archer outside of Arbela. Everyone should be all healed up by the time the next wave arrives. Oh, and our traveling army now sees gems off in the west. No sight of Zulu borders yet. Wheel next turn.

IBT And now the words we've all been waiting for ...

connected.jpg


Oh, and the Aztecs are building the ToA.

Wheel comes in.

1025BC No horses anywhere I can see, so I set research to CB in 4. Might as well become monarchs sooner rather than later.

Persepolis is set to build our first immortal next turn. :dance:

In other news, our army sees something interesting headed our way as it heads west.

legions.jpg


That just one legion and two warriors along for the ride. By the time he gets to Persia he'll have some immortals to dance with. :goodjob:

IBT Not much. Hittites build the Colossus.

1000BC Persepolis and Pasargadae are now both set to build immortals. Traveling army reveals some scattered Aztec archers headed our way. Doesn't look like Monty has iron, does it? :lol:

I've left some troops in Gordium and Arbela with some moves, as well as our first immortal in Persepolis. The world now looks like this.

1000BC.jpg


Think we have a winnable game? :)

Here's the <<SAVE>>
 
The only move I made that might be questionable was sending our army off to pillage instead of keeping it at home. As long as it stays healthy, no-one should touch it, so it won't need support. And we now have enough troops at home to defend without it. And it looks like all our friends live out west, so we're not committing it against just one opponent. Hope this makes sense.
 
It makes plenty of sense. I'll see to it that the TGW city is thoroughly pillaged, and then head further west for Rome.

I don't think I'll have that kind of luxury, but being able to scout over the S mountains certainly sounds good to me.

I really love Arbela: hill/river/wall, what can I say more?

Playing. Spices and dyes: are either worth a colony? It might be rather early to go take the dyes tile right now, but it might be feasible to defend the spices...
 
My thought would be to build on the hill west of Arbela, exactly west of the dyes and north of the second iron, where we could hook up both. I suspect Monty is sending a settler that way anyway. We don't want him to get the iron (or the dyes) and it would be a good place to set up a kill zone.

Not sure how to hook up the spices -- city or colony?
 
lurker's comment: Wow. AW eh? Man why did you make an army of speamen? Just wondering.
 
Legions are about as much of a pain as Dromons, conquer dude.

Got it, will settle when/if I get an opening, will try and scout the immediate surroundings beyond the mountains to be able to establish a dotmap beyond 1st ring.
 
Pre-Turn: 2 spears dispatched for scouts, an immortal sent to Arbela - renamed Hilltop.

IT: 2 successful kills for our elite spear in hilltop

T1.


Immortal kicks our GA in, 17spt in the capital for 20 turns :borg:.

T2.[4-0]
The peacekeepers reach the first Aztec city and the greens want to talk :nope:
Find the first horse source yet, just outside the Aztec borders.

5 more green marksmen come up near Gordium (renamed Arrow Valley) so I back the scout in.

Lose an archer on the pre-offensive at Arrow Valley, kill 2

IT: 2/2 defense at Arrow Valley, 3 more archers enter our lands, 1 leaves wounded, 6 total in sight.

T3.[6-1]
CB >> Myst in 4 at +4gpt

IT: defense goes 1/2 this time, 2/3 archer defeats an elite spear.

T4.[7-2]
Aztecs are all scattered so I can't pre-strike at them with immortals. Patience grasshoppa.
Arrow Valley Barracks - Walls

IT: 2/2 defense, Impi shows up headed towards hilltop.

T5.[10-2]
Finally 2 archers up on top of one another, so the first one tastes our steel.
Aztec galley shows up north, probably a scout but I keep an immortal in parsagadae.

South Scout spots yellow borders, near 2 huts and a barb camp.


IT: 1/1 defense, Zulus found a city on the gems

T6.
Find Tenochtitlan



IT: For a reason that beats me, defense goes 3/4, but the loss is of an archer defending where we had an immortal ready. Oh well.

T7.[15-3]
2/2 attack on the archers at Arrow Valley, the roman legion and its 3 hairy lil brothers reach our shores near Hilltop.

Persepoli makes a settler, it will go west after we're rid of the romans.

Myst >> Poly

IT: Arrow Valley holds.

T8.[17-4]
Lux up for parsagadae
Impi goes down, but we lose an archer attacking another one at Arrow Valley

IT: Lose a spear to the legion and another one to an archer

T9.[18-6]
Take out one hairy one bowman
Pillage the Aztec dyes

IT: They're running away !!

T10.[22-6]
Impi bombed and taken out by an immortal

Now is a good time for me to leave this one because I'm about to go jackass with the workers :nope:



Arrow Valley and Hilltop both have their share of pressure but it's nothing we can't handle. We're a bit short on bronze weapons so Parsa is set to make some spears. Steel works but it's more expensive. There's a settler in hilltop awaiting a cease fire to go plant a handful of citizens in the hills W.

Not many elites Goz, you'll have to work some up on your own :p

Roster:
Smart -
BEF -
SM -
Goz - UP
Own - On Deck
 
Back
Top Bottom