Turn 0 Take a look around. Minimal Aztec troublemakers in the west. Some grumpy Roman thugs in the east. I can leave the army in Persepolis for one turn and let it heal to full health in the barracks. Or I can move it to Antioch for one turn and let the Roman warriors suicide against it.
What will the monkey do?
We keep the army in place and let Caesar do his worst.
IBT: The result? Two Roman warriors are now landfill, and our brave solo defender of all that is rightous in Antioch is now elite. With walls on a hill, he should be relatively secure.
Some more Aztec came to visit.
1225BC Antioch builds walls and is set to building an archer. Pasargadae builds a spear and is set to build another. Switch Persepolis to a settler.
Our elite archer in Arbela smacks a jag and sends him running away redlined. I shift our army out of Persepolis and use it to take out an Aztec archer on a hill. Army gets dinged doing it, so I shift a healthy spear out of the city to cover it for a turn. Do some other shuffling around of troops.
IBT Romans do us the favor of promoting an archer to elite. Thanks, boys!
1200BC Beat up some Aztecs. Shuffle troops. Enjoy myself thouroughly.
IBT Aztec seem to be doing well for themselves -- they're building the Great Wall. They send some more jags to Persia to celebrate. Our settler pops in Persepolis and I set production to an archer.
1175BC Dispose of the last of the Roman troops in our neighborhood. Send our settler south with 2 spears for company. Move workers to road to the new town. Kill a jag. Shift the army to Persepolis to heal. Jiggle the sliders to still get IW in 2 but now at a whopping +1 gpt.
IBT Doh!

Moving a spear out of Pasargadae results in a riot. I jiggle the lux slider again.
1150BC Moving an archer back to Abela via a hilltop reveals a Zulu archer and swordsman headed our way. Do they look happy? I don't think so. Let's hope we see ore when IW arrives next turn.
IBT Persepolis gives us an archer and I set it to archer. Oh, and the Zulu now have a big building full of books. And may I present to you all ...
1125BC I send some workers over to exploit this natural resource.
Also, moving our settler to his hilltop reveals this piece of good news as well.
Set research to the Wheel in 4 at -3gpt. Couldn't hurt, right? I also think it's time for our army to fulfill its destiny as the ruiner of all improvements. I'm gonna take a gamble here and send him west to Zululand. The Romans have been awfullly quiet lately. Of course, if we see legions in the next few turns, we may have to rethink this strategy.
IBT More friends come to visit.
1100BC Shift troops. Found Bactra.
IBT Two dead Aztec archers. A few more Zulu now in the neighborhood.

I count a sword and two archers just outside of Arbela, a pesky warrior drifting towards Bactra, plus two more swords and an archer about five turns away. Not too bad yet, but Shaka needs to be relieved of some roads and mines, I think.
1075BC Move troops to defend Arbela. Keep army moving west. I rush the archer in Arbela.
IBT Shaka would like to talk.

He's not medieval yet, which is good. He's also willing to give us Ceremonial Burial and the Wheel if we'll spare his life. Poor Shaka. What's interesting is that he now has five cities to our five. And he appears to only have one source of iron hooked up. I read this as good news.
I hack the head off of Shaka's envoy and send it back by Federal Express.
Shaka then attempts to take Arbela. He loses a sword and an archer. Monty also would like to take Arbela. He loses an archer and two jags, and I send another one home to mama with a redlined butt.
1050BC Kill some wounded jags and get an elite archer out of the deal. Pick off the last Zulu archer outside of Arbela. Everyone should be all healed up by the time the next wave arrives. Oh, and our traveling army now sees gems off in the west. No sight of Zulu borders yet. Wheel next turn.
IBT And now the words we've all been waiting for ...
Oh, and the Aztecs are building the ToA.
Wheel comes in.
1025BC No horses anywhere I can see, so I set research to CB in 4. Might as well become monarchs sooner rather than later.
Persepolis is set to build our first immortal next turn.
In other news, our army sees something interesting headed our way as it heads west.
That just one legion and two warriors along for the ride. By the time he gets to Persia he'll have some immortals to dance with.
IBT Not much. Hittites build the Colossus.
1000BC Persepolis and Pasargadae are now both set to build immortals. Traveling army reveals some scattered Aztec archers headed our way. Doesn't look like Monty has iron, does it?
I've left some troops in Gordium and Arbela with some moves, as well as our first immortal in Persepolis. The world now looks like this.
Think we have a winnable game?
Here's the
<<SAVE>>