Oy

Afterburner

Warlord
Joined
Mar 13, 2005
Messages
140
This will be a challenge.
 

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Let me give you a good tip: discover Map Making asap ;)
 
For the curious:

The map is completely random aside from "Large" and "Roaming Barbarians."

I'm playing the Incans against 4 randomly selected civs.

This is also my first Regent game (I've been playing on Warlord since getting the game).
 
Pack in the cities!!
:lol:

At least you have a luxury and some bonuses!
 
I would shudder to have to set up cities on that large patch of tundra there...
 
A little advise: when you build settler abandon your capitol and replace it to tile in the south, then you get the wheat in city radius. Allso there will be more space for two other productive cities.
 
andis-1 said:
A little advise: when you build settler abandon your capitol and replace it to tile in the south, then you get the wheat in city radius. Allso there will be more space for two other productive cities.
Better refound the capital SOUTH, he will have access to the sea and fresh water as well. BTW, it was a mistake to build it there. And it was a mistake to irrigate the grassland. Not counting the governor active...

EDIT: sorry, you said the same thing... i read it wrong.
 
tR1cKy said:
BTW, it was a mistake to build it there.

How would you have proceeded? I ask in all seriousness, since I feel that my Civ3 skills are sorely lacking.


tR1cKy said:
And it was a mistake to irrigate the grassland.

Whyfor? The two irrigated grassland tiles are BGs, so I feel pretty safe in irrigating them.



tR1cKy said:
Not counting the governor active...

Why is that bad?
 
Putting cities down to that take advantage of the fish, whale, and deer will help to alleviate some of the suckiness of tundra.
 
Afterburner said:
Whyfor? The two irrigated grassland tiles are BGs, so I feel pretty safe in irrigating them.

You don't get the irrigation bonus in despotism. You should mine them.



Afterburner said:
Why is that bad?

Governors make lousy decisions sometimes. Humans are smarter.
 
Zelda's Man said:
You don't get the irrigation bonus in despotism.

...

Of course you don't. I knew that. I was just, uh...

LOOK OVER THERE! A GIANT THREE-HEADED MONKEY!

omfg.jpg
omfg2.jpg


<sneaks off while everybody's distracted>
 
How would you have proceeded? I ask in all seriousness, since I feel that my Civ3 skills are sorely lacking.
I would have moved the settler SOUTH, then built the city. The better position is well worth the 1 turn waste: you are on the coast (harbors, galleys), you have fresh water as well (size 7+ without aqueducts), and you are in range to take advantage of the wheat tile (more food).
 
Where'd he go? Guess you had to put the "afterburner's" on... ;)
Governors go generally to high shield and you want max food. I would manage (at least productive) cities yourself.
Fugly start I must say.

tr1cky's options are the way to go if you can do over.
 
tR1cKy said:
I would have moved the settler SOUTH, then built the city. The better position is well worth the 1 turn waste: you are on the coast (harbors, galleys), you have fresh water as well (size 7+ without aqueducts), and you are in range to take advantage of the wheat tile (more food).

How would you have known about the wheat?

Here's the starting position of the units at 4000 BC.
 

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Move the worker first in the direction of the coast would have been a start.
It was a bonus tile that would have been worked either way.
 
Also:

Incas = Expansionist, Agricultural

Note that the map seems uniquely suited to thwarting BOTH of these traits. No desert (that I've found, anyways), and limited exploration opportunities.
 
Agricultural's better benefit is gettin an extra food in the city center on fresh water or not Despotism.
 
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