Cam_H said:
It was a very tough round to judge, but VuDu's is one of the few games with six established cities, so I think that we've got a lot to work with.
right!
I think that it would be fair to say that the quality of submssions on average have lifted since the first few rounds of P666-01, so I hope that all players, especially 'the artists formerly known as the Prince level players' feel that their games are 'on the improve'.
right again!
I must say that I had not voted for your game first VuDu, because 6 cities (not ideally placed maybe, but it's debatable) is much better than my 4 + one captured.
As I said everybody (I didn't say almost! everybody has at least 2 votes, including me, cam_h and pigswill) had his share of vote, showing that the choice was tough, but It's true your game was cited by everyone, and IMHO the main reasons are
- the lack of infrastructure
- low tech level
- GL not yet built.
Arguably, you're in a better shape than others who need to go to war (or worse already are into a war like me) to expand, but we're running for space and for this you don't need landgrab as much as you need good cities!
There is a lot of playing style difference that makes the choice tough and I can see people voting one game the worst and others voting it the best, so no sweat for "trash game" and no brag for "best game".
Thanks Cabert for doing the votes. While the focus on this round was on the least succesful submission, I thought that your game was strong - to get an Academy in Tenochtitlan while also being close to getting Macemen by 125AD is good work. While you were attacked by Rome rather than being the aggressor (which is actually much better from a diplomatic stance anyway) it's encouraging to see some conflict underway.
About coordinating the votes, sorry about the delay! I could have given the result earlier, but RL got me (karting is fun

).
And about my own game, I'm not too proud, since :
- I had gold and gems pillaged by romans

That's partly why I had scientists running in technotitlan and so that's why I have an academy already

.
- I had to sue for peace when a lone HA threatened a worker (then declare war on romans after a while = no diplomatic benefit here

)
- I traded everything I could, so MM is stronger in my game than in all others. IMHO it's beneficial for us to have strong trading partners. Rome isn't a good trading partner.
I have two very big work weekends coming up in a row, so I will struggle to get a submission on in time for this week (1000AD) although it's an outside possibility, but will miss the deadline for the following week (1500AD). Please skip me, although I will be able to assess the games after the submission deadline and will be following the thread.
If you can give us a rushed game, armstrong way, we'll be happy to select it!
Should we discuss future strategies?
I am not sure to what extent we should start discussing the game in terms of strategy and tactics from now onwards. Armstrong submitted a game where he indicated where the Heroic Epic city should go, while Pigswill made a passing reference as to who he thought our first target should be.
It doesn't concern me one way or the other to discuss tactics in advance - is it 'more educational' to have the roster discuss strategy before the playing takes place, or is it better for people to make

moves and then see the (possible) errors in their decisions?
I avoid giving to much "direction", but if we hope to learn something from those games, discussion is needed. It can be afterwards, or some restricted to general directions.
Anyway, we're bound to see some advice going wrong or some contradictory opinions.
In the trade matter, I'm "all time trader", while others, like you cam, are not so happy traders.
It's arguable in both directions, however I'm sure I can do more with the techs than the AIs can = I'm happy to be at a high tech level with AIs at the same high tech level+they research interesting things if you give them the prereqs for them
Analysis
[Edit] I had written a small thesis on game analysis

but chopped it out [/Edit]
I welcome further game analysis - particularly in this last round where I thought that there was an 'evenness' in the quality of the submissions. Having said that - I'm at work for most of this week, and can't do an analysis myself!
too bad i missed answering your thesis when i first saw it, I remember I had a lot to say...
However, I was one to advocate about the minimal content of a submission, and now I post games in french, without turnlog, without any piece of strategy, ...
Sorry about that. I run the previous round to prevent from worst game + to have a feeling of the game. I didn't take much care, so no turnlog, and not much thoughts + I'm not very comfortable with space race, so I fear my strategy isn't the right one, and don't want to show how noob I am for such a game
Some general indications of what I thought was important in the previous round :
- good cities, with improved land, infrastructure, and units to defend them.
- techs! priority to economic ones.
- pushing for civics! We're spiritual, switching to OR is free, so is switching to HR (calavente! you have monarchy tech and you didn't switch to HR, why?)
Some lower priorities:
- using religions as much as possible. This includes having your state religion everywhere or playing the diplomacy game with it. (changing state religion is free too, but it's not beneficial to change often = diplomatic bonus doesn't have time to accumulate)
- managing relations. It's important but not game changing, since in the not too distant future, we'll have a lot of enemies IMHO. My strat was to trade as much as possible then crush everyone

- building wonders : we're not industrious, but i noticed VuDU's pushing towards stone as a side benefit for some later wonders. One wonder I like is sistin chapel, and MM already has theology = probably too late to build, but soon we can capture it

. That's why I didn't give much value to stone, but I may have missed some important use?
edit : i started playing next round, and took notes, then my computer crashed (again!

). I'll try to go for a turnlog with pictures this time.
special dedicace to VuDU :