This is not a traditional succession game in that the full roster will play the same game and at intervals alternate between the least successful attempt and the most successful attempt as determined by a vote.
All players on the roster will be giving it their legitimate best shot. The roster is comprised of Prince and Monarch level players. End of round discussions will ideally provide some educational value.
The idea of fixing a succession game where the situation was regularly 'less than great' was Paul666's idea, and was floated in the Strategies and Tips forum. This format stemmed from that initial proposal. One successful 'trash game' has already been played that led to a Bismark-led Domination win on Prince.
The Settings
Leader: Montezuma (Aztecs)
Landmass Type: Standard Continents
Sea Level: Medium
Climate: Temperate
Size: Standard
Barbarians: Normal
Difficulty: Monarch
Speed: Normal
Victory: All types enabled however human player confined to variant
Version: 1.61 Vanilla
The Start
Mansa Musa (Mali) and Gandhi (India) are both included on the map. The other computer tribes are random.
The Variant
Players play in rounds to agreed check points. Games are compared and discussed. The opening game (below) is played for 40 turns. The agreed least successful (non-loss) game is then played by all for the next round. Games are compared, then the most successful game is played. The game chosen alternates between least and most successful per round.
The Aztecs can only win by Spaceship victory.
The Players
Roster:
Cabert
Cam_H
Mice
Pigswill
VuDu
The Play
Slow! Games to be posted at latest by Saturday morning 'American time'.
Round duration to be determined by agreement or despotic direction depending upon the mood ... about 40 turns per round.
No reloads. No WorldBuilder.
Rounds
Round One: A round where there was a lot of variation, Calavente's game was selected as the least successful, although few could deny that it shows a lot of developmental promise. Lack of immediate Copper and Horses could make for a difficult start, compounded by being 'sandwiched' between four rivals.
Round Two: Played to 875BC with the vote on the most successful submission that (again!) went to Armstrong's game that had good expansion while picking up Metal Casting with The Oracle, albeit heading also along the top path with Literature in sight.
Round Three: Played to 125AD with the vote for the least successful submission going to VuDu's game in a round where all submissions had a lot to offer in their own respective ways. VuDu's was one of the few that have six cities in the empire, with a strong percentage of land area.
Round Four: Played to 1000AD with the most successful submission going to Cabert's game where there was conflict in the north and comfort in the south.
Round Five: Played to 1400AD with the least successful submission going to VuDu's game.
Round Six: Played to the end of 1650AD where the most successful submission again went to Cabert's game where we took control of a large landmass percentage but also are very competitive technologically.
Round Seven: Played to 1820, where VuDu's game was the one chosen as the platform for our final round where space is the next frontier! Apollo is nearly built and we're on the way to Robotics.
Round Eight: All players to take this one to completion.