M60A3TTS
Ex-treadhead
Nappy's unit came from the northeast.
Yes, +1Even with FIN flood plains cottages, the +1- from gold means every city can work an extra cottage, or suffer 1 extra whip, which is still nice. Plus, I don't think the player can get early Monarchy in trade with Nappy or Churchill, so the gold is still worth it.
Agree about "not that urgent", cottaging the fp is better for now. I think the best timing to improve and connect the gold is when most the cities grow to size 5 or 4.
Pending on defences you would of likely needed 10-12 axes. Not sure how many defenders AI really leave to defend on Monarch. HA rush is normally my go to. Settling so close to the AI sooner or later you will want to rush them.
Iron Working is very rarely a tech you want to self-research early in the game.
Jungle takes too many worker-turns to improve early in the game
Iron Working is very rarely a tech you want to self-research early in the game.
Jungle takes too many worker-turns to improve early in the game, swords are either inferior horse archers or very delayed axes, and as trade-bait it's pretty worthless because the AIs love to research Iron Working - you can't trade it to them often, and can usually get it from them fairly easily after Alphabet. I don't think this game is an exception. Iron Working is not the play here. Not 100% sure what techs you currently have, but I think Writing or Horseback Riding would be the next priority depending on how you want to play it out.
If you go axes, you go axes, two swords in the end make zero difference. Don't tech stuff that is somewhat useful, tech stuff that is MOST useful.I was thinking if it is going to be an axe rush against London, I might be able to squeeze in a couple swords at the end of building 10 or so axes if the tech completed soon enough, and iron was nearby. Admittedly that's two if's.
I think HBR is a completely valid choice if you want war. HAs are 2-movers so the wars are a lot easier. 3S of cap is a fine spot to share cottages anyway. Note that you've had pottery a long time, but have no cottages (does cap have a granary btw?). How many T away is the gold border pop?On the other hand going for HBR now as part of a rush seems would take far too much time against what admittedly would already be a late rush as I'd need yet another city, and roading to the horses nearby and put in a pasture. So I was seeing IW as a more immediately useful tech than HBR. If we are just focused on trade value, then I definitely agree writing, alpha and aesthetics are the logical path.
Pretty sure I would not do that here. Library doesn't seem very useful, while just working cottages asap does.Many go writing first for HBR rushes.
This. Of course you can just play on if you feel like just getting on with the game. But now would be a good time to stop and really think about things. What are you trying to do and how?A save would really help for advice.
I understood axes were built mostly for barb defence. What I mean by "your play so far hasn't directed you a lot into that direction" means that you haven't done everything you can to attack with axes asap. First you come up with a plan and then you seek to find the fastest way to acquire it. Here you are still undecided and it's already past T50.Going axes while my play hasn't been in that direction. I don't see that as true. Just the opposite. My workers had to road to the nearest copper and get a mine down. They meaning two of them out of three total did this at the expense of building cottages. The motivation was as much as wanting to have something better available to counter barb archers should they appear from the fog. I could pop rush warriors to counter that threat earlier, but didn't see how that was the better option than getting axes on line. With the cows on line the workers can now focus on cottage placement.
If you are scouting with axes, you are not attacking Churchill with them. I think it's time to forget the axe attack.There is a lot of ground that fogbusters would have to cover and only more warriors would help with that. Now that I have axes available, I am definitely ready to aggressively scout and fogbust since I have the means to do it.
Getting granaries everywhere. I'm still cooling down from previous whips. In some cases I could whip a granary but it would be a 1-pop which seem to be sub-optimal as I understood it.
The mine at Lakamha and when it will be in our cultural borders. I was working on the monument to do that, them got a post that the granary might be better there. So I switched the build and have zero culture because the granary is still queued up ahead of the monument. I could whip the granary but I'm still 7 turns from completing the cool down of the previous axe.
Yes, road to him immediately at writing and open borders. I'd even give copper for ivory if possible, you are starving forChurchill diplomacy. Yes, I suppose we can start trading with him, but as mentioned he's worst enemy of Nappy and we know he's going to demand I cancel any trades. So is the diplo hit worth it when I refuse? Maybe, not sure.
Next steps is to get two more cities down, one NW by the copper cow and one probably 1W of the horse.
I understood axes were built mostly for barb defence. What I mean by "your play so far hasn't directed you a lot into that direction" means that you haven't done everything you can to attack with axes asap. First you come up with a plan and then you seek to find the fastest way to acquire it. Here you are still undecided and it's already past T50.